My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Cannon Hog Rider
Zap
Skeletons Bats Cannon Firecracker
Barbarian Barrel
Skeletons Cannon Firecracker Magic Archer
The Log
Skeletons Cannon Firecracker Hog Rider
Earthquake
Skeletons Cannon Firecracker Hog Rider
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Hog Rider Magic Archer
Fireball
Cannon Firecracker Hog Rider Magic Archer
Poison
Bats Cannon Firecracker Magic Archer
Lightning
Cannon Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Arrows Cannon Firecracker Hog Rider Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Arrows

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Firecracker
Arrows
Hog Rider
Cannon
Firecracker
Hog Rider Bats
Hog Rider
Bats Arrows Firecracker The Log Magic Archer
The Log
Hog Rider Magic Archer
Magic Archer
Hog Rider The Log

Defense Synergies 3 11

Skeletons
Cannon Bats Firecracker The Log Magic Archer
Bats
Skeletons Cannon Firecracker The Log
Arrows
Cannon
Cannon
Skeletons The Log Bats Arrows Firecracker Magic Archer
Firecracker
The Log Skeletons Bats Cannon
Hog Rider
The Log
Cannon Firecracker Skeletons Bats Magic Archer
Magic Archer
Skeletons Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log Magic Archer
Skeletons Bats Cannon Firecracker The Log
Cannon Skeletons Bats
Cannon Skeletons Bats Firecracker
Arrows Firecracker The Log
Arrows The Log Skeletons Bats Cannon Firecracker Magic Archer
Bats Arrows Cannon Firecracker Magic Archer
Arrows Cannon The Log Magic Archer
Cannon Skeletons
Skeletons Cannon Firecracker
Bats Skeletons Arrows Cannon Firecracker The Log Magic Archer
Arrows Bats Firecracker Magic Archer
Cannon Skeletons Bats The Log
Bats Arrows Cannon Firecracker The Log Magic Archer
Cannon
Cannon The Log
Skeletons Bats Arrows Cannon Firecracker
Arrows Cannon Bats Firecracker The Log Magic Archer
Arrows The Log Bats Cannon Firecracker Magic Archer
Cannon
Bats Arrows Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Arrows Firecracker The Log Magic Archer
Skeletons Bats The Log
Bats The Log
Skeletons Cannon
Arrows Firecracker Skeletons Bats Magic Archer
Skeletons Bats
Skeletons Bats Firecracker The Log Magic Archer
Skeletons Cannon
Bats
Arrows The Log
Skeletons Cannon
Cannon Firecracker Magic Archer
Skeletons Bats Firecracker The Log Magic Archer
Bats Arrows Cannon Firecracker The Log Magic Archer
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker The Log
Arrows Firecracker The Log Magic Archer
Arrows The Log Magic Archer
Arrows Firecracker The Log
Arrows Firecracker The Log Magic Archer
Arrows Firecracker Bats Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows The Log Firecracker Magic Archer
Arrows The Log Firecracker
Bats
Firecracker Arrows The Log Magic Archer
Arrows Firecracker Magic Archer
Firecracker The Log Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows Firecracker The Log Magic Archer
Magic Archer Arrows Firecracker The Log
Arrows
Bats
Arrows Firecracker The Log Magic Archer
Arrows Firecracker The Log Magic Archer
The Log Magic Archer
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows The Log Magic Archer
Arrows Firecracker The Log Magic Archer
Bats Arrows Firecracker Magic Archer
Bats Firecracker
Arrows The Log Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker The Log Magic Archer
Bats Magic Archer
Arrows Firecracker Magic Archer
Arrows The Log
Firecracker Magic Archer
Arrows The Log Firecracker Magic Archer
Arrows
Firecracker
Bats Firecracker The Log Magic Archer
Firecracker Bats Magic Archer
Firecracker The Log Magic Archer
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: