My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Firecracker Suspicious Bush Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber
Zap
Bomber Firecracker Inferno Tower
Barbarian Barrel
Ice Spirit Bomber Firecracker Inferno Tower
The Log
Ice Spirit Bomber Firecracker Suspicious Bush
Earthquake
Bomber Firecracker Inferno Tower
Arrows
Ice Spirit Bomber Firecracker Suspicious Bush
Royal Delivery
Ice Spirit Bomber Firecracker
Fireball
Bomber Firecracker Suspicious Bush Inferno Tower
Poison
Bomber Firecracker Suspicious Bush Inferno Tower
Lightning
Inferno Tower Monk
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Firecracker Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Suspicious Bush Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Suspicious Bush The Log Firecracker Fireball Inferno Tower Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bomber Suspicious Bush The Log

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bomber Firecracker
Bomber
Ice Spirit Monk
Firecracker
Ice Spirit Monk
Suspicious Bush
Fireball
The Log
Inferno Tower
The Log
Fireball
Monk
Bomber Firecracker

Defense Synergies 4 7

Ice Spirit
Inferno Tower Bomber Firecracker Fireball The Log
Bomber
Ice Spirit The Log
Firecracker
The Log Ice Spirit Inferno Tower
Suspicious Bush
Fireball
The Log Ice Spirit Inferno Tower
Inferno Tower
Ice Spirit The Log Firecracker Fireball
The Log
Firecracker Fireball Inferno Tower Ice Spirit Bomber
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Fireball Inferno Tower The Log
Inferno Tower Ice Spirit Firecracker The Log Monk
Inferno Tower Bomber
Inferno Tower Firecracker Monk
Bomber Firecracker Fireball The Log Monk
Fireball The Log Bomber Firecracker
Inferno Tower Ice Spirit Firecracker Fireball
Fireball Inferno Tower The Log Monk
Inferno Tower
Ice Spirit Bomber Firecracker Inferno Tower
Bomber Firecracker Fireball The Log
Inferno Tower Firecracker Fireball
Inferno Tower Ice Spirit Bomber Fireball The Log
Bomber Fireball Ice Spirit Firecracker The Log
Inferno Tower
Inferno Tower Monk Ice Spirit Fireball The Log
Bomber Firecracker Fireball Inferno Tower
Ice Spirit Fireball Bomber Firecracker The Log
The Log Ice Spirit Bomber Firecracker Fireball
Inferno Tower
Bomber Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower
Fireball Bomber Firecracker The Log Monk
Ice Spirit Inferno Tower The Log
Fireball Inferno Tower The Log Monk
Inferno Tower
Firecracker Fireball Ice Spirit Monk
Fireball Inferno Tower
Inferno Tower
Ice Spirit Firecracker Fireball Inferno Tower The Log Monk
Inferno Tower
Inferno Tower
Monk Fireball The Log
Fireball Inferno Tower
Bomber Firecracker Fireball
Inferno Tower Ice Spirit Bomber Firecracker Fireball The Log Monk
Bomber Firecracker Fireball Inferno Tower The Log
Bomber Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log Monk
Firecracker Fireball Monk The Log
Fireball The Log
Firecracker Fireball The Log
Bomber Fireball Firecracker The Log
Firecracker Fireball Ice Spirit Monk
Bomber Firecracker The Log
Fireball The Log Ice Spirit Firecracker
Fireball The Log Monk Firecracker
Fireball
Firecracker Monk Fireball The Log
Fireball Monk Firecracker
Firecracker Fireball The Log
Firecracker Fireball Monk
Firecracker Fireball The Log
Bomber Firecracker Fireball The Log
Firecracker Fireball The Log
Monk Fireball
Bomber
Bomber Firecracker Fireball The Log Monk
Bomber Firecracker Fireball The Log Monk
Fireball The Log Monk
Fireball
The Log Monk
Fireball The Log Monk
Firecracker The Log Ice Spirit Bomber Fireball
Firecracker Fireball The Log Monk
Fireball The Log Monk
Fireball Firecracker The Log
Firecracker Fireball
Ice Spirit Firecracker Fireball
Fireball
Bomber Fireball The Log
Ice Spirit Firecracker Fireball Monk
Firecracker Fireball The Log Monk
Ice Spirit Fireball
Fireball Firecracker Monk
The Log Fireball
Fireball Firecracker
The Log Bomber Firecracker Fireball
Monk Fireball
Firecracker
Ice Spirit Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Monk
Fireball Firecracker Monk

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