My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Elite Barbarians Skeleton Army
Giant Snowball
Bats Skeleton Barrel Dart Goblin Skeleton Army
Zap
Bats Skeleton Barrel Firecracker Dart Goblin Skeleton Army
Barbarian Barrel
Skeleton Barrel Firecracker Elite Barbarians Dart Goblin Skeleton Army
The Log
Skeleton Barrel Firecracker Elite Barbarians Dart Goblin Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Bats Skeleton Barrel Firecracker Dart Goblin Skeleton Army
Royal Delivery
Bats Skeleton Barrel Firecracker Elite Barbarians Dart Goblin Skeleton Army
Fireball
Skeleton Barrel Firecracker Elite Barbarians Dart Goblin Skeleton Army
Poison
Bats Skeleton Barrel Firecracker Dart Goblin Skeleton Army
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Firecracker Dart Goblin Skeleton Army Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Firecracker Elite Barbarians
Arrows
Elite Barbarians Skeleton Barrel Mega Knight
Skeleton Barrel
Bats Firecracker Arrows Dart Goblin Mega Knight
Firecracker
Skeleton Barrel Bats Elite Barbarians Dart Goblin Mega Knight
Elite Barbarians
Arrows Bats Firecracker Dart Goblin Mega Knight
Dart Goblin
Skeleton Barrel Firecracker Elite Barbarians Mega Knight
Skeleton Army
Mega Knight
Bats Arrows Skeleton Barrel Firecracker Elite Barbarians Dart Goblin

Defense Synergies 1 12

Bats
Firecracker Dart Goblin Mega Knight
Arrows
Mega Knight
Skeleton Barrel
Dart Goblin Mega Knight
Firecracker
Bats Dart Goblin Skeleton Army Mega Knight
Elite Barbarians
Dart Goblin Mega Knight
Dart Goblin
Bats Skeleton Barrel Firecracker Elite Barbarians Skeleton Army Mega Knight
Skeleton Army
Firecracker Dart Goblin
Mega Knight
Arrows Bats Skeleton Barrel Firecracker Elite Barbarians Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Dart Goblin
Elite Barbarians Skeleton Army Bats Firecracker Dart Goblin Mega Knight
Skeleton Army Mega Knight Bats Elite Barbarians Dart Goblin
Elite Barbarians Skeleton Army Bats Firecracker Dart Goblin Mega Knight
Arrows Firecracker Elite Barbarians Skeleton Army Mega Knight
Arrows Skeleton Army Bats Firecracker Dart Goblin Mega Knight
Bats Dart Goblin Arrows Firecracker
Arrows Skeleton Barrel Dart Goblin Mega Knight
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Firecracker Dart Goblin Mega Knight
Bats Dart Goblin Skeleton Army Arrows Firecracker Mega Knight
Arrows Bats Firecracker Dart Goblin
Skeleton Army Mega Knight Bats Elite Barbarians
Skeleton Army Mega Knight Bats Arrows Firecracker Dart Goblin
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Elite Barbarians Mega Knight
Mega Knight Bats Arrows Firecracker Elite Barbarians Skeleton Army
Arrows Mega Knight Bats Firecracker Elite Barbarians Dart Goblin Skeleton Army
Arrows Bats Firecracker Dart Goblin Mega Knight
Elite Barbarians Dart Goblin
Skeleton Army Mega Knight Bats Arrows Firecracker Elite Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Elite Barbarians
Arrows Skeleton Barrel Firecracker Elite Barbarians Mega Knight
Skeleton Army Mega Knight Bats Elite Barbarians
Skeleton Army Mega Knight Bats Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight
Arrows Firecracker Bats Skeleton Barrel Dart Goblin
Skeleton Army Bats Elite Barbarians Dart Goblin
Mega Knight Elite Barbarians Skeleton Army
Mega Knight Bats Firecracker Elite Barbarians Skeleton Army
Dart Goblin Skeleton Army
Mega Knight Bats Elite Barbarians Dart Goblin
Skeleton Army Mega Knight Arrows Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight
Firecracker Dart Goblin Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Bats Firecracker Dart Goblin
Bats Arrows Mega Knight Firecracker Elite Barbarians Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker Dart Goblin
Arrows Firecracker Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Firecracker Dart Goblin
Arrows Firecracker Mega Knight
Arrows Firecracker Bats Skeleton Barrel Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Skeleton Barrel Firecracker Dart Goblin
Arrows Skeleton Barrel Firecracker Dart Goblin
Bats Elite Barbarians
Firecracker Arrows Skeleton Barrel Dart Goblin
Arrows Firecracker Dart Goblin
Skeleton Barrel Firecracker Elite Barbarians Dart Goblin
Arrows Skeleton Barrel Firecracker Dart Goblin
Arrows Skeleton Barrel Firecracker Elite Barbarians Dart Goblin
Arrows Skeleton Barrel Firecracker Dart Goblin
Arrows Skeleton Barrel Firecracker Dart Goblin Mega Knight
Arrows
Bats
Arrows Skeleton Barrel Firecracker Dart Goblin Mega Knight
Arrows Skeleton Barrel Firecracker Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows Skeleton Barrel
Arrows Firecracker Mega Knight
Arrows Firecracker Skeleton Barrel Dart Goblin
Arrows Skeleton Barrel Mega Knight
Arrows Skeleton Barrel Firecracker Dart Goblin
Elite Barbarians Bats Arrows Firecracker Dart Goblin
Bats Skeleton Barrel Firecracker Dart Goblin
Elite Barbarians
Arrows Dart Goblin Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Skeleton Barrel Bats Dart Goblin Skeleton Army
Arrows Firecracker Dart Goblin
Arrows
Firecracker Dart Goblin Mega Knight
Arrows Skeleton Barrel Firecracker Dart Goblin
Arrows
Firecracker Elite Barbarians Dart Goblin Mega Knight
Bats Firecracker Elite Barbarians Dart Goblin
Firecracker Bats Dart Goblin
Skeleton Barrel Firecracker Dart Goblin Mega Knight

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