My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Elite Barbarians Ice Wizard Electro Wizard Lumberjack
The Log
Elite Barbarians Lumberjack
Earthquake
Arrows
Royal Delivery
Elite Barbarians Bowler Ice Wizard Electro Wizard Lumberjack
Fireball
Elite Barbarians Bowler Ice Wizard Electro Wizard Lumberjack
Poison
Ice Wizard Electro Wizard
Lightning
Elite Barbarians Bowler Ice Wizard Electro Wizard Lumberjack
Rocket
Elite Barbarians Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Ice Wizard Fireball Electro Wizard Lumberjack Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Ice Wizard Fireball

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Electro Wizard Bowler The Log Ice Wizard Lumberjack
Elite Barbarians
Zap Fireball The Log Lumberjack
Fireball
Zap Elite Barbarians The Log Electro Wizard
Bowler
Zap The Log Ice Wizard Electro Wizard Lumberjack
The Log
Zap Elite Barbarians Fireball Bowler Lumberjack
Ice Wizard
Zap Bowler Lumberjack
Electro Wizard
Zap Fireball Bowler Lumberjack
Lumberjack
Zap Elite Barbarians Bowler The Log Ice Wizard Electro Wizard

Defense Synergies 4 17

Zap
Fireball Electro Wizard Elite Barbarians Bowler The Log Ice Wizard Lumberjack
Elite Barbarians
Zap The Log
Fireball
Zap The Log Ice Wizard Electro Wizard Lumberjack
Bowler
The Log Zap Ice Wizard Electro Wizard Lumberjack
The Log
Fireball Bowler Zap Elite Barbarians Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Zap Fireball Bowler The Log Lumberjack
Electro Wizard
Zap Fireball Bowler The Log Lumberjack
Lumberjack
Zap Fireball Bowler The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball The Log Electro Wizard
Elite Barbarians Lumberjack Zap The Log Ice Wizard Electro Wizard
Bowler Lumberjack Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians Lumberjack Bowler Ice Wizard Electro Wizard
Elite Barbarians Fireball Bowler The Log Lumberjack
Fireball Bowler The Log Zap Ice Wizard Electro Wizard Lumberjack
Electro Wizard Zap Fireball Ice Wizard
Bowler Zap Fireball The Log Electro Wizard
Elite Barbarians Ice Wizard Lumberjack
Elite Barbarians Bowler Ice Wizard Electro Wizard Lumberjack
Ice Wizard Electro Wizard Zap Fireball Bowler The Log Lumberjack
Zap Fireball Ice Wizard Electro Wizard
Bowler Lumberjack Zap Elite Barbarians Fireball The Log Ice Wizard Electro Wizard
Fireball Bowler Zap The Log Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Zap Elite Barbarians Fireball Bowler The Log Electro Wizard Lumberjack
Elite Barbarians Fireball Bowler Electro Wizard Lumberjack
Fireball Zap Elite Barbarians Bowler The Log Ice Wizard Electro Wizard Lumberjack
Zap The Log Fireball Bowler Ice Wizard Electro Wizard Lumberjack
Elite Barbarians Electro Wizard Lumberjack
Bowler Elite Barbarians Fireball The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Fireball Bowler Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Bowler The Log Lumberjack
Lumberjack Zap Elite Barbarians Bowler The Log Electro Wizard
Bowler Lumberjack Zap Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Bowler Lumberjack
Fireball Zap Ice Wizard Electro Wizard
Elite Barbarians Fireball Bowler Ice Wizard Electro Wizard Lumberjack
Elite Barbarians Lumberjack
Zap Electro Wizard Elite Barbarians Fireball The Log
Elite Barbarians Bowler Lumberjack
Zap Elite Barbarians Fireball Bowler The Log Electro Wizard
Elite Barbarians Bowler Fireball Lumberjack
Fireball Bowler
Elite Barbarians Electro Wizard Zap Fireball Bowler The Log Lumberjack
Bowler Zap Elite Barbarians Fireball The Log Ice Wizard Electro Wizard
Zap Fireball Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Bowler The Log Ice Wizard Electro Wizard
Fireball The Log
Fireball The Log
Fireball Zap Bowler The Log
Fireball Zap Ice Wizard
Bowler The Log
Fireball The Log Zap Bowler Ice Wizard
Fireball The Log Zap
Elite Barbarians Fireball Bowler Electro Wizard Lumberjack
Zap Fireball Bowler The Log Electro Wizard
Fireball Zap
Elite Barbarians Fireball Bowler The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball Bowler The Log
Fireball Bowler The Log
Fireball
Zap Fireball Bowler The Log Electro Wizard
Zap Fireball Bowler The Log
Fireball Bowler The Log
Fireball
Bowler The Log
Zap Fireball The Log
Zap The Log Fireball Bowler Ice Wizard
Fireball The Log Zap Bowler Ice Wizard Electro Wizard
Fireball Zap Bowler The Log
Fireball Zap The Log
Elite Barbarians Zap Fireball Ice Wizard Electro Wizard
Zap Electro Wizard Fireball
Elite Barbarians Fireball Bowler
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball Bowler The Log
Zap Electro Wizard Fireball
Fireball Zap Ice Wizard Electro Wizard
The Log Fireball
Fireball Bowler Electro Wizard Lumberjack
The Log Zap Fireball Bowler
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Bowler The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Bowler The Log Electro Wizard
Fireball Bowler

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