My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Bowler P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit
Zap
Fire Spirit Firecracker
Barbarian Barrel
Fire Spirit Ice Spirit Firecracker Tesla
The Log
Fire Spirit Ice Spirit Firecracker
Earthquake
Firecracker Tesla
Arrows
Fire Spirit Ice Spirit Firecracker
Royal Delivery
Fire Spirit Ice Spirit Firecracker Bowler P.E.K.K.A
Fireball
Firecracker Tesla Bowler
Poison
Firecracker
Lightning
Tesla Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Arrows Firecracker Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Arrows Rage Bowler P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Rage Arrows Firecracker Tesla Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Rage Arrows

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Bowler
Ice Spirit
P.E.K.K.A Firecracker Bowler
Arrows
P.E.K.K.A Bowler
Firecracker
Ice Spirit Bowler P.E.K.K.A
Tesla
Rage
Bowler
Fire Spirit Ice Spirit Arrows Firecracker
P.E.K.K.A
Fire Spirit Ice Spirit Arrows Firecracker

Defense Synergies 0 13

Fire Spirit
Ice Spirit Firecracker P.E.K.K.A
Ice Spirit
Fire Spirit Firecracker Tesla Bowler P.E.K.K.A
Arrows
Tesla Bowler P.E.K.K.A
Firecracker
Fire Spirit Ice Spirit Tesla P.E.K.K.A
Tesla
Ice Spirit Arrows Firecracker Bowler
Rage
Bowler
Ice Spirit Arrows Tesla
P.E.K.K.A
Fire Spirit Ice Spirit Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla
P.E.K.K.A Ice Spirit Firecracker Tesla
Tesla Bowler P.E.K.K.A Fire Spirit
Tesla P.E.K.K.A Firecracker Bowler
Arrows Firecracker Bowler P.E.K.K.A
Arrows Bowler Fire Spirit Firecracker Tesla
Tesla Fire Spirit Ice Spirit Arrows Firecracker
Bowler Arrows Tesla P.E.K.K.A
Tesla P.E.K.K.A
Fire Spirit Ice Spirit Firecracker Tesla Bowler
Arrows Firecracker Tesla Bowler
Arrows Tesla Firecracker
Tesla Bowler P.E.K.K.A Fire Spirit Ice Spirit
Fire Spirit Bowler Ice Spirit Arrows Firecracker Tesla P.E.K.K.A
P.E.K.K.A Tesla
Ice Spirit Tesla Bowler P.E.K.K.A
Tesla Arrows Firecracker Bowler P.E.K.K.A
Fire Spirit Ice Spirit Arrows Tesla Firecracker Bowler
Arrows Fire Spirit Ice Spirit Firecracker Tesla Bowler
P.E.K.K.A Tesla
Bowler Fire Spirit Arrows Firecracker Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Bowler P.E.K.K.A
Arrows Firecracker Tesla Bowler
P.E.K.K.A Ice Spirit Bowler
Bowler P.E.K.K.A Tesla
P.E.K.K.A Tesla Bowler
Fire Spirit Arrows Firecracker Ice Spirit Tesla
P.E.K.K.A Tesla Bowler
P.E.K.K.A Tesla
P.E.K.K.A Ice Spirit Firecracker
P.E.K.K.A Tesla
P.E.K.K.A Tesla Bowler
P.E.K.K.A Arrows Bowler
Bowler P.E.K.K.A Tesla
Firecracker Tesla Bowler
Tesla Ice Spirit Firecracker Bowler P.E.K.K.A
Arrows Bowler Firecracker Tesla P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Bowler
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker Bowler
Arrows Firecracker Fire Spirit Ice Spirit
Fire Spirit Arrows Firecracker Bowler
Arrows Fire Spirit Ice Spirit Firecracker Bowler
Arrows Firecracker
Fire Spirit Bowler
Firecracker Arrows Bowler
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker Bowler
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Fire Spirit Arrows Firecracker Bowler
Fire Spirit Arrows Firecracker Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Firecracker Fire Spirit Ice Spirit Bowler
Arrows Firecracker Bowler
Arrows Bowler
Arrows Firecracker
Fire Spirit Arrows Firecracker
Ice Spirit Firecracker
Bowler
Arrows
Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Bowler
Fire Spirit Ice Spirit
Fire Spirit Arrows Firecracker
Arrows
Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Firecracker P.E.K.K.A
Ice Spirit Firecracker Bowler
Firecracker
Firecracker Bowler

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