My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Giant Skeleton Princess Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Giant Skeleton Princess Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Giant Skeleton
Giant Snowball
Goblin Curse Princess
Zap
Goblin Curse Princess
Barbarian Barrel
Goblin Curse Hunter Giant Skeleton Princess Magic Archer
The Log
Goblin Curse Hunter Giant Skeleton Princess
Earthquake
Arrows
Goblin Curse Princess
Royal Delivery
Battle Healer Hunter Giant Skeleton Princess Magic Archer
Fireball
Battle Healer Hunter Princess Magic Archer
Poison
Battle Healer Goblin Curse Hunter Princess Magic Archer
Lightning
Battle Healer Hunter Magic Archer
Rocket
Battle Healer Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter Princess Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Goblin Curse Giant Skeleton Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Princess Fireball Battle Healer Hunter Magic Archer Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Curse Princess Fireball Battle Healer

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Goblin Curse Princess Magic Archer Mega Knight
Battle Healer
Hunter Giant Skeleton Princess Magic Archer
Goblin Curse
Fireball Magic Archer
Hunter
Battle Healer Giant Skeleton Mega Knight
Giant Skeleton
Battle Healer Hunter Princess Magic Archer
Princess
Fireball Battle Healer Giant Skeleton Mega Knight
Magic Archer
Fireball Battle Healer Goblin Curse Giant Skeleton Mega Knight
Mega Knight
Fireball Hunter Princess Magic Archer

Defense Synergies 0 13

Fireball
Battle Healer Princess Mega Knight
Battle Healer
Fireball Hunter Giant Skeleton Princess Magic Archer
Goblin Curse
Hunter
Battle Healer Giant Skeleton Mega Knight
Giant Skeleton
Battle Healer Hunter Princess Magic Archer
Princess
Fireball Battle Healer Giant Skeleton Mega Knight
Magic Archer
Battle Healer Giant Skeleton Mega Knight
Mega Knight
Fireball Hunter Princess Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Magic Archer
Hunter Battle Healer Goblin Curse Mega Knight
Hunter Mega Knight Goblin Curse Giant Skeleton
Hunter Goblin Curse Mega Knight
Fireball Battle Healer Giant Skeleton Princess Mega Knight
Fireball Hunter Magic Archer Mega Knight
Hunter Fireball Goblin Curse Princess Magic Archer
Fireball Battle Healer Giant Skeleton Magic Archer Mega Knight
Hunter Goblin Curse Princess
Battle Healer Hunter Giant Skeleton Mega Knight
Goblin Curse Fireball Hunter Giant Skeleton Princess Magic Archer Mega Knight
Hunter Fireball Goblin Curse Princess Magic Archer
Hunter Mega Knight Fireball Battle Healer Goblin Curse Giant Skeleton
Fireball Mega Knight Goblin Curse Hunter Princess Magic Archer
Goblin Curse Hunter Mega Knight
Fireball Goblin Curse Hunter Mega Knight
Mega Knight Fireball Hunter
Fireball Mega Knight Battle Healer Hunter Magic Archer
Hunter Fireball Battle Healer Goblin Curse Giant Skeleton Princess Magic Archer Mega Knight
Goblin Curse Hunter
Mega Knight Fireball Battle Healer Goblin Curse Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Battle Healer Giant Skeleton
Fireball Battle Healer Hunter Magic Archer Mega Knight
Giant Skeleton Mega Knight Battle Healer Hunter
Hunter Giant Skeleton Mega Knight Fireball Battle Healer
Giant Skeleton Battle Healer Goblin Curse Hunter Mega Knight
Fireball Goblin Curse Hunter Princess Magic Archer
Fireball Battle Healer Hunter Giant Skeleton
Giant Skeleton Mega Knight Battle Healer Goblin Curse Hunter
Giant Skeleton Mega Knight Fireball Magic Archer
Goblin Curse
Mega Knight Hunter Giant Skeleton
Mega Knight Fireball Giant Skeleton
Giant Skeleton Mega Knight Fireball Goblin Curse Hunter
Fireball Goblin Curse Princess Magic Archer Mega Knight
Fireball Battle Healer Hunter Giant Skeleton Magic Archer
Mega Knight Fireball Battle Healer Goblin Curse Hunter Giant Skeleton Princess Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Magic Archer Giant Skeleton
Fireball Goblin Curse Princess Magic Archer
Fireball Giant Skeleton Magic Archer
Fireball Giant Skeleton
Fireball Goblin Curse Magic Archer Mega Knight
Fireball Goblin Curse Hunter Princess Magic Archer
Princess Magic Archer
Fireball Goblin Curse Hunter Princess Magic Archer
Fireball
Fireball
Fireball Princess Magic Archer
Fireball Goblin Curse Princess Magic Archer
Fireball Hunter Princess Magic Archer
Fireball Princess Magic Archer
Princess Fireball Magic Archer
Fireball Hunter Princess Magic Archer
Magic Archer Fireball Princess Mega Knight
Fireball
Fireball Hunter Princess Magic Archer Mega Knight
Fireball Goblin Curse Princess Magic Archer Mega Knight
Fireball Giant Skeleton Magic Archer Mega Knight
Fireball Princess
Fireball
Goblin Curse Fireball Hunter Princess Magic Archer Mega Knight
Fireball Hunter Princess Magic Archer
Fireball Princess Magic Archer Mega Knight
Fireball Goblin Curse Magic Archer
Fireball Goblin Curse Hunter Princess Magic Archer
Fireball
Fireball
Fireball Hunter Magic Archer Mega Knight
Fireball Princess Magic Archer
Giant Skeleton Mega Knight
Fireball Goblin Curse Princess Magic Archer
Fireball Princess Magic Archer
Fireball Goblin Curse Hunter Princess Magic Archer
Fireball
Fireball Hunter Princess Magic Archer Mega Knight
Fireball Princess Magic Archer
Fireball Giant Skeleton
Mega Knight
Fireball Giant Skeleton Princess Magic Archer
Fireball Princess Magic Archer
Fireball Giant Skeleton Princess Magic Archer Mega Knight

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