My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Executioner Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Lava Hound
Giant Snowball
Cannon Lumberjack Lava Hound
Zap
Cannon Firecracker Lava Hound
Barbarian Barrel
Cannon Firecracker Executioner Lumberjack
The Log
Cannon Firecracker Lumberjack
Earthquake
Cannon Firecracker
Arrows
Firecracker Lava Hound
Royal Delivery
Firecracker Executioner Lumberjack Lava Hound
Fireball
Cannon Firecracker Executioner Lumberjack Lava Hound
Poison
Cannon Firecracker Executioner Lava Hound
Lightning
Cannon Ice Golem Executioner Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Rocket Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Cannon Firecracker Void Lumberjack Executioner Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Cannon Firecracker Void

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Ice Golem Lumberjack Lava Hound
Ice Golem
Lumberjack Firecracker Executioner
Rocket
Lava Hound
Void
Lava Hound
Executioner
Ice Golem
Lumberjack
Ice Golem Firecracker Lava Hound
Lava Hound
Firecracker Rocket Void Lumberjack

Defense Synergies 2 7

Cannon
Ice Golem Firecracker Rocket Lumberjack
Firecracker
Ice Golem Cannon Lumberjack
Ice Golem
Cannon Firecracker Executioner Lumberjack
Rocket
Cannon
Void
Executioner
Ice Golem Lumberjack
Lumberjack
Cannon Firecracker Ice Golem Executioner
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Firecracker Ice Golem Void Executioner
Lumberjack Cannon Firecracker Executioner
Cannon Rocket Lumberjack Void Executioner
Cannon Lumberjack Firecracker
Firecracker Rocket Lumberjack
Cannon Firecracker Executioner Lumberjack
Rocket Cannon Firecracker Void Executioner
Rocket Cannon Ice Golem Void
Cannon Lumberjack
Cannon Firecracker Ice Golem Lumberjack
Executioner Cannon Firecracker Ice Golem Lumberjack
Executioner Firecracker
Cannon Lumberjack Rocket
Rocket Executioner Cannon Firecracker Lumberjack
Cannon Lumberjack
Rocket Cannon Lumberjack
Cannon Firecracker Executioner Lumberjack
Cannon Firecracker Executioner Lumberjack
Executioner Cannon Firecracker Ice Golem Lumberjack
Cannon Lumberjack
Cannon Firecracker Executioner Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem Void
Void Firecracker Ice Golem Rocket Executioner Lumberjack
Lumberjack Ice Golem Rocket
Rocket Lumberjack Ice Golem
Cannon Executioner Lumberjack
Firecracker Rocket Executioner Ice Golem
Rocket Ice Golem Void Lumberjack
Lumberjack
Rocket Void Firecracker Ice Golem
Cannon
Lumberjack
Rocket Void
Rocket Cannon Ice Golem Executioner Lumberjack
Cannon Firecracker Executioner
Firecracker Ice Golem Rocket Executioner Lumberjack
Executioner Cannon Firecracker Ice Golem
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Ice Golem Rocket
Firecracker Void Executioner
Rocket Void
Firecracker Ice Golem Rocket Void
Rocket Executioner Firecracker
Firecracker Executioner Ice Golem Rocket
Firecracker Executioner
Firecracker Ice Golem Executioner
Void Firecracker
Rocket Void Lumberjack
Firecracker Rocket Void
Void Firecracker Rocket Executioner
Rocket Firecracker Ice Golem Void Executioner
Firecracker Rocket Void
Firecracker Ice Golem
Rocket Firecracker Executioner
Firecracker Rocket Executioner
Rocket
Rocket
Rocket Void Firecracker Executioner
Rocket Firecracker Void
Rocket Void
Rocket Void
Rocket Void
Rocket Void
Firecracker Ice Golem Executioner
Firecracker Void Executioner
Void
Rocket Void Firecracker
Firecracker Ice Golem Void Executioner
Rocket Firecracker Void
Void
Void Rocket
Rocket Void Firecracker
Rocket Firecracker
Rocket Void
Rocket Firecracker Executioner
Void Firecracker Rocket Executioner Lumberjack
Firecracker Ice Golem Executioner
Rocket Void
Firecracker Executioner
Firecracker Rocket
Firecracker Rocket Void Executioner
Void Firecracker Rocket Executioner
Firecracker Rocket Void
Void

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