My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Barbarians Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Goblin Gang Barbarians Hog Rider
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Barbarians Valkyrie Electro Wizard Magic Archer
The Log
Fire Spirit Goblin Gang Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Barbarians Valkyrie Hog Rider Electro Wizard Magic Archer
Fireball
Goblin Gang Barbarians Hog Rider Electro Wizard Magic Archer
Poison
Goblin Gang Barbarians Electro Wizard Magic Archer
Lightning
Valkyrie Electro Wizard Magic Archer
Rocket
Barbarians Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Fireball Valkyrie Hog Rider Electro Wizard Magic Archer Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Goblin Gang Fireball Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider
Goblin Gang
Hog Rider Valkyrie
Barbarians
Hog Rider
Fireball
Hog Rider Electro Wizard Magic Archer
Valkyrie
Fire Spirit Hog Rider Goblin Gang Electro Wizard Magic Archer
Hog Rider
Fire Spirit Goblin Gang Fireball Valkyrie Barbarians Electro Wizard Magic Archer
Electro Wizard
Fireball Valkyrie Hog Rider Magic Archer
Magic Archer
Fireball Valkyrie Hog Rider Electro Wizard

Defense Synergies 0 11

Fire Spirit
Valkyrie Electro Wizard
Goblin Gang
Barbarians Valkyrie Electro Wizard Magic Archer
Barbarians
Goblin Gang
Fireball
Valkyrie Electro Wizard
Valkyrie
Fire Spirit Goblin Gang Fireball Electro Wizard Magic Archer
Hog Rider
Electro Wizard
Fire Spirit Goblin Gang Fireball Valkyrie Magic Archer
Magic Archer
Goblin Gang Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard Magic Archer
Barbarians Goblin Gang Valkyrie Electro Wizard
Goblin Gang Barbarians Fire Spirit Valkyrie Electro Wizard
Barbarians Goblin Gang Valkyrie Electro Wizard
Barbarians Fireball Valkyrie
Goblin Gang Fireball Fire Spirit Valkyrie Electro Wizard Magic Archer
Electro Wizard Fire Spirit Goblin Gang Fireball Magic Archer
Barbarians Fireball Valkyrie Electro Wizard Magic Archer
Barbarians Goblin Gang
Goblin Gang Fire Spirit Barbarians Valkyrie Electro Wizard
Goblin Gang Barbarians Valkyrie Electro Wizard Fireball Magic Archer
Goblin Gang Fireball Electro Wizard Magic Archer
Barbarians Fire Spirit Goblin Gang Fireball Valkyrie Electro Wizard
Fire Spirit Fireball Valkyrie Goblin Gang Barbarians Electro Wizard Magic Archer
Barbarians Goblin Gang Electro Wizard
Barbarians Goblin Gang Fireball Electro Wizard
Barbarians Goblin Gang Fireball Valkyrie Electro Wizard
Fire Spirit Fireball Valkyrie Goblin Gang Barbarians Electro Wizard Magic Archer
Valkyrie Fire Spirit Barbarians Fireball Electro Wizard Magic Archer
Barbarians Electro Wizard
Goblin Gang Valkyrie Fire Spirit Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Valkyrie Magic Archer
Goblin Gang Barbarians Valkyrie Electro Wizard
Goblin Gang Valkyrie Barbarians Fireball Electro Wizard
Barbarians Goblin Gang Valkyrie
Fire Spirit Fireball Goblin Gang Electro Wizard Magic Archer
Goblin Gang Barbarians Fireball Valkyrie Electro Wizard
Barbarians Valkyrie
Electro Wizard Barbarians Fireball Valkyrie Magic Archer
Goblin Gang Barbarians
Barbarians Valkyrie
Barbarians Fireball Valkyrie Electro Wizard
Barbarians Goblin Gang Fireball Valkyrie
Barbarians Fireball Valkyrie Magic Archer
Goblin Gang Barbarians Electro Wizard Fireball Valkyrie Magic Archer
Valkyrie Barbarians Fireball Electro Wizard Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Barbarians Fireball Valkyrie
Fireball Fire Spirit Valkyrie Magic Archer
Fireball Fire Spirit Magic Archer
Fire Spirit Magic Archer
Fireball Fire Spirit Magic Archer
Fireball
Fire Spirit Goblin Gang Fireball Electro Wizard
Fireball Valkyrie Electro Wizard Magic Archer
Fireball Fire Spirit Magic Archer
Fire Spirit Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Fire Spirit Fireball Electro Wizard Magic Archer
Fire Spirit Fireball Valkyrie Magic Archer
Fireball Magic Archer
Fireball
Barbarians Fireball
Fire Spirit Fireball Valkyrie Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fire Spirit Fireball Electro Wizard Magic Archer
Electro Wizard Fireball
Fireball
Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Electro Wizard Fire Spirit Goblin Gang Barbarians Fireball Magic Archer
Fireball Fire Spirit Electro Wizard Magic Archer
Fireball
Fireball Goblin Gang Valkyrie Electro Wizard Magic Archer
Fireball Magic Archer
Fireball
Goblin Gang Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball

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