My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Skeleton Dragons Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Dragons Rascals Goblin Cage Electro Giant Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Skeleton Dragons
Zap
Archers
Barbarian Barrel
Archers Rascals Goblin Cage Royal Ghost
The Log
Archers Rascals Goblin Cage
Earthquake
Archers Goblin Cage
Arrows
Archers Skeleton Dragons Rascals
Royal Delivery
Archers Skeleton Dragons Rascals Goblin Cage Royal Ghost
Fireball
Archers Skeleton Dragons Rascals Goblin Cage
Poison
Archers Skeleton Dragons Rascals Goblin Cage
Lightning
Skeleton Dragons Goblin Cage
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Fireball Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Electro Giant Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Royal Ghost Skeleton Dragons Fireball Goblin Cage Rascals Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Royal Ghost Skeleton Dragons

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Cage Royal Ghost
Skeleton Dragons
Rascals Goblin Cage
Rascals
Skeleton Dragons
Fireball
Goblin Cage
Archers Skeleton Dragons Royal Ghost
Rage
Electro Giant
Royal Ghost
Archers Goblin Cage

Defense Synergies 1 6

Archers
Skeleton Dragons Rascals Goblin Cage
Skeleton Dragons
Goblin Cage Archers Fireball
Rascals
Archers
Fireball
Skeleton Dragons Goblin Cage
Goblin Cage
Skeleton Dragons Archers Fireball Electro Giant
Rage
Electro Giant
Goblin Cage
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball Goblin Cage
Skeleton Dragons Rascals Goblin Cage
Goblin Cage Archers Skeleton Dragons Rascals
Goblin Cage Skeleton Dragons Rascals
Fireball Goblin Cage
Fireball Archers Skeleton Dragons Rascals Royal Ghost
Skeleton Dragons Archers Rascals Fireball Goblin Cage
Skeleton Dragons Rascals Fireball Goblin Cage Electro Giant
Rascals Goblin Cage
Archers Rascals Royal Ghost
Archers Skeleton Dragons Rascals Fireball Electro Giant Royal Ghost
Skeleton Dragons Archers Rascals Fireball
Goblin Cage Skeleton Dragons Rascals Fireball
Fireball Skeleton Dragons Rascals Goblin Cage Royal Ghost
Rascals Goblin Cage
Rascals Fireball Goblin Cage Electro Giant
Skeleton Dragons Rascals Fireball Goblin Cage
Fireball Goblin Cage Archers Skeleton Dragons Rascals Royal Ghost
Goblin Cage Archers Skeleton Dragons Rascals Fireball Royal Ghost
Goblin Cage
Skeleton Dragons Rascals Royal Ghost Archers Fireball Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Archers Fireball Goblin Cage Electro Giant Royal Ghost
Fireball Archers Skeleton Dragons Royal Ghost
Rascals Goblin Cage
Rascals Fireball Goblin Cage
Rascals Goblin Cage
Skeleton Dragons Fireball Electro Giant Archers Rascals
Rascals Archers Fireball Goblin Cage
Rascals Goblin Cage
Goblin Cage Skeleton Dragons Fireball
Skeleton Dragons Goblin Cage
Rascals Goblin Cage
Fireball Goblin Cage Electro Giant
Rascals Fireball Goblin Cage
Archers Skeleton Dragons Rascals Fireball Goblin Cage Electro Giant
Rascals Electro Giant Archers Skeleton Dragons Fireball Goblin Cage
Archers Skeleton Dragons Rascals Fireball Goblin Cage Electro Giant Royal Ghost
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Rascals Royal Ghost
Fireball Skeleton Dragons Royal Ghost
Skeleton Dragons Fireball
Skeleton Dragons Rascals Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball Electro Giant
Archers Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Fireball
Skeleton Dragons Fireball
Fireball Archers Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Skeleton Dragons
Archers Skeleton Dragons Fireball
Skeleton Dragons Fireball Electro Giant
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Electro Giant Skeleton Dragons Fireball
Fireball Skeleton Dragons Royal Ghost
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Archers Skeleton Dragons Fireball Electro Giant
Skeleton Dragons Fireball Electro Giant
Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Archers Fireball
Fireball Archers Skeleton Dragons
Fireball
Fireball Skeleton Dragons Rascals
Skeleton Dragons Fireball
Fireball Electro Giant
Skeleton Dragons
Electro Giant Skeleton Dragons Rascals Fireball
Skeleton Dragons Fireball
Fireball Electro Giant Royal Ghost
Fireball Skeleton Dragons

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