My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Bowler Royal Ghost Bandit Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Ghost Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Ghost Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Ram Rider Sparky
Giant Snowball
Tombstone Ram Rider
Zap
Firecracker Tombstone Bandit Ram Rider Sparky
Barbarian Barrel
Firecracker Tombstone Royal Ghost Bandit Sparky
The Log
Firecracker Tombstone Mini P.E.K.K.A Bandit Ram Rider Sparky
Earthquake
Firecracker Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Mini P.E.K.K.A Bowler Royal Ghost Bandit Ram Rider Sparky
Fireball
Firecracker Tombstone Bowler Bandit Ram Rider Sparky
Poison
Firecracker Tombstone Sparky
Lightning
Tombstone Mini P.E.K.K.A Bowler Bandit Ram Rider Sparky
Rocket
Bowler Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Mini P.E.K.K.A Bowler Royal Ghost Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tombstone Royal Ghost Bandit Mini P.E.K.K.A Bowler Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Tombstone Royal Ghost Bandit

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Bowler Bandit Ram Rider Sparky
Tombstone
Mini P.E.K.K.A
Sparky Firecracker Bowler Ram Rider
Bowler
Firecracker Mini P.E.K.K.A Ram Rider
Royal Ghost
Bandit Ram Rider
Bandit
Firecracker Royal Ghost Ram Rider
Ram Rider
Firecracker Mini P.E.K.K.A Bowler Royal Ghost Bandit
Sparky
Mini P.E.K.K.A Firecracker

Defense Synergies 0 10

Firecracker
Tombstone Mini P.E.K.K.A Bandit
Tombstone
Firecracker Ram Rider Sparky
Mini P.E.K.K.A
Firecracker Bowler Royal Ghost Ram Rider
Bowler
Mini P.E.K.K.A Bandit
Royal Ghost
Mini P.E.K.K.A
Bandit
Firecracker Bowler Ram Rider
Ram Rider
Tombstone Mini P.E.K.K.A Bandit
Sparky
Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tombstone Ram Rider Sparky
Mini P.E.K.K.A Sparky Firecracker Tombstone Bandit Ram Rider
Mini P.E.K.K.A Bowler Ram Rider Sparky Tombstone Bandit
Mini P.E.K.K.A Sparky Firecracker Tombstone Bowler Bandit Ram Rider
Firecracker Tombstone Mini P.E.K.K.A Bowler Sparky
Bowler Firecracker Royal Ghost Bandit
Ram Rider Firecracker Tombstone
Bowler Bandit Ram Rider Sparky
Mini P.E.K.K.A Sparky Tombstone
Firecracker Mini P.E.K.K.A Bowler Royal Ghost Bandit Sparky
Firecracker Tombstone Bowler Royal Ghost Bandit Ram Rider
Firecracker Ram Rider
Tombstone Mini P.E.K.K.A Bowler Sparky Bandit Ram Rider
Bowler Sparky Firecracker Tombstone Mini P.E.K.K.A Royal Ghost
Mini P.E.K.K.A Sparky Tombstone Bandit Ram Rider
Mini P.E.K.K.A Bowler Bandit Ram Rider Sparky
Sparky Firecracker Tombstone Mini P.E.K.K.A Bowler
Tombstone Firecracker Bowler Royal Ghost Bandit Ram Rider
Firecracker Tombstone Bowler Royal Ghost Bandit Ram Rider
Mini P.E.K.K.A Sparky Ram Rider
Bowler Royal Ghost Firecracker Mini P.E.K.K.A Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tombstone Bowler Royal Ghost Bandit Sparky
Bandit Firecracker Mini P.E.K.K.A Bowler Royal Ghost
Tombstone Bandit Mini P.E.K.K.A Bowler Ram Rider Sparky
Mini P.E.K.K.A Bowler Bandit Ram Rider Sparky
Tombstone Mini P.E.K.K.A Bowler Bandit Ram Rider Sparky
Firecracker Ram Rider
Mini P.E.K.K.A Sparky Tombstone Bowler Bandit Ram Rider
Mini P.E.K.K.A Sparky
Firecracker Tombstone Mini P.E.K.K.A Bandit Sparky
Tombstone Sparky
Tombstone Mini P.E.K.K.A Bowler Sparky
Bowler
Mini P.E.K.K.A Bowler Tombstone Bandit Ram Rider Sparky
Firecracker Bowler Sparky
Tombstone Sparky Firecracker Mini P.E.K.K.A Bowler
Bowler Firecracker Mini P.E.K.K.A Royal Ghost Sparky
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Ghost Bandit Sparky
Firecracker Bowler Royal Ghost Bandit Ram Rider
Bandit Sparky
Firecracker Sparky
Firecracker Bowler Sparky
Firecracker Ram Rider
Firecracker Bowler Sparky
Firecracker Bowler Ram Rider
Firecracker Bandit Ram Rider
Mini P.E.K.K.A Bowler Sparky
Firecracker Bowler Bandit Ram Rider Sparky
Firecracker
Firecracker Bowler Bandit Sparky
Firecracker Bandit
Firecracker Sparky
Firecracker Bowler Bandit Sparky
Firecracker Bowler Bandit Sparky
Sparky
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A Bowler Bandit Sparky
Firecracker Bowler
Bowler Sparky
Bowler Sparky
Firecracker Bowler Sparky
Firecracker Bowler Royal Ghost Bandit Ram Rider Sparky
Bowler Bandit Ram Rider Sparky
Firecracker Bandit Sparky
Firecracker Sparky
Firecracker
Mini P.E.K.K.A Bowler Sparky
Bandit Sparky
Firecracker Sparky
Sparky
Firecracker Bowler Sparky
Tombstone Bandit
Firecracker Ram Rider
Firecracker Mini P.E.K.K.A Bowler Sparky
Firecracker Bowler
Sparky
Firecracker Sparky
Firecracker Bowler Sparky
Firecracker
Firecracker Bowler Royal Ghost Bandit Sparky
Sparky
Firecracker Bowler Sparky

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