My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Wall Breakers Prince Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards Prince Phoenix
Giant Snowball
Wall Breakers Guards
Zap
Mortar Wall Breakers Guards Prince
Barbarian Barrel
Mortar Wizard Wall Breakers Guards
The Log
Wall Breakers Guards Prince
Earthquake
Mortar Guards
Arrows
Wall Breakers Guards
Royal Delivery
Wizard Wall Breakers Guards Prince
Fireball
Mortar Wizard Wall Breakers
Poison
Mortar Wizard Guards Phoenix
Lightning
Mortar Wizard Prince Phoenix
Rocket
Mortar Wizard Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Guards Tornado Mortar Fireball Phoenix Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Guards Tornado Mortar

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Tornado
Fireball
Tornado Mortar Wall Breakers
Wizard
Tornado Prince
Wall Breakers
Fireball
Guards
Tornado
Fireball Wizard Mortar
Prince
Wizard
Phoenix

Defense Synergies 2 8

Mortar
Fireball Wizard Guards Tornado
Fireball
Tornado Mortar
Wizard
Tornado Mortar Guards Prince
Wall Breakers
Guards
Mortar Wizard Prince
Tornado
Fireball Wizard Mortar Prince
Prince
Wizard Guards Tornado
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Wizard
Mortar Prince Phoenix
Mortar Tornado Prince
Prince Mortar Guards Phoenix
Fireball Tornado Prince
Fireball Tornado Guards
Tornado Mortar Fireball Wizard Phoenix
Fireball Phoenix
Mortar Tornado Prince Phoenix
Guards Tornado Prince Phoenix
Guards Fireball Wizard Tornado
Fireball Wizard Tornado Phoenix
Mortar Prince Fireball Wizard Guards
Fireball Wizard Mortar Guards Tornado Prince
Mortar Prince Phoenix
Tornado Mortar Fireball Prince
Wizard Mortar Fireball Tornado Prince
Mortar Fireball Wizard Guards Tornado Prince
Mortar Wizard Tornado Fireball Guards
Mortar Tornado Prince Phoenix
Wizard Fireball Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Prince
Fireball Mortar Wizard Prince Phoenix
Guards Prince
Guards Prince Fireball Tornado Phoenix
Guards Prince Phoenix
Fireball Wizard Tornado
Guards Prince Fireball Phoenix
Prince Phoenix
Mortar Fireball Tornado Prince Phoenix
Guards Phoenix
Guards Prince Phoenix
Fireball Guards Tornado Prince Phoenix
Prince Fireball Wizard Guards
Wizard Fireball
Guards Phoenix Mortar Fireball Tornado Prince
Fireball Wizard Phoenix
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Guards
Mortar Fireball Tornado
Fireball
Fireball Guards Prince
Fireball Wizard Mortar
Fireball Wizard Tornado
Mortar Wizard Tornado
Fireball Wizard Tornado
Fireball Mortar Wizard Tornado
Fireball Guards Tornado Prince
Mortar Fireball Wizard Tornado Prince
Fireball Wizard Tornado
Mortar Fireball
Mortar Fireball
Mortar Fireball Prince
Mortar Fireball Wizard
Mortar Fireball Wizard
Mortar Fireball Tornado
Mortar Fireball Wizard Prince
Mortar Fireball Wizard Tornado
Fireball Prince
Fireball Wizard Tornado
Tornado Prince
Mortar Fireball
Tornado Mortar Fireball Wizard
Mortar Fireball Wizard Tornado
Fireball Mortar Wizard Tornado Prince
Fireball Mortar Tornado
Fireball Wizard Tornado
Fireball Wizard Guards
Fireball
Mortar Fireball Wizard
Fireball
Prince
Fireball Wizard
Fireball Guards Prince
Fireball Wizard Tornado
Fireball
Fireball Wizard Prince
Mortar Fireball Wizard
Fireball Tornado
Prince
Fireball Guards Tornado
Fireball Tornado
Mortar Fireball Tornado Prince
Prince
Fireball Mortar Wizard

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