My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Battle Ram Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Battle Ram Witch
Zap
Firecracker Battle Ram Witch
Barbarian Barrel
Firecracker Barbarians Valkyrie Battle Ram Witch
The Log
Firecracker Barbarians Battle Ram Witch
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Valkyrie Battle Ram Battle Healer Witch
Fireball
Firecracker Barbarians Battle Ram Battle Healer Witch
Poison
Firecracker Barbarians Battle Healer Witch
Lightning
Valkyrie Battle Ram Battle Healer Witch
Rocket
Barbarians Valkyrie Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Firecracker Valkyrie Battle Ram Battle Healer Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Firecracker Valkyrie

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Battle Ram Valkyrie Battle Healer Witch
Arrows
Zap Battle Ram Battle Healer
Firecracker
Zap Valkyrie Battle Ram Battle Healer
Barbarians
Battle Healer
Valkyrie
Zap Firecracker Battle Ram Battle Healer Witch
Battle Ram
Zap Arrows Firecracker Valkyrie Battle Healer Witch
Battle Healer
Zap Arrows Firecracker Barbarians Valkyrie Battle Ram Witch
Witch
Zap Valkyrie Battle Ram Battle Healer

Defense Synergies 1 13

Zap
Arrows Firecracker Barbarians Valkyrie Battle Healer Witch
Arrows
Zap Barbarians Valkyrie Battle Healer
Firecracker
Valkyrie Zap Battle Healer
Barbarians
Zap Arrows
Valkyrie
Firecracker Zap Arrows Battle Healer Witch
Battle Ram
Battle Healer
Zap Arrows Firecracker Valkyrie Witch
Witch
Zap Valkyrie Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Barbarians Zap Firecracker Valkyrie Battle Healer Witch
Barbarians Witch Valkyrie
Barbarians Witch Firecracker Valkyrie
Arrows Firecracker Barbarians Valkyrie Battle Healer
Arrows Zap Firecracker Valkyrie
Zap Arrows Firecracker Witch
Zap Arrows Barbarians Valkyrie Battle Healer
Barbarians Witch
Firecracker Barbarians Valkyrie Battle Healer
Barbarians Valkyrie Witch Zap Arrows Firecracker
Arrows Zap Firecracker Witch
Barbarians Zap Valkyrie Battle Healer Witch
Valkyrie Zap Arrows Firecracker Barbarians Witch
Barbarians
Barbarians Zap
Barbarians Arrows Firecracker Valkyrie Witch
Arrows Valkyrie Zap Firecracker Barbarians Battle Healer Witch
Zap Arrows Valkyrie Witch Firecracker Barbarians Battle Healer
Barbarians
Valkyrie Arrows Firecracker Barbarians Battle Healer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Battle Healer Witch
Zap Arrows Firecracker Valkyrie Battle Healer
Barbarians Zap Valkyrie Battle Healer Witch
Valkyrie Zap Barbarians Battle Healer
Barbarians Valkyrie Battle Healer Witch
Arrows Firecracker Zap Witch
Barbarians Valkyrie Battle Healer Witch
Barbarians Valkyrie Battle Healer
Zap Firecracker Barbarians Valkyrie Witch
Witch Barbarians
Barbarians Valkyrie Witch
Zap Arrows Barbarians Valkyrie
Barbarians Valkyrie Witch
Firecracker Barbarians Valkyrie Witch
Barbarians Witch Zap Firecracker Valkyrie Battle Healer
Arrows Valkyrie Zap Firecracker Barbarians Battle Healer Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Arrows
Arrows Firecracker Barbarians Valkyrie
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Zap Witch
Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Firecracker Zap Arrows Valkyrie
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Arrows Firecracker
Arrows
Zap Arrows Firecracker
Zap Arrows Firecracker Valkyrie Witch
Arrows
Zap Arrows Barbarians
Zap Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Zap Witch
Zap Arrows Witch
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Barbarians Witch
Zap Arrows Firecracker Witch
Arrows
Firecracker Valkyrie
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: