My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Mega Minion Musketeer Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Mega Minion Musketeer
Zap
Cannon Firecracker
Barbarian Barrel
Knight Cannon Firecracker Musketeer
The Log
Cannon Firecracker Musketeer
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Mega Minion Musketeer
Fireball
Cannon Firecracker Mega Minion Musketeer
Poison
Cannon Firecracker Mega Minion Musketeer
Lightning
Knight Cannon Mega Minion Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Firecracker Mega Minion Musketeer Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Firecracker

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Knight Mega Minion Lightning
Knight
Firecracker Mega Minion Musketeer Arrows
Cannon
Firecracker
Knight Mega Minion Golem
Mega Minion
Knight Golem Arrows Firecracker
Musketeer
Knight Golem
Lightning
Golem Arrows
Golem
Arrows Mega Minion Lightning Firecracker Musketeer

Defense Synergies 5 9

Arrows
Knight Cannon Mega Minion Lightning
Knight
Cannon Firecracker Mega Minion Musketeer Arrows
Cannon
Knight Musketeer Arrows Firecracker Mega Minion
Firecracker
Knight Cannon Mega Minion Musketeer
Mega Minion
Knight Arrows Cannon Firecracker Musketeer
Musketeer
Knight Cannon Firecracker Mega Minion
Lightning
Arrows
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Cannon Firecracker Mega Minion Musketeer
Knight Cannon Firecracker Mega Minion Musketeer
Cannon Knight Mega Minion Musketeer Lightning
Cannon Knight Firecracker Mega Minion Musketeer
Lightning Arrows Firecracker
Arrows Cannon Firecracker Mega Minion Musketeer
Mega Minion Musketeer Lightning Arrows Cannon Firecracker
Lightning Arrows Cannon Musketeer
Cannon Musketeer
Knight Cannon Firecracker Musketeer
Arrows Knight Cannon Firecracker Mega Minion Musketeer
Arrows Mega Minion Musketeer Firecracker
Cannon Knight Musketeer Lightning
Arrows Cannon Firecracker Mega Minion
Knight Cannon
Cannon Lightning
Arrows Knight Cannon Firecracker Musketeer
Arrows Cannon Knight Firecracker Mega Minion Musketeer
Arrows Knight Cannon Firecracker Mega Minion Musketeer
Cannon Musketeer
Arrows Knight Cannon Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Arrows Knight Firecracker Mega Minion Musketeer Lightning
Knight Musketeer Lightning
Lightning Knight Musketeer
Knight Cannon Musketeer
Arrows Firecracker Musketeer
Knight Mega Minion Musketeer Lightning
Knight
Lightning Knight Firecracker Mega Minion
Cannon Mega Minion Musketeer
Knight Mega Minion Musketeer
Lightning Arrows
Lightning Knight Cannon
Cannon Firecracker Musketeer
Knight Firecracker Mega Minion Musketeer Lightning
Arrows Cannon Firecracker Mega Minion Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Lightning Arrows
Lightning Arrows Knight Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker Mega Minion Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Musketeer
Firecracker Lightning Arrows Knight Musketeer
Lightning Arrows Firecracker Musketeer
Lightning Knight Firecracker Musketeer
Lightning Arrows Firecracker Musketeer
Lightning Arrows Firecracker Musketeer
Lightning Arrows Firecracker Musketeer
Lightning Arrows Firecracker Musketeer
Lightning Arrows
Lightning
Lightning Arrows Firecracker Mega Minion Musketeer
Lightning Arrows Firecracker
Lightning Musketeer
Lightning Arrows
Musketeer Lightning
Lightning Arrows Musketeer
Arrows Firecracker
Mega Minion
Arrows Firecracker Musketeer Lightning
Lightning Arrows Musketeer
Lightning Arrows Firecracker Musketeer
Lightning Arrows Firecracker Musketeer
Lightning Firecracker Mega Minion Musketeer
Lightning Mega Minion
Lightning Arrows Musketeer
Lightning Arrows Firecracker
Arrows Firecracker Lightning
Lightning Musketeer
Lightning Arrows Firecracker Mega Minion Musketeer
Arrows
Lightning Knight Firecracker Mega Minion Musketeer
Arrows Firecracker Musketeer Lightning
Lightning Arrows
Firecracker Mega Minion Musketeer
Firecracker Musketeer Lightning
Firecracker Musketeer Lightning
Lightning Firecracker Musketeer

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