My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Bowler Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Clone Giant Skeleton
Giant Snowball
Bats Guards Clone
Zap
Bats Firecracker Guards Clone
Barbarian Barrel
Firecracker Tesla Guards Clone Giant Skeleton
The Log
Firecracker Guards Clone Giant Skeleton
Earthquake
Firecracker Tesla Guards Clone
Arrows
Bats Firecracker Guards Clone
Royal Delivery
Bats Firecracker Guards Clone Bowler Giant Skeleton
Fireball
Firecracker Tesla Clone Bowler
Poison
Bats Firecracker Guards Clone
Lightning
Tesla Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Clone Bowler Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Guards Clone Tesla Fireball Bowler Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Guards Clone

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Firecracker Clone Bowler
Firecracker
Bats Bowler Giant Skeleton
Tesla
Fireball
Guards
Clone
Clone
Giant Skeleton Bats Guards Bowler
Bowler
Bats Firecracker Clone
Giant Skeleton
Bats Clone Firecracker

Defense Synergies 0 11

Bats
Firecracker Tesla Bowler Giant Skeleton
Firecracker
Bats Tesla Guards Giant Skeleton
Tesla
Bats Firecracker Fireball Guards Bowler
Fireball
Tesla
Guards
Firecracker Tesla Giant Skeleton
Clone
Bowler
Bats Tesla
Giant Skeleton
Bats Firecracker Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla Fireball
Bats Firecracker Tesla
Tesla Bowler Bats Giant Skeleton
Tesla Bats Firecracker Guards Bowler
Firecracker Fireball Bowler Giant Skeleton
Fireball Bowler Bats Firecracker Tesla Guards
Bats Tesla Firecracker Fireball
Bowler Tesla Fireball Giant Skeleton
Tesla
Guards Firecracker Tesla Bowler Giant Skeleton
Bats Guards Firecracker Tesla Fireball Bowler Giant Skeleton
Tesla Bats Firecracker Fireball
Tesla Bowler Bats Fireball Guards Giant Skeleton
Fireball Bowler Bats Firecracker Tesla Guards
Tesla
Tesla Fireball Bowler
Tesla Bats Firecracker Fireball Bowler
Tesla Fireball Bats Firecracker Guards Bowler
Bats Firecracker Tesla Fireball Guards Bowler Giant Skeleton
Tesla
Bowler Bats Firecracker Tesla Fireball Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball Bowler Giant Skeleton
Fireball Firecracker Tesla Bowler
Guards Giant Skeleton Bats Bowler
Guards Bowler Giant Skeleton Bats Tesla Fireball
Giant Skeleton Tesla Guards Bowler
Firecracker Fireball Bats Tesla
Guards Bats Tesla Fireball Bowler Giant Skeleton
Giant Skeleton Tesla
Giant Skeleton Bats Firecracker Fireball
Tesla Guards
Bats Tesla Guards Bowler Giant Skeleton
Fireball Guards Bowler Giant Skeleton
Bowler Giant Skeleton Tesla Fireball Guards
Firecracker Tesla Fireball Bowler
Tesla Guards Bats Firecracker Fireball Bowler Giant Skeleton
Bats Bowler Firecracker Tesla Fireball Giant Skeleton
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards Giant Skeleton
Firecracker Fireball Bowler
Fireball Giant Skeleton
Firecracker Fireball Guards Giant Skeleton
Fireball Firecracker Bowler
Firecracker Fireball Bats
Firecracker Bowler
Fireball Firecracker Bowler
Fireball Firecracker
Bats Fireball Guards Bowler
Firecracker Fireball Bowler
Fireball Firecracker
Firecracker Fireball Bowler
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Bowler
Firecracker Fireball Bowler
Fireball
Bats
Firecracker Fireball Bowler
Firecracker Fireball Bowler
Fireball Bowler Giant Skeleton
Fireball
Bowler
Fireball
Firecracker Fireball Bowler
Firecracker Fireball Bowler
Fireball Bowler
Fireball Firecracker
Bats Firecracker Fireball
Bats Firecracker Fireball Guards
Fireball Bowler
Fireball
Firecracker Fireball
Giant Skeleton
Firecracker Fireball Bowler
Bats Fireball Guards
Fireball Firecracker
Fireball
Fireball Firecracker Bowler
Firecracker Fireball Bowler
Fireball Giant Skeleton
Firecracker
Bats Firecracker Fireball Guards Bowler Giant Skeleton
Firecracker Bats Fireball
Firecracker Fireball Bowler Giant Skeleton
Fireball Firecracker Bowler

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