My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Golem Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Golem Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards
Giant Snowball
Cannon Goblin Gang Guards
Zap
Cannon Goblin Gang Firecracker Guards
Barbarian Barrel
Ice Spirit Cannon Goblin Gang Firecracker Guards
The Log
Ice Spirit Cannon Goblin Gang Firecracker Guards
Earthquake
Cannon Goblin Gang Firecracker Guards
Arrows
Ice Spirit Goblin Gang Firecracker Guards
Royal Delivery
Ice Spirit Goblin Gang Firecracker Guards
Fireball
Cannon Goblin Gang Firecracker
Poison
Cannon Goblin Gang Firecracker Guards
Lightning
Cannon Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Guards Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Cannon Goblin Gang Firecracker Guards Archer Queen Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Cannon Goblin Gang

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Guards Golem
Arrows
Golem
Cannon
Goblin Gang
Firecracker Golem
Firecracker
Ice Spirit Goblin Gang Golem
Guards
Ice Spirit
Golem
Arrows Ice Spirit Goblin Gang Firecracker Archer Queen
Archer Queen
Golem

Defense Synergies 1 14

Ice Spirit
Goblin Gang Cannon Firecracker Guards Archer Queen
Arrows
Cannon
Cannon
Ice Spirit Arrows Goblin Gang Firecracker Guards Archer Queen
Goblin Gang
Ice Spirit Cannon Firecracker Guards Archer Queen
Firecracker
Ice Spirit Cannon Goblin Gang Guards
Guards
Ice Spirit Cannon Goblin Gang Firecracker Archer Queen
Golem
Archer Queen
Ice Spirit Cannon Goblin Gang Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Ice Spirit Cannon Goblin Gang Firecracker
Cannon Goblin Gang
Cannon Goblin Gang Firecracker Guards
Arrows Firecracker
Arrows Goblin Gang Cannon Firecracker Guards
Ice Spirit Arrows Cannon Goblin Gang Firecracker
Arrows Cannon
Cannon Goblin Gang Archer Queen
Goblin Gang Guards Ice Spirit Cannon Firecracker
Goblin Gang Guards Arrows Cannon Firecracker
Arrows Goblin Gang Firecracker
Cannon Ice Spirit Goblin Gang Guards
Ice Spirit Arrows Cannon Goblin Gang Firecracker Guards
Cannon Goblin Gang
Ice Spirit Cannon Goblin Gang
Arrows Cannon Goblin Gang Firecracker
Ice Spirit Arrows Cannon Goblin Gang Firecracker Guards
Arrows Ice Spirit Cannon Firecracker Guards
Cannon
Goblin Gang Arrows Cannon Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards
Arrows Goblin Gang Firecracker
Goblin Gang Guards Ice Spirit
Goblin Gang Guards
Cannon Goblin Gang Guards
Arrows Firecracker Ice Spirit Goblin Gang
Goblin Gang Guards
Ice Spirit Firecracker
Cannon Goblin Gang Guards
Guards
Arrows Guards Archer Queen
Cannon Goblin Gang Guards
Cannon Firecracker
Goblin Gang Guards Ice Spirit Firecracker Archer Queen
Arrows Cannon Firecracker Archer Queen
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker
Arrows
Arrows Firecracker Guards
Arrows Firecracker
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Goblin Gang Guards
Firecracker Arrows
Arrows Firecracker Archer Queen
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker Guards
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Goblin Gang Guards
Arrows Firecracker Archer Queen
Arrows
Goblin Gang Firecracker
Arrows Firecracker
Arrows Archer Queen
Firecracker Archer Queen
Ice Spirit Goblin Gang Firecracker Guards Archer Queen
Firecracker Archer Queen
Firecracker Archer Queen
Firecracker

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