My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Witch Bowler Sparky Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Sparky
Giant Snowball
Royal Recruits Witch
Zap
Witch Sparky
Barbarian Barrel
Royal Recruits Elixir Golem Witch Sparky
The Log
Royal Recruits Elixir Golem Witch Sparky
Earthquake
Elixir Golem Witch
Arrows
Royal Recruits Witch
Royal Delivery
Royal Recruits Elixir Golem Witch Bowler Sparky
Fireball
Elixir Golem Witch Bowler Sparky
Poison
Royal Recruits Elixir Golem Witch Sparky
Lightning
Witch Bowler Sparky Monk
Rocket
Witch Bowler Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Bowler Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Fireball Witch Bowler Monk Sparky Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Elixir Golem Fireball Witch Bowler

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Elixir Golem
Fireball Witch Bowler Sparky Monk
Fireball
Elixir Golem Sparky Mega Knight
Witch
Elixir Golem Bowler Mega Knight
Bowler
Elixir Golem Witch
Sparky
Elixir Golem Fireball
Mega Knight
Fireball Witch
Monk
Elixir Golem

Defense Synergies 0 3

Royal Recruits
Elixir Golem
Fireball
Mega Knight
Witch
Bowler Mega Knight
Bowler
Witch
Sparky
Mega Knight
Fireball Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits Fireball Sparky
Sparky Royal Recruits Witch Mega Knight Monk
Witch Bowler Sparky Mega Knight Royal Recruits
Royal Recruits Witch Sparky Bowler Mega Knight Monk
Royal Recruits Fireball Bowler Sparky Mega Knight Monk
Fireball Bowler Mega Knight
Fireball Witch
Bowler Royal Recruits Fireball Sparky Mega Knight Monk
Witch Sparky Royal Recruits
Royal Recruits Bowler Sparky Mega Knight
Witch Royal Recruits Fireball Bowler Mega Knight
Fireball Witch
Royal Recruits Bowler Sparky Mega Knight Fireball Witch
Fireball Bowler Sparky Mega Knight Royal Recruits Witch
Royal Recruits Sparky Mega Knight
Monk Royal Recruits Fireball Bowler Sparky Mega Knight
Sparky Mega Knight Royal Recruits Fireball Witch Bowler
Fireball Mega Knight Royal Recruits Witch Bowler
Witch Royal Recruits Fireball Bowler Mega Knight
Sparky Royal Recruits
Royal Recruits Bowler Mega Knight Fireball Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Fireball Witch Bowler Sparky
Fireball Bowler Mega Knight Monk
Royal Recruits Mega Knight Witch Bowler Sparky
Royal Recruits Bowler Mega Knight Fireball Sparky Monk
Royal Recruits Witch Bowler Sparky Mega Knight
Fireball Witch Monk
Royal Recruits Sparky Fireball Witch Bowler
Mega Knight Royal Recruits Sparky
Royal Recruits Mega Knight Fireball Witch Sparky Monk
Royal Recruits Witch Sparky
Mega Knight Royal Recruits Witch Bowler Sparky
Royal Recruits Mega Knight Monk Fireball Bowler
Royal Recruits Bowler Mega Knight Fireball Witch Sparky
Royal Recruits Fireball Witch Bowler Sparky Mega Knight
Royal Recruits Witch Sparky Fireball Bowler Monk
Bowler Mega Knight Royal Recruits Fireball Witch Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Sparky Monk
Fireball Monk Bowler
Fireball Sparky
Royal Recruits Fireball Sparky
Fireball Bowler Sparky Mega Knight
Fireball Witch Monk
Witch Bowler Sparky
Fireball Bowler
Fireball Monk
Fireball Bowler Sparky
Monk Royal Recruits Fireball Bowler Sparky
Fireball Monk
Fireball Bowler Sparky
Fireball Monk
Fireball Sparky
Fireball Witch Bowler Sparky
Royal Recruits Fireball Bowler Sparky Mega Knight
Monk Fireball Sparky
Sparky
Fireball Bowler Sparky Mega Knight Monk
Fireball Witch Bowler Mega Knight Monk
Fireball Bowler Sparky Mega Knight Monk
Fireball
Bowler Sparky Monk
Royal Recruits Fireball Monk
Fireball Witch Bowler Sparky Mega Knight
Witch
Fireball Witch Bowler Sparky Monk
Fireball Witch Bowler Sparky Mega Knight Monk
Fireball Sparky
Fireball Witch Sparky
Fireball Witch
Fireball Bowler Sparky
Fireball Sparky Mega Knight
Fireball Sparky Monk
Sparky Mega Knight
Fireball Bowler Sparky Monk
Royal Recruits Fireball Witch
Fireball Witch Monk
Fireball
Fireball Bowler Sparky Mega Knight
Fireball Bowler
Monk Fireball Sparky
Royal Recruits Sparky Mega Knight
Royal Recruits Fireball Witch Bowler Sparky
Fireball Witch
Royal Recruits Fireball Witch Bowler Sparky Mega Knight Monk
Sparky
Fireball Bowler Sparky Mega Knight Monk

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