My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bowler Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Barrel Bandit Fisherman
Giant Snowball
Fire Spirit Royal Hogs Goblin Barrel Witch Fisherman
Zap
Fire Spirit Royal Hogs Goblin Barrel Witch Bandit Fisherman
Barbarian Barrel
Fire Spirit Royal Hogs Goblin Barrel Witch Bandit
The Log
Fire Spirit Royal Hogs Goblin Barrel Witch Bandit Fisherman
Earthquake
Royal Hogs Goblin Barrel Witch
Arrows
Fire Spirit Royal Hogs Goblin Barrel Witch
Royal Delivery
Fire Spirit Royal Hogs Goblin Barrel Witch Bowler Bandit Fisherman
Fireball
Royal Hogs Goblin Barrel Witch Bowler Bandit Fisherman
Poison
Royal Hogs Witch Fisherman
Lightning
Witch Bowler Bandit Fisherman
Rocket
Royal Hogs Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Barrel Bandit Fisherman Royal Hogs Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Goblin Barrel Bandit

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Hogs Goblin Barrel Bowler Bandit Fisherman
Arrows
Royal Hogs Goblin Barrel Bowler Bandit
Royal Hogs
Arrows Fire Spirit Goblin Barrel Bowler Bandit Fisherman
Goblin Barrel
Fire Spirit Arrows Royal Hogs Bowler Bandit
Witch
Bowler Bandit
Bowler
Fire Spirit Arrows Royal Hogs Goblin Barrel Witch Fisherman
Bandit
Fire Spirit Arrows Royal Hogs Goblin Barrel Witch
Fisherman
Fire Spirit Royal Hogs Bowler

Defense Synergies 0 7

Fire Spirit
Arrows
Bowler Bandit
Royal Hogs
Goblin Barrel
Witch
Bowler Bandit Fisherman
Bowler
Arrows Witch Bandit
Bandit
Arrows Witch Bowler Fisherman
Fisherman
Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler
Witch Bandit Fisherman
Witch Bowler Fisherman Fire Spirit Bandit
Witch Bowler Bandit Fisherman
Arrows Bowler
Arrows Bowler Fire Spirit Bandit
Fire Spirit Arrows Witch
Bowler Arrows Bandit
Witch Fisherman
Fire Spirit Bowler Bandit Fisherman
Witch Arrows Bowler Bandit Fisherman
Arrows Witch
Bowler Fire Spirit Witch Bandit
Fire Spirit Bowler Arrows Witch
Bandit
Bowler Bandit Fisherman
Arrows Witch Bowler Fisherman
Fire Spirit Arrows Witch Bowler Bandit Fisherman
Arrows Witch Fire Spirit Bowler Bandit Fisherman
Fisherman
Bowler Fire Spirit Arrows Witch Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Bowler Bandit Fisherman
Bandit Arrows Bowler Fisherman
Bandit Witch Bowler Fisherman
Bowler Bandit Fisherman
Witch Bowler Bandit Fisherman
Fire Spirit Arrows Witch
Witch Bowler Bandit
Fisherman
Witch Bandit
Witch
Witch Bowler
Arrows Bowler
Bowler Witch Bandit
Witch Bowler
Witch Bowler Fisherman
Arrows Bowler Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bowler Bandit Fisherman
Arrows Bandit
Arrows
Fire Spirit Arrows Bowler
Arrows Fire Spirit Witch
Fire Spirit Arrows Witch Bowler
Arrows Fire Spirit Bowler
Arrows Bandit Fisherman
Fire Spirit Bowler Fisherman
Arrows Bowler Bandit Fisherman
Fire Spirit Arrows
Fire Spirit Bowler Bandit Fisherman
Arrows Bandit Fisherman
Arrows Fisherman
Arrows Witch Bowler Bandit
Arrows Bowler Bandit
Arrows
Fisherman
Fire Spirit Arrows Bowler Bandit Fisherman
Fire Spirit Arrows Witch Bowler
Bowler
Arrows
Bowler Fisherman
Arrows
Arrows Fire Spirit Witch Bowler
Witch Fisherman
Arrows Witch Bowler Bandit Fisherman
Arrows Witch Bowler Bandit Fisherman
Arrows Bandit Fisherman
Fire Spirit Arrows Witch
Witch
Bowler
Arrows Bandit
Arrows
Arrows Bowler
Fire Spirit Witch Bandit
Fire Spirit Arrows Witch
Arrows
Bowler
Arrows Bowler
Arrows
Witch Bowler
Witch
Witch Bowler Bandit

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