My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems Why?

Missing cards in your collection

Skeleton King Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards
Giant Snowball
Bomber Guards
Zap
Bomber Firecracker Guards
Barbarian Barrel
Bomber Firecracker Guards Magic Archer
The Log
Bomber Firecracker Mini P.E.K.K.A Guards
Earthquake
Bomber Firecracker Guards
Arrows
Bomber Firecracker Guards
Royal Delivery
Bomber Firecracker Mini P.E.K.K.A Guards Magic Archer
Fireball
Bomber Firecracker Magic Archer
Poison
Bomber Firecracker Guards Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Tornado Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Tornado Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Guards Tornado Mini P.E.K.K.A Magic Archer Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Firecracker Guards Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Bomber Firecracker Tornado Lightning Electro Giant Magic Archer
Guards
Tornado
Electro Giant Magic Archer Firecracker Mini P.E.K.K.A
Lightning
Electro Giant Mini P.E.K.K.A
Electro Giant
Tornado Lightning Mini P.E.K.K.A
Magic Archer
Tornado Mini P.E.K.K.A

Defense Synergies 1 13

Bomber
Mini P.E.K.K.A Guards Tornado Electro Giant
Firecracker
Mini P.E.K.K.A Guards Tornado
Mini P.E.K.K.A
Bomber Firecracker Guards Tornado Electro Giant Magic Archer
Guards
Bomber Firecracker Mini P.E.K.K.A Magic Archer
Tornado
Magic Archer Bomber Firecracker Mini P.E.K.K.A Electro Giant
Lightning
Electro Giant
Bomber Mini P.E.K.K.A Tornado
Magic Archer
Tornado Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Firecracker Magic Archer
Mini P.E.K.K.A Bomber Firecracker
Mini P.E.K.K.A Tornado Bomber Lightning
Mini P.E.K.K.A Bomber Firecracker Guards
Lightning Bomber Firecracker Mini P.E.K.K.A Tornado
Tornado Bomber Firecracker Guards Magic Archer
Tornado Lightning Firecracker Magic Archer
Lightning Electro Giant Magic Archer
Mini P.E.K.K.A Tornado
Guards Tornado Bomber Firecracker Mini P.E.K.K.A
Guards Bomber Firecracker Tornado Electro Giant Magic Archer
Firecracker Tornado Magic Archer
Mini P.E.K.K.A Bomber Guards Lightning
Bomber Firecracker Mini P.E.K.K.A Guards Tornado Magic Archer
Mini P.E.K.K.A
Tornado Mini P.E.K.K.A Lightning Electro Giant
Bomber Firecracker Mini P.E.K.K.A Tornado
Bomber Firecracker Guards Tornado Magic Archer
Tornado Bomber Firecracker Guards Magic Archer
Mini P.E.K.K.A Tornado
Bomber Firecracker Mini P.E.K.K.A Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Electro Giant
Bomber Firecracker Mini P.E.K.K.A Lightning Magic Archer
Guards Mini P.E.K.K.A Lightning
Mini P.E.K.K.A Guards Lightning Tornado
Mini P.E.K.K.A Guards
Firecracker Electro Giant Tornado Magic Archer
Mini P.E.K.K.A Guards Lightning
Mini P.E.K.K.A
Lightning Firecracker Mini P.E.K.K.A Tornado Magic Archer
Guards
Mini P.E.K.K.A Guards
Lightning Guards Tornado Electro Giant
Mini P.E.K.K.A Lightning Guards
Bomber Firecracker Electro Giant Magic Archer
Guards Electro Giant Bomber Firecracker Mini P.E.K.K.A Tornado Lightning Magic Archer
Bomber Firecracker Mini P.E.K.K.A Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Firecracker Guards
Firecracker Tornado Magic Archer
Lightning Magic Archer
Lightning Firecracker Guards
Bomber Firecracker Magic Archer
Firecracker Electro Giant Tornado Magic Archer
Bomber Firecracker Tornado Magic Archer
Firecracker Tornado Lightning Magic Archer
Firecracker Tornado Lightning
Lightning Mini P.E.K.K.A Guards Tornado
Firecracker Lightning Tornado Magic Archer
Lightning Firecracker Tornado Magic Archer
Lightning Firecracker Magic Archer
Lightning Firecracker Magic Archer
Lightning Firecracker Magic Archer
Lightning Bomber Firecracker Magic Archer
Lightning Magic Archer Firecracker
Lightning Tornado
Bomber Mini P.E.K.K.A Lightning
Lightning Bomber Firecracker Mini P.E.K.K.A Magic Archer
Lightning Bomber Firecracker Tornado Electro Giant Magic Archer
Lightning Magic Archer
Lightning Tornado
Tornado Lightning
Lightning
Firecracker Tornado Electro Giant Bomber Magic Archer
Firecracker Tornado Lightning Magic Archer
Lightning Tornado Magic Archer
Lightning Firecracker Tornado Magic Archer
Lightning Firecracker Tornado Electro Giant Magic Archer
Lightning Firecracker Guards Electro Giant
Lightning Mini P.E.K.K.A
Lightning Bomber Magic Archer
Lightning Firecracker Magic Archer
Firecracker Lightning Magic Archer
Lightning Guards Magic Archer
Lightning Firecracker Tornado Magic Archer
Lightning Firecracker Mini P.E.K.K.A Magic Archer
Bomber Firecracker Lightning Magic Archer
Lightning Tornado Electro Giant
Firecracker
Electro Giant Firecracker Guards Tornado Lightning Magic Archer
Firecracker Tornado Lightning Magic Archer
Lightning Firecracker Tornado Electro Giant Magic Archer

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