My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Wizard Balloon Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon
Zap
Bats Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Elixir Golem Inferno Tower Wizard Skeleton Army Executioner
The Log
Elixir Golem Skeleton Army
Earthquake
Elixir Golem Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Elixir Golem Wizard Skeleton Army Balloon Executioner
Fireball
Elixir Golem Inferno Tower Wizard Skeleton Army Balloon Executioner
Poison
Bats Elixir Golem Inferno Tower Wizard Skeleton Army Balloon Executioner
Lightning
Inferno Tower Wizard Balloon Executioner
Rocket
Inferno Tower Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Inferno Tower Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Elixir Golem Skeleton Army Inferno Tower Wizard Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Elixir Golem Skeleton Army Inferno Tower

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Elixir Golem
Elixir Golem
Bats Wizard Balloon Executioner
Inferno Tower
Wizard
Elixir Golem Balloon Mega Knight
Skeleton Army
Balloon
Bats Elixir Golem Wizard Executioner Mega Knight
Executioner
Elixir Golem Balloon Mega Knight
Mega Knight
Bats Wizard Balloon Executioner

Defense Synergies 1 7

Bats
Inferno Tower Mega Knight
Elixir Golem
Inferno Tower
Skeleton Army Bats Mega Knight
Wizard
Skeleton Army Mega Knight
Skeleton Army
Inferno Tower Wizard Executioner
Balloon
Executioner
Skeleton Army Mega Knight
Mega Knight
Bats Inferno Tower Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Executioner
Inferno Tower Skeleton Army Bats Executioner Mega Knight
Inferno Tower Skeleton Army Mega Knight Bats Executioner
Inferno Tower Skeleton Army Bats Mega Knight
Skeleton Army Mega Knight
Skeleton Army Bats Executioner Mega Knight
Bats Inferno Tower Wizard Executioner
Inferno Tower Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower Mega Knight
Bats Skeleton Army Executioner Wizard Mega Knight
Inferno Tower Executioner Bats Wizard
Inferno Tower Skeleton Army Mega Knight Bats Wizard
Wizard Skeleton Army Executioner Mega Knight Bats
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Mega Knight
Wizard Mega Knight Bats Inferno Tower Skeleton Army Executioner
Mega Knight Bats Wizard Skeleton Army Executioner
Wizard Executioner Bats Mega Knight
Inferno Tower
Wizard Skeleton Army Mega Knight Bats Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower
Wizard Executioner Mega Knight
Skeleton Army Mega Knight Bats Inferno Tower
Skeleton Army Mega Knight Bats Inferno Tower
Inferno Tower Skeleton Army Executioner Mega Knight
Wizard Executioner Bats
Skeleton Army Bats Inferno Tower
Inferno Tower Mega Knight Skeleton Army
Mega Knight Bats Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Mega Knight Bats Inferno Tower
Skeleton Army Mega Knight
Skeleton Army Mega Knight Inferno Tower Wizard Executioner
Wizard Skeleton Army Executioner Mega Knight
Inferno Tower Skeleton Army Bats Executioner
Bats Executioner Mega Knight Inferno Tower Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Wizard Executioner Mega Knight
Wizard Executioner Bats
Wizard Executioner
Wizard Executioner
Wizard
Bats
Wizard
Wizard Executioner
Executioner
Wizard Executioner
Wizard Executioner Mega Knight
Bats
Wizard Executioner Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Wizard Executioner Mega Knight
Wizard Executioner
Wizard Mega Knight
Bats Wizard Executioner
Bats Wizard
Wizard Mega Knight
Mega Knight
Wizard
Bats Skeleton Army
Wizard Executioner
Wizard Executioner Mega Knight
Wizard Executioner
Executioner Mega Knight
Bats
Bats Executioner
Executioner Mega Knight
Wizard Mega Knight

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