My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone Rune Giant Royal Ghost Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Fisherman
Giant Snowball
Bats Tombstone Fisherman
Zap
Bats Firecracker Tombstone Bandit Fisherman
Barbarian Barrel
Firecracker Tombstone Royal Ghost Bandit
The Log
Firecracker Tombstone Bandit Fisherman
Earthquake
Firecracker Tombstone
Arrows
Bats Firecracker Tombstone
Royal Delivery
Bats Firecracker Royal Ghost Bandit Fisherman
Fireball
Firecracker Tombstone Bandit Fisherman
Poison
Bats Firecracker Tombstone Fisherman
Lightning
Tombstone Bandit Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Rune Giant Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Tombstone Royal Ghost Bandit Fisherman Rune Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Tombstone

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Rune Giant Bandit Fisherman
Arrows
Bandit
Firecracker
Bats Bandit Fisherman
Tombstone
Rune Giant
Bats
Royal Ghost
Bandit Fisherman
Bandit
Bats Arrows Firecracker Royal Ghost
Fisherman
Bats Firecracker Royal Ghost

Defense Synergies 0 9

Bats
Firecracker Bandit Fisherman
Arrows
Tombstone Bandit
Firecracker
Bats Tombstone Bandit Fisherman
Tombstone
Arrows Firecracker
Rune Giant
Royal Ghost
Bandit
Bats Arrows Firecracker Fisherman
Fisherman
Bats Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone
Bats Firecracker Tombstone Bandit Fisherman
Fisherman Bats Tombstone Bandit
Bats Firecracker Tombstone Bandit Fisherman
Arrows Firecracker Tombstone
Arrows Bats Firecracker Royal Ghost Bandit
Bats Arrows Firecracker Tombstone
Arrows Bandit
Tombstone Fisherman
Firecracker Royal Ghost Bandit Fisherman
Bats Arrows Firecracker Tombstone Royal Ghost Bandit Fisherman
Arrows Bats Firecracker
Tombstone Bats Bandit
Bats Arrows Firecracker Tombstone Royal Ghost
Tombstone Bandit
Bandit Fisherman
Bats Arrows Firecracker Tombstone Fisherman
Arrows Tombstone Bats Firecracker Royal Ghost Bandit Fisherman
Arrows Bats Firecracker Tombstone Royal Ghost Bandit Fisherman
Fisherman
Royal Ghost Bats Arrows Firecracker Bandit Fisherman
Tombstone Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Royal Ghost Bandit Fisherman
Bandit Arrows Firecracker Royal Ghost Fisherman
Tombstone Bandit Bats Fisherman
Bats Bandit Fisherman
Tombstone Bandit Fisherman
Arrows Firecracker Bats
Bats Tombstone Bandit
Fisherman
Bats Firecracker Tombstone Bandit
Tombstone
Bats Tombstone
Arrows
Tombstone Bandit
Firecracker
Tombstone Bats Firecracker Fisherman
Bats Arrows Firecracker Royal Ghost
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost Bandit
Arrows Firecracker Royal Ghost Bandit Fisherman
Arrows Bandit
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit Fisherman
Bats Fisherman
Firecracker Arrows Bandit Fisherman
Arrows Firecracker
Firecracker Bandit Fisherman
Arrows Firecracker Bandit Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows
Bats Fisherman
Arrows Firecracker Bandit Fisherman
Arrows Firecracker
Arrows
Fisherman
Arrows
Arrows Firecracker
Fisherman
Arrows Firecracker Royal Ghost Bandit Fisherman
Arrows Bandit Fisherman
Arrows Firecracker Bandit Fisherman
Bats Arrows Firecracker
Bats Firecracker
Arrows Bandit
Arrows Firecracker
Arrows Firecracker
Bats Tombstone Bandit
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker
Bats Firecracker
Firecracker Bats
Firecracker Royal Ghost Bandit
Firecracker
Fisherman

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