My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Battle Healer Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Barbarians
Zap
Firecracker
Barbarian Barrel
Firecracker Barbarians Elixir Golem Wizard Electro Wizard Magic Archer
The Log
Firecracker Barbarians Elixir Golem
Earthquake
Firecracker Barbarians Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Elixir Golem Battle Healer Wizard Electro Wizard Magic Archer
Fireball
Firecracker Barbarians Elixir Golem Battle Healer Wizard Electro Wizard Magic Archer
Poison
Firecracker Barbarians Elixir Golem Battle Healer Wizard Electro Wizard Magic Archer
Lightning
Battle Healer Wizard Electro Wizard Magic Archer
Rocket
Barbarians Battle Healer Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Battle Healer Poison Electro Wizard Magic Archer Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Elixir Golem Battle Healer Poison

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer
Barbarians
Battle Healer
Elixir Golem
Firecracker Battle Healer Poison Wizard Magic Archer
Battle Healer
Elixir Golem Firecracker Barbarians Poison Electro Wizard Magic Archer
Wizard
Elixir Golem
Poison
Elixir Golem Battle Healer
Electro Wizard
Battle Healer Magic Archer
Magic Archer
Elixir Golem Battle Healer Electro Wizard

Defense Synergies 0 8

Firecracker
Battle Healer Electro Wizard
Barbarians
Elixir Golem
Battle Healer
Firecracker Poison Electro Wizard Magic Archer
Wizard
Electro Wizard
Poison
Battle Healer Electro Wizard
Electro Wizard
Firecracker Battle Healer Wizard Poison Magic Archer
Magic Archer
Battle Healer Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Electro Wizard Magic Archer
Barbarians Firecracker Battle Healer Electro Wizard
Barbarians Electro Wizard
Barbarians Firecracker Electro Wizard
Firecracker Barbarians Battle Healer Poison
Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker Wizard Poison Magic Archer
Barbarians Battle Healer Poison Electro Wizard Magic Archer
Barbarians
Firecracker Barbarians Battle Healer Electro Wizard
Barbarians Poison Electro Wizard Firecracker Wizard Magic Archer
Firecracker Wizard Poison Electro Wizard Magic Archer
Barbarians Battle Healer Wizard Electro Wizard
Wizard Firecracker Barbarians Poison Electro Wizard Magic Archer
Barbarians Electro Wizard
Barbarians Electro Wizard
Barbarians Wizard Firecracker Poison Electro Wizard
Firecracker Barbarians Battle Healer Wizard Electro Wizard Magic Archer
Wizard Poison Firecracker Barbarians Battle Healer Electro Wizard Magic Archer
Barbarians Electro Wizard
Wizard Firecracker Barbarians Battle Healer Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Battle Healer Electro Wizard
Poison Electro Wizard Firecracker Battle Healer Wizard Magic Archer
Barbarians Battle Healer Electro Wizard
Barbarians Battle Healer Electro Wizard
Barbarians Battle Healer
Firecracker Wizard Poison Electro Wizard Magic Archer
Barbarians Battle Healer Electro Wizard
Barbarians Battle Healer
Electro Wizard Firecracker Barbarians Poison Magic Archer
Barbarians
Barbarians
Barbarians Poison Electro Wizard
Barbarians Wizard
Wizard Firecracker Barbarians Magic Archer
Barbarians Electro Wizard Firecracker Battle Healer Poison Magic Archer
Poison Firecracker Barbarians Battle Healer Wizard Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Firecracker
Firecracker Poison Electro Wizard Magic Archer
Poison Magic Archer
Firecracker Barbarians Poison
Wizard Poison Firecracker Magic Archer
Firecracker Wizard Poison Magic Archer
Firecracker Wizard Poison Magic Archer
Poison Firecracker Wizard Magic Archer
Poison Firecracker Wizard
Poison Electro Wizard
Firecracker Poison Wizard Electro Wizard Magic Archer
Poison Firecracker Wizard Magic Archer
Poison Firecracker Magic Archer
Firecracker Poison Magic Archer
Firecracker Poison Magic Archer
Firecracker Wizard Poison Magic Archer
Magic Archer Firecracker Wizard Poison
Poison
Firecracker Wizard Poison Electro Wizard Magic Archer
Firecracker Wizard Poison Magic Archer
Poison Magic Archer
Wizard Poison
Barbarians Poison
Firecracker Poison Wizard Magic Archer
Firecracker Poison Wizard Electro Wizard Magic Archer
Wizard Poison Magic Archer
Poison Firecracker Magic Archer
Poison Firecracker Wizard Electro Wizard Magic Archer
Electro Wizard Firecracker Wizard Poison
Poison Wizard Magic Archer
Firecracker Poison Electro Wizard Magic Archer
Firecracker Wizard Poison Magic Archer
Electro Wizard Barbarians Magic Archer
Poison Firecracker Wizard Electro Wizard Magic Archer
Poison Firecracker Wizard Electro Wizard Magic Archer
Firecracker Wizard Poison Magic Archer
Poison
Firecracker
Firecracker Poison Electro Wizard Magic Archer
Firecracker Poison Electro Wizard Magic Archer
Poison Firecracker Electro Wizard Magic Archer
Firecracker Wizard

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