My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Elixir Collector Electro Dragon Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Fisherman
Giant Snowball
Electro Dragon Fisherman Little Prince
Zap
Fisherman Little Prince
Barbarian Barrel
Elixir Golem Little Prince
The Log
Elixir Golem Fisherman Little Prince
Earthquake
Elixir Golem Elixir Collector
Arrows
Little Prince
Royal Delivery
Elixir Golem Battle Healer Electro Dragon Fisherman Little Prince
Fireball
Elixir Golem Battle Healer Elixir Collector Electro Dragon Fisherman Little Prince
Poison
Elixir Golem Battle Healer Elixir Collector Electro Dragon Fisherman Little Prince
Lightning
Battle Healer Elixir Collector Electro Dragon Fisherman Little Prince
Rocket
Battle Healer Elixir Collector Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Elixir Collector Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Elixir Golem Fisherman Little Prince Battle Healer Electro Dragon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Elixir Golem Fisherman

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Battle Healer
Elixir Golem
Battle Healer Rage Arrows Electro Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Arrows Fisherman
Elixir Collector
Rage
Elixir Golem Battle Healer Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Rage Fisherman Little Prince
Fisherman
Battle Healer Electro Dragon
Little Prince
Electro Dragon

Defense Synergies 1 5

Arrows
Battle Healer Little Prince
Elixir Golem
Battle Healer
Electro Dragon Arrows Fisherman Little Prince
Elixir Collector
Rage
Electro Dragon
Battle Healer Fisherman
Fisherman
Battle Healer Electro Dragon
Little Prince
Arrows Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Battle Healer Electro Dragon Fisherman
Fisherman Electro Dragon
Electro Dragon Fisherman
Arrows Battle Healer
Arrows Electro Dragon
Arrows Electro Dragon Little Prince
Arrows Battle Healer Electro Dragon
Fisherman
Battle Healer Fisherman Little Prince
Arrows Electro Dragon Fisherman
Arrows Electro Dragon
Battle Healer Electro Dragon
Arrows Electro Dragon
Fisherman
Arrows Electro Dragon Fisherman
Arrows Battle Healer Electro Dragon Fisherman Little Prince
Arrows Battle Healer Electro Dragon Fisherman Little Prince
Fisherman
Arrows Battle Healer Electro Dragon Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Fisherman
Arrows Battle Healer Electro Dragon Fisherman
Battle Healer Electro Dragon Fisherman
Battle Healer Fisherman
Battle Healer Fisherman
Arrows Electro Dragon
Battle Healer
Battle Healer Fisherman
Electro Dragon
Electro Dragon
Arrows
Electro Dragon
Electro Dragon Battle Healer Fisherman Little Prince
Arrows Battle Healer Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon Fisherman
Arrows Electro Dragon
Arrows
Arrows
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Fisherman
Electro Dragon Fisherman
Arrows Electro Dragon Fisherman
Arrows Electro Dragon
Fisherman
Arrows Electro Dragon Fisherman
Arrows Fisherman
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Fisherman
Arrows Electro Dragon Fisherman
Arrows Electro Dragon Little Prince
Arrows
Fisherman
Arrows Electro Dragon
Arrows Electro Dragon Little Prince
Fisherman
Arrows Electro Dragon Fisherman
Arrows Electro Dragon Fisherman
Arrows Fisherman
Arrows Electro Dragon Little Prince
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon Little Prince
Electro Dragon

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