My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army
Giant Snowball
Bomber Hog Rider Skeleton Army Little Prince
Zap
Bomber Firecracker Inferno Tower Skeleton Army Little Prince
Barbarian Barrel
Bomber Firecracker Inferno Tower Skeleton Army Little Prince
The Log
Bomber Firecracker Hog Rider Skeleton Army Little Prince
Earthquake
Bomber Firecracker Hog Rider Inferno Tower Skeleton Army
Arrows
Bomber Firecracker Skeleton Army Little Prince
Royal Delivery
Bomber Firecracker Hog Rider Skeleton Army Little Prince
Fireball
Bomber Firecracker Hog Rider Inferno Tower Skeleton Army Little Prince
Poison
Bomber Firecracker Inferno Tower Skeleton Army Little Prince
Lightning
Inferno Tower Little Prince
Rocket
Hog Rider Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Firecracker Skeleton Army Little Prince Hog Rider Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Firecracker Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Mega Knight
Zap
Firecracker Hog Rider Bomber Mega Knight Little Prince
Firecracker
Zap Hog Rider Mega Knight
Hog Rider
Zap Firecracker Bomber Mega Knight Little Prince
Inferno Tower
Skeleton Army
Mega Knight
Bomber Zap Firecracker Hog Rider
Little Prince
Zap Hog Rider

Defense Synergies 2 9

Bomber
Zap
Zap
Mega Knight Bomber Firecracker Inferno Tower Skeleton Army Little Prince
Firecracker
Zap Inferno Tower Skeleton Army Mega Knight
Hog Rider
Inferno Tower
Skeleton Army Zap Firecracker Mega Knight
Skeleton Army
Inferno Tower Zap Firecracker
Mega Knight
Zap Firecracker Inferno Tower
Little Prince
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Inferno Tower
Inferno Tower Skeleton Army Zap Firecracker Mega Knight
Inferno Tower Skeleton Army Mega Knight Bomber
Inferno Tower Skeleton Army Firecracker Mega Knight
Bomber Firecracker Skeleton Army Mega Knight
Skeleton Army Bomber Zap Firecracker Mega Knight
Inferno Tower Zap Firecracker Little Prince
Zap Inferno Tower Mega Knight
Inferno Tower Skeleton Army
Skeleton Army Bomber Firecracker Inferno Tower Mega Knight Little Prince
Skeleton Army Bomber Zap Firecracker Mega Knight
Inferno Tower Zap Firecracker
Inferno Tower Skeleton Army Mega Knight Bomber Zap
Bomber Skeleton Army Mega Knight Zap Firecracker
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Zap Mega Knight
Mega Knight Bomber Firecracker Inferno Tower Skeleton Army
Mega Knight Bomber Zap Firecracker Skeleton Army Little Prince
Zap Bomber Firecracker Mega Knight Little Prince
Inferno Tower
Bomber Skeleton Army Mega Knight Firecracker Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Inferno Tower
Bomber Zap Firecracker Mega Knight
Skeleton Army Mega Knight Zap Inferno Tower
Skeleton Army Mega Knight Zap Inferno Tower
Inferno Tower Skeleton Army Mega Knight
Firecracker Zap
Skeleton Army Inferno Tower
Inferno Tower Mega Knight Skeleton Army
Zap Mega Knight Firecracker Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Mega Knight Inferno Tower
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Inferno Tower
Bomber Firecracker Skeleton Army Mega Knight
Inferno Tower Skeleton Army Bomber Zap Firecracker Little Prince
Mega Knight Bomber Zap Firecracker Inferno Tower
Bomber Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Bomber Zap Firecracker Mega Knight
Firecracker Zap
Bomber Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Bomber Zap Firecracker
Firecracker Mega Knight
Bomber
Bomber Zap Firecracker Mega Knight
Bomber Zap Firecracker Mega Knight Little Prince
Mega Knight
Zap
Zap Firecracker Bomber Mega Knight Little Prince
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Zap Firecracker Little Prince
Zap Firecracker
Bomber Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Skeleton Army
Zap Firecracker
Firecracker Mega Knight
Bomber Zap Firecracker
Zap
Firecracker Mega Knight
Zap Firecracker
Firecracker Zap
Zap Firecracker Mega Knight Little Prince
Firecracker Mega Knight

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