My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Executioner Electro Giant Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Guards Skeleton King
Giant Snowball
Tombstone Goblin Curse Guards Skeleton King
Zap
Tombstone Goblin Curse Guards Skeleton King
Barbarian Barrel
Electro Spirit Tombstone Goblin Curse Guards Executioner Skeleton King
The Log
Electro Spirit Tombstone Goblin Curse Guards Skeleton King
Earthquake
Tombstone Guards Skeleton King
Arrows
Electro Spirit Tombstone Goblin Curse Guards Skeleton King
Royal Delivery
Electro Spirit Guards Executioner Skeleton King
Fireball
Tombstone Executioner Skeleton King
Poison
Tombstone Goblin Curse Guards Executioner Skeleton King
Lightning
Tombstone Executioner Skeleton King
Rocket
Executioner Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Executioner Electro Giant Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone Goblin Curse Guards Executioner Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblin Curse Tombstone Guards Void Skeleton King Executioner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblin Curse Tombstone Guards

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Curse Electro Giant
Tombstone
Goblin Curse
Electro Spirit Executioner
Guards
Void
Electro Giant
Executioner
Goblin Curse
Electro Giant
Electro Spirit Void
Skeleton King

Defense Synergies 1 2

Electro Spirit
Tombstone
Skeleton King Guards
Goblin Curse
Guards
Tombstone Executioner
Void
Executioner
Guards
Electro Giant
Skeleton King
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Void Executioner
Tombstone Goblin Curse Executioner
Tombstone Goblin Curse Void Executioner
Tombstone Goblin Curse Guards Skeleton King
Tombstone
Electro Spirit Guards Executioner
Electro Spirit Tombstone Goblin Curse Void Executioner
Electro Spirit Void Electro Giant
Tombstone Goblin Curse Skeleton King
Guards
Goblin Curse Guards Executioner Electro Spirit Tombstone Electro Giant Skeleton King
Executioner Goblin Curse
Tombstone Goblin Curse Guards
Executioner Electro Spirit Tombstone Goblin Curse Guards Skeleton King
Tombstone Goblin Curse Skeleton King
Goblin Curse Electro Giant
Tombstone Executioner
Tombstone Electro Spirit Guards Executioner
Executioner Electro Spirit Tombstone Goblin Curse Guards
Goblin Curse
Electro Spirit Goblin Curse Guards Executioner Electro Giant
Tombstone Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone Void Electro Giant
Void Executioner
Tombstone Guards
Guards
Tombstone Goblin Curse Guards Executioner
Executioner Electro Giant Electro Spirit Goblin Curse
Guards Tombstone Void
Goblin Curse
Void Electro Spirit Tombstone
Tombstone Goblin Curse Guards
Tombstone Guards
Guards Void Electro Giant
Tombstone Goblin Curse Guards Executioner Skeleton King
Goblin Curse Executioner Electro Giant
Tombstone Guards Electro Giant Electro Spirit Executioner Skeleton King
Executioner Electro Spirit Goblin Curse Electro Giant Skeleton King
Electro Spirit Tombstone Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards
Void Goblin Curse Executioner
Void
Guards Void
Executioner Goblin Curse
Executioner Electro Giant Electro Spirit Goblin Curse
Executioner
Goblin Curse Executioner
Void
Guards Void
Void
Void Goblin Curse Executioner
Void Executioner
Void
Executioner
Executioner
Void Executioner
Goblin Curse Void Electro Giant
Void
Void
Void
Void
Goblin Curse Electro Giant Electro Spirit Executioner
Void Executioner
Void
Void Goblin Curse
Goblin Curse Void Executioner Electro Giant
Electro Spirit Guards Void Electro Giant
Void
Void
Void Electro Spirit
Goblin Curse
Electro Spirit Tombstone Guards Void
Goblin Curse Executioner
Void Executioner
Executioner Skeleton King
Void Electro Giant
Executioner
Electro Giant Electro Spirit Guards Skeleton King
Void Executioner
Void Executioner Electro Giant
Void
Void

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