My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Flying Machine Bowler Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner
Giant Snowball
Flying Machine Goblin Barrel Miner Princess
Zap
Firecracker Flying Machine Goblin Barrel Princess
Barbarian Barrel
Firecracker Goblin Cage Goblin Barrel Princess Electro Wizard
The Log
Firecracker Goblin Cage Goblin Barrel Princess
Earthquake
Firecracker Goblin Cage Goblin Barrel
Arrows
Firecracker Flying Machine Goblin Barrel Princess
Royal Delivery
Firecracker Goblin Cage Flying Machine Goblin Barrel Bowler Miner Princess Electro Wizard
Fireball
Firecracker Goblin Cage Flying Machine Goblin Barrel Bowler Princess Electro Wizard
Poison
Firecracker Goblin Cage Flying Machine Princess Electro Wizard
Lightning
Goblin Cage Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Miner Princess Goblin Cage Flying Machine Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Goblin Barrel Miner Princess

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Goblin Cage Flying Machine Goblin Barrel Bowler Princess
Goblin Cage
Firecracker Flying Machine Goblin Barrel Miner
Flying Machine
Firecracker Goblin Cage Bowler
Goblin Barrel
Firecracker Goblin Cage Bowler Miner Princess
Bowler
Firecracker Flying Machine Goblin Barrel Miner Princess Electro Wizard
Miner
Firecracker Goblin Cage Goblin Barrel Bowler Electro Wizard
Princess
Firecracker Goblin Barrel Bowler
Electro Wizard
Bowler Miner

Defense Synergies 0 11

Firecracker
Goblin Cage Flying Machine Princess Electro Wizard
Goblin Cage
Firecracker Flying Machine Bowler Princess Electro Wizard
Flying Machine
Firecracker Goblin Cage Bowler Electro Wizard
Goblin Barrel
Bowler
Goblin Cage Flying Machine Electro Wizard
Miner
Princess
Firecracker Goblin Cage
Electro Wizard
Firecracker Goblin Cage Flying Machine Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Goblin Cage Flying Machine Electro Wizard
Firecracker Goblin Cage Flying Machine Electro Wizard
Goblin Cage Bowler Electro Wizard
Goblin Cage Firecracker Bowler Electro Wizard
Firecracker Goblin Cage Bowler Princess
Bowler Firecracker Flying Machine Electro Wizard
Electro Wizard Firecracker Goblin Cage Flying Machine Princess
Bowler Goblin Cage Flying Machine Electro Wizard
Goblin Cage Princess
Firecracker Bowler Miner Electro Wizard
Electro Wizard Firecracker Flying Machine Bowler Princess
Firecracker Flying Machine Princess Electro Wizard
Goblin Cage Bowler Flying Machine Electro Wizard
Bowler Firecracker Goblin Cage Princess Electro Wizard
Goblin Cage Electro Wizard
Goblin Cage Bowler Electro Wizard
Firecracker Goblin Cage Bowler Electro Wizard
Goblin Cage Firecracker Flying Machine Bowler Electro Wizard
Goblin Cage Firecracker Flying Machine Bowler Princess Electro Wizard
Goblin Cage Electro Wizard
Bowler Firecracker Flying Machine Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Bowler Electro Wizard
Electro Wizard Firecracker Flying Machine Bowler Miner
Goblin Cage Bowler Electro Wizard
Bowler Goblin Cage Electro Wizard
Goblin Cage Bowler
Firecracker Flying Machine Princess Electro Wizard
Goblin Cage Flying Machine Bowler Electro Wizard
Goblin Cage
Goblin Cage Electro Wizard Firecracker Flying Machine
Goblin Cage
Goblin Cage Flying Machine Bowler
Goblin Cage Bowler Electro Wizard
Bowler Goblin Cage
Firecracker Goblin Cage Flying Machine Bowler Princess
Electro Wizard Firecracker Goblin Cage Flying Machine Bowler
Bowler Firecracker Goblin Cage Flying Machine Princess Electro Wizard
Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Flying Machine
Firecracker Flying Machine Bowler Miner Princess Electro Wizard
Flying Machine Miner
Firecracker Flying Machine
Firecracker Bowler
Firecracker Flying Machine Princess
Firecracker Flying Machine Bowler Princess
Firecracker Flying Machine Bowler Princess
Miner Firecracker Flying Machine
Bowler Electro Wizard
Firecracker Miner Flying Machine Bowler Princess Electro Wizard
Firecracker Flying Machine Princess
Flying Machine Firecracker Bowler Miner Princess
Firecracker Flying Machine Princess
Princess Firecracker Flying Machine
Firecracker Flying Machine Bowler Princess
Firecracker Flying Machine Bowler Princess
Firecracker Flying Machine Bowler Princess Electro Wizard
Firecracker Flying Machine Bowler Miner Princess
Bowler
Princess
Bowler
Flying Machine
Firecracker Bowler Princess
Firecracker Miner Flying Machine Bowler Princess Electro Wizard
Flying Machine Bowler Miner Princess
Miner Firecracker
Firecracker Flying Machine Princess Electro Wizard
Electro Wizard Firecracker Flying Machine
Bowler
Miner
Firecracker Princess Electro Wizard
Firecracker Bowler Princess
Electro Wizard Flying Machine Princess
Firecracker Flying Machine Princess Electro Wizard
Miner Firecracker Flying Machine Bowler Princess Electro Wizard
Firecracker Flying Machine Bowler Princess
Firecracker Flying Machine
Firecracker Flying Machine Bowler Princess Electro Wizard
Firecracker Flying Machine Princess Electro Wizard
Firecracker Flying Machine Bowler Miner Princess Electro Wizard
Firecracker Bowler

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