My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Bandit
Barbarian Barrel
Firecracker Bandit
The Log
Firecracker Hog Rider Bandit
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Hog Rider P.E.K.K.A Bandit
Fireball
Firecracker Hog Rider Bandit
Poison
Bats Firecracker
Lightning
Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Bandit Hog Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 9 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Firecracker P.E.K.K.A Bandit
Zap
Arrows Firecracker Hog Rider P.E.K.K.A Bats Bandit Mega Knight
Arrows
Zap Hog Rider P.E.K.K.A Bandit Mega Knight
Firecracker
Zap Hog Rider Bats P.E.K.K.A Bandit Mega Knight
Hog Rider
Bats Zap Arrows Firecracker Bandit Mega Knight
P.E.K.K.A
Zap Arrows Bats Firecracker
Bandit
Bats Zap Arrows Firecracker Hog Rider Mega Knight
Mega Knight
Bats Zap Arrows Firecracker Hog Rider Bandit

Defense Synergies 2 15

Bats
Zap Firecracker P.E.K.K.A Bandit Mega Knight
Zap
Mega Knight Bats Arrows Firecracker P.E.K.K.A Bandit
Arrows
Mega Knight Zap P.E.K.K.A Bandit
Firecracker
Bats Zap P.E.K.K.A Bandit Mega Knight
Hog Rider
P.E.K.K.A
Bats Zap Arrows Firecracker
Bandit
Bats Zap Arrows Firecracker Mega Knight
Mega Knight
Zap Arrows Bats Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
P.E.K.K.A Bats Zap Firecracker Bandit Mega Knight
P.E.K.K.A Mega Knight Bats Bandit
P.E.K.K.A Bats Firecracker Bandit Mega Knight
Arrows Firecracker P.E.K.K.A Mega Knight
Arrows Bats Zap Firecracker Bandit Mega Knight
Bats Zap Arrows Firecracker
Zap Arrows P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Firecracker Bandit Mega Knight
Bats Zap Arrows Firecracker Bandit Mega Knight
Arrows Bats Zap Firecracker
P.E.K.K.A Mega Knight Bats Zap Bandit
Mega Knight Bats Zap Arrows Firecracker P.E.K.K.A
P.E.K.K.A Bandit Mega Knight
Zap P.E.K.K.A Bandit Mega Knight
Mega Knight Bats Arrows Firecracker P.E.K.K.A
Arrows Mega Knight Bats Zap Firecracker Bandit
Zap Arrows Bats Firecracker Bandit Mega Knight
P.E.K.K.A
Mega Knight Bats Arrows Firecracker P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Bandit
Bandit Zap Arrows Firecracker Mega Knight
P.E.K.K.A Bandit Mega Knight Bats Zap
P.E.K.K.A Mega Knight Bats Zap Bandit
P.E.K.K.A Bandit Mega Knight
Arrows Firecracker Bats Zap
P.E.K.K.A Bats Bandit
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Bats Firecracker Bandit
P.E.K.K.A
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight Bandit
Firecracker Mega Knight
Bats Zap Firecracker P.E.K.K.A
Bats Arrows Mega Knight Zap Firecracker P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Zap Bandit
Arrows Bandit
Arrows Firecracker
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker Bandit
Bats
Firecracker Zap Arrows Bandit
Zap Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Zap Arrows Firecracker
Zap Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Bats
Zap Arrows Firecracker Bandit Mega Knight
Zap Arrows Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Zap Bandit
Zap Arrows Bandit Mega Knight
Zap Arrows Firecracker Bandit
Bats Zap Arrows Firecracker
Zap Bats Firecracker
Zap Arrows Bandit Mega Knight
Zap Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Zap Bats Bandit
Zap Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Bandit Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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