My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Demolisher Prince P.E.K.K.A Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elixir Golem Royal Hogs Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Demolisher Royal Hogs Prince Inferno Dragon Ram Rider
Giant Snowball
Goblins Royal Hogs Inferno Dragon Ram Rider
Zap
Goblins Royal Hogs Prince Inferno Dragon Ram Rider
Barbarian Barrel
Goblins Elixir Golem Royal Hogs
The Log
Goblins Elixir Golem Goblin Demolisher Royal Hogs Prince Ram Rider
Earthquake
Elixir Golem Royal Hogs
Arrows
Goblins Royal Hogs
Royal Delivery
Goblins Elixir Golem Goblin Demolisher Royal Hogs Prince P.E.K.K.A Inferno Dragon Ram Rider
Fireball
Elixir Golem Royal Hogs Inferno Dragon Ram Rider
Poison
Elixir Golem Royal Hogs
Lightning
Prince Inferno Dragon Ram Rider
Rocket
Royal Hogs Prince Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Goblin Demolisher Prince P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Elixir Golem Goblin Demolisher Inferno Dragon Royal Hogs Prince Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Elixir Golem Goblin Demolisher Inferno Dragon

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Elixir Golem
Goblin Demolisher Inferno Dragon
Goblin Demolisher
Prince Elixir Golem P.E.K.K.A Ram Rider
Royal Hogs
Prince
Goblin Demolisher Ram Rider
P.E.K.K.A
Goblin Demolisher Ram Rider
Inferno Dragon
Elixir Golem
Ram Rider
Goblin Demolisher Prince P.E.K.K.A

Defense Synergies 1 2

Goblins
Goblin Demolisher
Elixir Golem
Goblin Demolisher
Prince Goblins P.E.K.K.A
Royal Hogs
Prince
Goblin Demolisher
P.E.K.K.A
Goblin Demolisher
Inferno Dragon
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Ram Rider
P.E.K.K.A Inferno Dragon Goblins Prince Ram Rider
Prince P.E.K.K.A Ram Rider Goblins Inferno Dragon
Prince P.E.K.K.A Inferno Dragon Goblins Ram Rider
Goblin Demolisher Prince P.E.K.K.A
Goblins Goblin Demolisher
Inferno Dragon Ram Rider
P.E.K.K.A Ram Rider
P.E.K.K.A Inferno Dragon Goblins Prince
Goblins Prince
Goblins Goblin Demolisher Ram Rider
Inferno Dragon Ram Rider
Prince P.E.K.K.A Ram Rider
Goblins Goblin Demolisher Prince P.E.K.K.A
P.E.K.K.A Inferno Dragon Prince Ram Rider
Prince P.E.K.K.A Inferno Dragon Ram Rider
Goblins Prince P.E.K.K.A
Goblins Goblin Demolisher Prince Ram Rider
Goblin Demolisher Inferno Dragon Ram Rider
P.E.K.K.A Prince Inferno Dragon Ram Rider
Goblin Demolisher Goblins Prince P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Prince P.E.K.K.A
Prince Inferno Dragon
P.E.K.K.A Goblins Prince Ram Rider
Prince P.E.K.K.A Ram Rider
P.E.K.K.A Prince Inferno Dragon Ram Rider
Goblin Demolisher Ram Rider
Prince P.E.K.K.A Goblins Ram Rider
P.E.K.K.A Prince Inferno Dragon
P.E.K.K.A Goblins Prince Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Prince
P.E.K.K.A Prince
Prince P.E.K.K.A Ram Rider
Goblin Demolisher
Goblins Prince P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ram Rider
Prince
Goblin Demolisher
Ram Rider
Goblin Demolisher
Goblin Demolisher Ram Rider
Ram Rider
Goblins Prince
Prince Ram Rider
Prince
Goblin Demolisher
Goblin Demolisher
Goblin Demolisher Prince
Goblin Demolisher
Prince
Prince
Goblin Demolisher
Inferno Dragon
Ram Rider
Prince Ram Rider
P.E.K.K.A Prince
Prince
Ram Rider
Prince
Prince P.E.K.K.A
Prince
Prince P.E.K.K.A Inferno Dragon

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