My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Wizard Balloon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Musketeer Hog Rider Balloon
Zap
Firecracker Balloon
Barbarian Barrel
Firecracker Musketeer Wizard
The Log
Firecracker Musketeer Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Musketeer Hog Rider Wizard Balloon P.E.K.K.A
Fireball
Firecracker Musketeer Hog Rider Wizard Balloon
Poison
Firecracker Musketeer Wizard Balloon
Lightning
Musketeer Wizard Balloon
Rocket
Musketeer Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Void Musketeer Hog Rider Wizard Balloon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Void Musketeer Hog Rider

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Balloon P.E.K.K.A Mega Knight
Musketeer
Hog Rider Balloon P.E.K.K.A Mega Knight
Hog Rider
Firecracker Musketeer Wizard Void Balloon Mega Knight
Wizard
Hog Rider Balloon P.E.K.K.A Mega Knight
Void
Hog Rider Balloon
Balloon
Firecracker Musketeer Hog Rider Wizard Void Mega Knight
P.E.K.K.A
Firecracker Musketeer Wizard
Mega Knight
Firecracker Musketeer Hog Rider Wizard Balloon

Defense Synergies 0 7

Firecracker
Musketeer P.E.K.K.A Mega Knight
Musketeer
Firecracker P.E.K.K.A Mega Knight
Hog Rider
Wizard
P.E.K.K.A Mega Knight
Void
Balloon
P.E.K.K.A
Firecracker Musketeer Wizard
Mega Knight
Firecracker Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Wizard Void
P.E.K.K.A Firecracker Musketeer Mega Knight
P.E.K.K.A Mega Knight Musketeer Void
P.E.K.K.A Firecracker Musketeer Mega Knight
Firecracker P.E.K.K.A Mega Knight
Firecracker Musketeer Mega Knight
Musketeer Firecracker Wizard Void
Musketeer Void P.E.K.K.A Mega Knight
P.E.K.K.A Musketeer
Firecracker Musketeer Mega Knight
Firecracker Musketeer Wizard Mega Knight
Musketeer Firecracker Wizard
P.E.K.K.A Mega Knight Musketeer Wizard
Wizard Mega Knight Firecracker P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Wizard Mega Knight Firecracker Musketeer P.E.K.K.A
Mega Knight Firecracker Musketeer Wizard
Wizard Firecracker Musketeer Mega Knight
P.E.K.K.A Musketeer
Wizard Mega Knight Firecracker Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void P.E.K.K.A
Void Firecracker Musketeer Wizard Mega Knight
P.E.K.K.A Mega Knight Musketeer
P.E.K.K.A Mega Knight Musketeer
P.E.K.K.A Musketeer Mega Knight
Firecracker Wizard Musketeer
P.E.K.K.A Musketeer Void
P.E.K.K.A Mega Knight
Void P.E.K.K.A Mega Knight Firecracker
P.E.K.K.A Musketeer
P.E.K.K.A Mega Knight Musketeer
P.E.K.K.A Mega Knight Void
P.E.K.K.A Mega Knight Wizard
Wizard Firecracker Musketeer Mega Knight
Firecracker Musketeer P.E.K.K.A
Mega Knight Firecracker Musketeer Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Musketeer
Firecracker Void Musketeer
Void
Firecracker Musketeer Void
Wizard Firecracker Mega Knight
Firecracker Wizard Musketeer
Firecracker Musketeer Wizard
Firecracker Wizard
Void Firecracker Wizard
Musketeer Void
Firecracker Void Musketeer Wizard
Void Firecracker Musketeer Wizard
Firecracker Musketeer Void
Firecracker Musketeer Void
Firecracker Musketeer
Firecracker Musketeer Wizard
Firecracker Musketeer Wizard Mega Knight
Void Firecracker Musketeer Wizard Mega Knight
Firecracker Wizard Mega Knight
Musketeer Void Mega Knight
Wizard Void
Void Musketeer
Musketeer Void
Firecracker Wizard Mega Knight
Firecracker Void Musketeer Wizard
Void Musketeer Wizard Mega Knight
Void Firecracker Musketeer
Firecracker Musketeer Wizard
Firecracker Musketeer Wizard Void
Void
Void Musketeer Wizard Mega Knight
Void Firecracker
P.E.K.K.A Mega Knight
Firecracker Wizard
Musketeer Void
Firecracker Musketeer Wizard
Void Firecracker Musketeer Wizard Mega Knight
Firecracker Musketeer Wizard
Void
Firecracker Musketeer P.E.K.K.A Mega Knight
Firecracker Musketeer
Firecracker Musketeer Void
Void Firecracker Musketeer Mega Knight

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