My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Flying Machine Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Elixir Golem Flying Machine P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Skeleton Dragons Flying Machine
Zap
Firecracker Flying Machine Inferno Tower
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Royal Ghost Electro Wizard
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem Inferno Tower
Arrows
Firecracker Skeleton Dragons Flying Machine
Royal Delivery
Firecracker Skeleton Dragons Elixir Golem Flying Machine P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Firecracker Skeleton Dragons Elixir Golem Flying Machine Inferno Tower Electro Wizard
Poison
Firecracker Skeleton Dragons Elixir Golem Flying Machine Inferno Tower Electro Wizard
Lightning
Skeleton Dragons Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Royal Ghost Skeleton Dragons Flying Machine Electro Wizard Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Royal Ghost Skeleton Dragons

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Skeleton Dragons Flying Machine P.E.K.K.A
Skeleton Dragons
Firecracker Elixir Golem Flying Machine P.E.K.K.A
Elixir Golem
Firecracker Skeleton Dragons Flying Machine Royal Ghost
Flying Machine
Firecracker Skeleton Dragons Elixir Golem P.E.K.K.A Royal Ghost
Inferno Tower
P.E.K.K.A
Electro Wizard Firecracker Skeleton Dragons Flying Machine
Royal Ghost
Elixir Golem Flying Machine Electro Wizard
Electro Wizard
P.E.K.K.A Royal Ghost

Defense Synergies 1 15

Firecracker
Skeleton Dragons Flying Machine Inferno Tower P.E.K.K.A Electro Wizard
Skeleton Dragons
Firecracker Inferno Tower P.E.K.K.A Electro Wizard
Elixir Golem
Flying Machine
Firecracker Inferno Tower P.E.K.K.A Royal Ghost Electro Wizard
Inferno Tower
Electro Wizard Firecracker Skeleton Dragons Flying Machine Royal Ghost
P.E.K.K.A
Firecracker Skeleton Dragons Flying Machine Electro Wizard
Royal Ghost
Flying Machine Inferno Tower Electro Wizard
Electro Wizard
Inferno Tower Firecracker Skeleton Dragons Flying Machine P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Flying Machine Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Firecracker Skeleton Dragons Flying Machine Electro Wizard
Inferno Tower P.E.K.K.A Skeleton Dragons Electro Wizard
Inferno Tower P.E.K.K.A Firecracker Skeleton Dragons Electro Wizard
Firecracker P.E.K.K.A
Firecracker Skeleton Dragons Flying Machine Royal Ghost Electro Wizard
Skeleton Dragons Inferno Tower Electro Wizard Firecracker Flying Machine
Skeleton Dragons Flying Machine Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A
Firecracker Inferno Tower Royal Ghost Electro Wizard
Skeleton Dragons Electro Wizard Firecracker Flying Machine Royal Ghost
Skeleton Dragons Inferno Tower Firecracker Flying Machine Electro Wizard
Inferno Tower P.E.K.K.A Skeleton Dragons Flying Machine Electro Wizard
Firecracker Skeleton Dragons P.E.K.K.A Royal Ghost Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard
Firecracker Skeleton Dragons Inferno Tower P.E.K.K.A Electro Wizard
Firecracker Skeleton Dragons Flying Machine Royal Ghost Electro Wizard
Firecracker Skeleton Dragons Flying Machine Royal Ghost Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Skeleton Dragons Royal Ghost Firecracker Flying Machine P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard Firecracker Skeleton Dragons Flying Machine Royal Ghost
P.E.K.K.A Inferno Tower Electro Wizard
P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A
Firecracker Skeleton Dragons Flying Machine Electro Wizard
P.E.K.K.A Flying Machine Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A
P.E.K.K.A Electro Wizard Firecracker Skeleton Dragons Flying Machine Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Dragons
P.E.K.K.A Flying Machine Inferno Tower
P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Tower
Firecracker Skeleton Dragons Flying Machine
Inferno Tower Electro Wizard Firecracker Skeleton Dragons Flying Machine P.E.K.K.A
Firecracker Skeleton Dragons Flying Machine Inferno Tower P.E.K.K.A Royal Ghost Electro Wizard
Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons Flying Machine Royal Ghost
Firecracker Skeleton Dragons Flying Machine Royal Ghost Electro Wizard
Skeleton Dragons Flying Machine
Firecracker Skeleton Dragons Flying Machine
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Flying Machine
Firecracker Skeleton Dragons Flying Machine
Firecracker Skeleton Dragons Flying Machine
Firecracker Skeleton Dragons Flying Machine
Electro Wizard
Firecracker Skeleton Dragons Flying Machine Electro Wizard
Firecracker Skeleton Dragons Flying Machine
Flying Machine Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Flying Machine
Firecracker Skeleton Dragons Flying Machine
Firecracker Skeleton Dragons Flying Machine
Firecracker Skeleton Dragons Flying Machine
Skeleton Dragons
Firecracker Skeleton Dragons Flying Machine Electro Wizard
Firecracker Skeleton Dragons Flying Machine
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Flying Machine
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Flying Machine Royal Ghost Electro Wizard
Skeleton Dragons Flying Machine
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Flying Machine Electro Wizard
Electro Wizard Firecracker Skeleton Dragons Flying Machine
Skeleton Dragons
Firecracker Skeleton Dragons Electro Wizard
P.E.K.K.A
Firecracker
Electro Wizard Flying Machine
Firecracker Skeleton Dragons Flying Machine Electro Wizard
Firecracker Skeleton Dragons Flying Machine Electro Wizard
Firecracker Skeleton Dragons Flying Machine
Firecracker Skeleton Dragons Flying Machine P.E.K.K.A
Firecracker Skeleton Dragons Flying Machine Electro Wizard
Firecracker Skeleton Dragons Flying Machine Electro Wizard
Firecracker Flying Machine Royal Ghost Electro Wizard
P.E.K.K.A
Firecracker Skeleton Dragons

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