My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Elixir Golem Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant Elixir Golem Graveyard
Giant Snowball
Spear Goblins Minions Graveyard
Zap
Spear Goblins Minions Royal Giant Inferno Tower Graveyard
Barbarian Barrel
Spear Goblins Elixir Golem Valkyrie Inferno Tower Graveyard
The Log
Spear Goblins Royal Giant Elixir Golem Graveyard
Earthquake
Spear Goblins Elixir Golem Inferno Tower Graveyard
Arrows
Spear Goblins Minions Graveyard
Royal Delivery
Spear Goblins Minions Elixir Golem Valkyrie Graveyard
Fireball
Minions Elixir Golem Inferno Tower
Poison
Spear Goblins Minions Elixir Golem Inferno Tower Graveyard
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Elixir Golem Fireball Valkyrie Inferno Tower Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Minions Elixir Golem Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Royal Giant Elixir Golem Graveyard
Minions
Royal Giant Elixir Golem Valkyrie Graveyard
Royal Giant
Minions Fireball Spear Goblins
Elixir Golem
Spear Goblins Minions Fireball Graveyard
Fireball
Royal Giant Graveyard Elixir Golem
Valkyrie
Spear Goblins Graveyard Minions
Inferno Tower
Graveyard
Fireball Valkyrie Spear Goblins Minions Elixir Golem

Defense Synergies 1 7

Spear Goblins
Minions Valkyrie Inferno Tower
Minions
Valkyrie Spear Goblins Inferno Tower
Royal Giant
Elixir Golem
Fireball
Valkyrie Inferno Tower
Valkyrie
Minions Spear Goblins Fireball Inferno Tower
Inferno Tower
Spear Goblins Minions Fireball Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball Valkyrie Inferno Tower
Inferno Tower Minions Valkyrie
Inferno Tower Minions Valkyrie
Inferno Tower Minions Valkyrie
Fireball Valkyrie
Fireball Spear Goblins Minions Valkyrie
Minions Inferno Tower Spear Goblins Fireball
Fireball Valkyrie Inferno Tower
Inferno Tower Minions
Spear Goblins Valkyrie Inferno Tower
Minions Valkyrie Spear Goblins Fireball
Minions Inferno Tower Spear Goblins Fireball
Inferno Tower Minions Fireball Valkyrie
Fireball Valkyrie Minions
Inferno Tower
Inferno Tower Fireball
Minions Fireball Valkyrie Inferno Tower
Fireball Spear Goblins Minions Valkyrie
Valkyrie Spear Goblins Minions Fireball
Inferno Tower
Valkyrie Spear Goblins Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Fireball Inferno Tower
Fireball Valkyrie
Spear Goblins Minions Valkyrie Inferno Tower
Valkyrie Fireball Inferno Tower
Inferno Tower Valkyrie
Fireball Minions
Spear Goblins Minions Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie
Spear Goblins Minions Fireball Valkyrie Inferno Tower
Inferno Tower
Minions Valkyrie Inferno Tower
Fireball Valkyrie
Fireball Valkyrie Inferno Tower
Fireball Valkyrie
Inferno Tower Spear Goblins Minions Fireball Valkyrie
Minions Valkyrie Fireball Inferno Tower
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Spear Goblins Minions
Fireball
Fireball
Minions Fireball
Fireball Valkyrie
Fireball
Fireball
Minions Fireball
Fireball
Spear Goblins Fireball
Fireball
Fireball
Minions
Fireball
Fireball Valkyrie
Minions Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Minions Fireball
Fireball
Fireball
Fireball
Fireball
Spear Goblins Minions Fireball
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball
Minions Fireball
Fireball
Fireball
Fireball

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