My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit Skeleton King
Giant Snowball
Cannon Hog Rider Skeleton King
Zap
Cannon Firecracker Bandit Skeleton King
Barbarian Barrel
Cannon Firecracker Bandit Electro Wizard Skeleton King
The Log
Cannon Firecracker Hog Rider Bandit Skeleton King
Earthquake
Cannon Firecracker Hog Rider Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Firecracker Hog Rider Bandit Electro Wizard Skeleton King
Fireball
Cannon Firecracker Hog Rider Bandit Electro Wizard Skeleton King
Poison
Cannon Firecracker Electro Wizard Skeleton King
Lightning
Cannon Bandit Electro Wizard Skeleton King
Rocket
Hog Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Skeleton King

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Bandit Fireball Hog Rider Electro Wizard Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Bandit

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Bandit
Fireball
Hog Rider The Log Electro Wizard Skeleton King
Hog Rider
Firecracker Fireball The Log Bandit Electro Wizard
The Log
Hog Rider Fireball Bandit
Bandit
Firecracker Hog Rider The Log Electro Wizard
Electro Wizard
Fireball Hog Rider Bandit
Skeleton King
Fireball

Defense Synergies 3 11

Cannon
The Log Firecracker Fireball Bandit Electro Wizard
Firecracker
The Log Cannon Bandit Electro Wizard
Fireball
The Log Cannon Bandit Electro Wizard
Hog Rider
The Log
Cannon Firecracker Fireball Bandit Electro Wizard
Bandit
Cannon Firecracker Fireball The Log Electro Wizard
Electro Wizard
Cannon Firecracker Fireball The Log Bandit
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log Electro Wizard
Cannon Firecracker The Log Bandit Electro Wizard
Cannon Bandit Electro Wizard
Cannon Firecracker Bandit Electro Wizard Skeleton King
Firecracker Fireball The Log
Fireball The Log Cannon Firecracker Bandit Electro Wizard
Electro Wizard Cannon Firecracker Fireball
Cannon Fireball The Log Bandit Electro Wizard
Cannon Skeleton King
Cannon Firecracker Bandit Electro Wizard
Electro Wizard Cannon Firecracker Fireball The Log Bandit Skeleton King
Firecracker Fireball Electro Wizard
Cannon Fireball The Log Bandit Electro Wizard
Fireball Cannon Firecracker The Log Electro Wizard Skeleton King
Cannon Bandit Electro Wizard Skeleton King
Cannon Fireball The Log Bandit Electro Wizard
Cannon Firecracker Fireball Electro Wizard
Cannon Fireball Firecracker The Log Bandit Electro Wizard
The Log Cannon Firecracker Fireball Bandit Electro Wizard
Cannon Electro Wizard
Cannon Firecracker Fireball The Log Bandit Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Firecracker The Log
Bandit The Log Electro Wizard
Fireball The Log Bandit Electro Wizard
Cannon Bandit
Firecracker Fireball Electro Wizard
Fireball Bandit Electro Wizard
Electro Wizard Firecracker Fireball The Log Bandit
Cannon
Fireball The Log Electro Wizard
Cannon Fireball Bandit Skeleton King
Cannon Firecracker Fireball
Electro Wizard Firecracker Fireball The Log Skeleton King
Cannon Firecracker Fireball The Log Electro Wizard Skeleton King
Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Bandit
Firecracker Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Bandit
Fireball Electro Wizard
Firecracker Fireball The Log Bandit Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log Bandit
Firecracker Fireball Bandit
Firecracker Fireball The Log
Firecracker Fireball The Log Bandit
Firecracker Fireball The Log Bandit
Fireball
Firecracker Fireball The Log Bandit Electro Wizard
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball Firecracker The Log Bandit
Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Fireball The Log Bandit
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log
Electro Wizard Fireball Bandit
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Electro Wizard
The Log Firecracker Fireball Skeleton King
Fireball
Firecracker
Firecracker Fireball The Log Electro Wizard Skeleton King
Firecracker Fireball Electro Wizard
Firecracker Fireball The Log Bandit Electro Wizard
Fireball Firecracker

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