My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker P.E.K.K.A Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Bandit
Giant Snowball
Wall Breakers
Zap
Firecracker Wall Breakers Bandit
Barbarian Barrel
Ice Spirit Firecracker Wall Breakers Ice Wizard Bandit
The Log
Ice Spirit Firecracker Wall Breakers Bandit
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker Wall Breakers
Royal Delivery
Ice Spirit Firecracker Wall Breakers P.E.K.K.A Ice Wizard Bandit
Fireball
Firecracker Wall Breakers Ice Wizard Bandit
Poison
Firecracker Ice Wizard
Lightning
Ice Wizard Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers Firecracker Tornado Ice Wizard Bandit Fireball P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Wall Breakers Firecracker Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Firecracker Wall Breakers Bandit
Firecracker
Ice Spirit Wall Breakers Tornado P.E.K.K.A Bandit
Fireball
Tornado Wall Breakers
Wall Breakers
Ice Spirit Firecracker Fireball
Tornado
Fireball P.E.K.K.A Firecracker Ice Wizard
P.E.K.K.A
Ice Spirit Tornado Firecracker Ice Wizard
Ice Wizard
Tornado P.E.K.K.A Bandit
Bandit
Ice Spirit Firecracker Ice Wizard

Defense Synergies 3 14

Ice Spirit
Firecracker Fireball Tornado P.E.K.K.A Ice Wizard Bandit
Firecracker
Ice Spirit Tornado P.E.K.K.A Ice Wizard Bandit
Fireball
Tornado Ice Spirit Ice Wizard Bandit
Wall Breakers
Tornado
Fireball P.E.K.K.A Ice Wizard Ice Spirit Firecracker
P.E.K.K.A
Tornado Ice Spirit Firecracker Ice Wizard
Ice Wizard
Tornado Ice Spirit Firecracker Fireball P.E.K.K.A Bandit
Bandit
Ice Spirit Firecracker Fireball Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
P.E.K.K.A Ice Spirit Firecracker Ice Wizard Bandit
Tornado P.E.K.K.A Ice Wizard Bandit
P.E.K.K.A Firecracker Ice Wizard Bandit
Firecracker Fireball Tornado P.E.K.K.A
Fireball Tornado Firecracker Ice Wizard Bandit
Tornado Ice Spirit Firecracker Fireball Ice Wizard
Fireball P.E.K.K.A Bandit
P.E.K.K.A Tornado Ice Wizard
Tornado Ice Spirit Firecracker Ice Wizard Bandit
Ice Wizard Firecracker Fireball Tornado Bandit
Firecracker Fireball Tornado Ice Wizard
P.E.K.K.A Ice Spirit Fireball Ice Wizard Bandit
Fireball Ice Spirit Firecracker Tornado P.E.K.K.A
P.E.K.K.A Bandit
Tornado Ice Spirit Fireball P.E.K.K.A Bandit
Firecracker Fireball Tornado P.E.K.K.A
Ice Spirit Fireball Firecracker Tornado Ice Wizard Bandit
Tornado Ice Spirit Firecracker Fireball Ice Wizard Bandit
P.E.K.K.A Tornado
Firecracker Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Bandit
Fireball Bandit Firecracker
P.E.K.K.A Bandit Ice Spirit
P.E.K.K.A Fireball Tornado Bandit
P.E.K.K.A Bandit
Firecracker Fireball Ice Spirit Tornado Ice Wizard
P.E.K.K.A Fireball Ice Wizard Bandit
P.E.K.K.A
P.E.K.K.A Ice Spirit Firecracker Fireball Tornado Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball Tornado
P.E.K.K.A Fireball Bandit
Firecracker Fireball
Ice Spirit Firecracker Fireball Tornado P.E.K.K.A
Firecracker Fireball P.E.K.K.A Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Bandit
Firecracker Fireball Tornado Ice Wizard Bandit
Fireball Bandit
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Ice Spirit Tornado Ice Wizard
Firecracker Tornado
Fireball Ice Spirit Firecracker Tornado Ice Wizard
Fireball Firecracker Tornado Bandit
Fireball Tornado
Firecracker Fireball Tornado Bandit
Fireball Firecracker Tornado
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Firecracker Fireball
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Fireball Tornado
Firecracker Fireball Bandit
Firecracker Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Firecracker Tornado Ice Spirit Fireball Ice Wizard
Firecracker Fireball Tornado Ice Wizard Bandit
Fireball Tornado Bandit
Fireball Firecracker Tornado Bandit
Firecracker Fireball Tornado Ice Wizard
Ice Spirit Firecracker Fireball
Fireball
Fireball Bandit
Ice Spirit Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Ice Spirit Fireball Bandit
Fireball Firecracker Tornado Ice Wizard
Fireball
Fireball Firecracker
Firecracker Fireball
Fireball Tornado
Firecracker P.E.K.K.A
Ice Spirit Firecracker Fireball Tornado
Firecracker Fireball Tornado
Firecracker Fireball Tornado Bandit
P.E.K.K.A
Fireball Firecracker

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