My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Barbarians Skeleton King
Zap
Firecracker Skeleton King
Barbarian Barrel
Firecracker Barbarians Skeleton King
The Log
Firecracker Barbarians Skeleton King
Earthquake
Firecracker Barbarians Skeleton King
Arrows
Firecracker Skeleton King
Royal Delivery
Firecracker Barbarians P.E.K.K.A Mother Witch Skeleton King
Fireball
Firecracker Barbarians Mother Witch Skeleton King
Poison
Firecracker Barbarians Mother Witch Skeleton King
Lightning
Mother Witch Skeleton King
Rocket
Barbarians Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Tornado Mother Witch Skeleton King Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Tornado Mother Witch

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado P.E.K.K.A
Barbarians
Rocket
Tornado
Tornado
Rocket P.E.K.K.A Firecracker The Log
P.E.K.K.A
Tornado Firecracker The Log Mother Witch
The Log
Tornado P.E.K.K.A
Mother Witch
P.E.K.K.A
Skeleton King

Defense Synergies 4 8

Firecracker
The Log Tornado P.E.K.K.A
Barbarians
Rocket
Tornado The Log
Tornado
Rocket P.E.K.K.A Firecracker The Log Mother Witch Skeleton King
P.E.K.K.A
Tornado The Log Firecracker
The Log
Firecracker P.E.K.K.A Rocket Tornado Mother Witch
Mother Witch
Tornado The Log Skeleton King
Skeleton King
Tornado Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker The Log
Barbarians P.E.K.K.A Firecracker The Log
Barbarians Rocket Tornado P.E.K.K.A
Barbarians P.E.K.K.A Firecracker Skeleton King
Firecracker Barbarians Rocket Tornado P.E.K.K.A The Log
Tornado The Log Firecracker Mother Witch
Rocket Tornado Firecracker
Rocket Barbarians P.E.K.K.A The Log
Barbarians P.E.K.K.A Tornado Skeleton King
Tornado Firecracker Barbarians
Barbarians Mother Witch Firecracker Tornado The Log Skeleton King
Firecracker Tornado
Barbarians P.E.K.K.A Rocket The Log
Rocket Firecracker Barbarians Tornado P.E.K.K.A The Log Skeleton King
Barbarians P.E.K.K.A Skeleton King
Barbarians Rocket Tornado P.E.K.K.A The Log
Barbarians Firecracker Tornado P.E.K.K.A
Firecracker Barbarians Tornado The Log
Tornado The Log Firecracker Barbarians Mother Witch
Barbarians P.E.K.K.A Tornado
Firecracker Barbarians P.E.K.K.A The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians P.E.K.K.A
Firecracker Rocket The Log
Barbarians P.E.K.K.A Rocket The Log
Rocket P.E.K.K.A Barbarians Tornado The Log
Barbarians P.E.K.K.A
Firecracker Rocket Mother Witch Tornado
Rocket P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
Rocket P.E.K.K.A Firecracker Barbarians Tornado The Log
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
Rocket P.E.K.K.A Barbarians Tornado The Log
Barbarians Rocket P.E.K.K.A Skeleton King
Firecracker Barbarians
Barbarians Firecracker Rocket Tornado P.E.K.K.A The Log Skeleton King
Firecracker Barbarians P.E.K.K.A The Log Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket The Log
Firecracker Tornado The Log
Rocket The Log
Firecracker Barbarians Rocket The Log
Rocket Firecracker The Log
Firecracker Mother Witch Rocket Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Rocket Tornado
Firecracker Rocket Tornado The Log
Firecracker Rocket Tornado
Rocket Firecracker The Log
Firecracker Rocket
Firecracker The Log
Rocket Firecracker The Log
Firecracker Rocket The Log
Rocket Tornado
Rocket
Rocket Firecracker The Log
Rocket Firecracker Tornado The Log Mother Witch
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket Barbarians The Log
Firecracker Tornado The Log Mother Witch
Firecracker The Log Tornado
Tornado The Log
Rocket Firecracker Tornado The Log
Firecracker Tornado Mother Witch
Rocket Firecracker
Rocket The Log
Rocket Firecracker
P.E.K.K.A
Rocket Firecracker The Log
Barbarians Rocket
Rocket Firecracker Tornado
The Log
Firecracker Rocket
The Log Firecracker Skeleton King
Rocket Tornado
Firecracker P.E.K.K.A
Firecracker Rocket Tornado The Log Skeleton King
Firecracker Rocket Tornado
Firecracker Rocket Tornado The Log

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