My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Baby Dragon Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Cannon Zappies Baby Dragon Skeleton King
Zap
Cannon Firecracker Zappies Skeleton King
Barbarian Barrel
Cannon Firecracker Zappies Ice Wizard Skeleton King
The Log
Cannon Firecracker Zappies Skeleton King
Earthquake
Cannon Firecracker Zappies Skeleton King
Arrows
Firecracker Zappies Skeleton King
Royal Delivery
Firecracker Zappies Baby Dragon Ice Wizard Skeleton King
Fireball
Cannon Firecracker Zappies Baby Dragon Ice Wizard Skeleton King
Poison
Cannon Firecracker Zappies Ice Wizard Skeleton King
Lightning
Cannon Baby Dragon Ice Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Barbarian Barrel Baby Dragon Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Cannon Firecracker Ice Wizard Zappies Baby Dragon Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Cannon Firecracker

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Cannon
Firecracker
Zappies Barbarian Barrel Baby Dragon
Zappies
Firecracker Barbarian Barrel Baby Dragon
Barbarian Barrel
Firecracker Zappies Baby Dragon Ice Wizard
Baby Dragon
Firecracker Zappies Barbarian Barrel Ice Wizard
Ice Wizard
Barbarian Barrel Baby Dragon
Skeleton King

Defense Synergies 1 17

Arrows
Cannon Barbarian Barrel Ice Wizard
Cannon
Arrows Firecracker Barbarian Barrel Baby Dragon Ice Wizard
Firecracker
Cannon Zappies Barbarian Barrel Baby Dragon Ice Wizard
Zappies
Firecracker Barbarian Barrel Skeleton King
Barbarian Barrel
Arrows Cannon Firecracker Zappies Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Cannon Firecracker Barbarian Barrel Skeleton King
Ice Wizard
Baby Dragon Arrows Cannon Firecracker Barbarian Barrel Skeleton King
Skeleton King
Zappies Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Zappies Barbarian Barrel Baby Dragon
Cannon Firecracker Zappies Ice Wizard
Cannon Zappies Ice Wizard
Cannon Firecracker Zappies Ice Wizard Skeleton King
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel Cannon Firecracker Zappies Baby Dragon Ice Wizard
Arrows Cannon Firecracker Zappies Baby Dragon Ice Wizard
Arrows Cannon Barbarian Barrel Baby Dragon
Cannon Zappies Ice Wizard Skeleton King
Cannon Firecracker Zappies Barbarian Barrel Ice Wizard
Ice Wizard Arrows Cannon Firecracker Zappies Barbarian Barrel Baby Dragon Skeleton King
Arrows Firecracker Zappies Baby Dragon Ice Wizard
Cannon Zappies Ice Wizard
Arrows Cannon Firecracker Zappies Barbarian Barrel Baby Dragon Skeleton King
Cannon Zappies Skeleton King
Cannon Zappies
Arrows Cannon Firecracker Zappies
Arrows Cannon Firecracker Zappies Barbarian Barrel Baby Dragon Ice Wizard
Arrows Barbarian Barrel Baby Dragon Cannon Firecracker Zappies Ice Wizard
Cannon Zappies
Arrows Cannon Firecracker Zappies Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Barbarian Barrel
Arrows Firecracker Barbarian Barrel Baby Dragon
Zappies
Zappies Barbarian Barrel
Cannon Zappies
Arrows Firecracker Zappies Baby Dragon Ice Wizard
Zappies Ice Wizard
Zappies
Firecracker Zappies Barbarian Barrel Baby Dragon
Cannon Zappies
Zappies
Arrows
Cannon Zappies Skeleton King
Cannon Firecracker Zappies Baby Dragon
Zappies Firecracker Barbarian Barrel Baby Dragon Skeleton King
Arrows Cannon Firecracker Zappies Barbarian Barrel Baby Dragon Ice Wizard Skeleton King
Arrows Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon Ice Wizard
Arrows Barbarian Barrel Baby Dragon
Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker Baby Dragon Ice Wizard
Arrows Firecracker Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon Ice Wizard
Arrows Firecracker
Firecracker Arrows Barbarian Barrel
Arrows Firecracker Baby Dragon
Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Barbarian Barrel
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon
Baby Dragon
Arrows
Arrows Barbarian Barrel Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon Ice Wizard
Arrows Firecracker Barbarian Barrel Baby Dragon Ice Wizard
Arrows Baby Dragon
Arrows Firecracker Barbarian Barrel Baby Dragon
Arrows Firecracker Baby Dragon Ice Wizard
Firecracker Zappies
Arrows
Arrows Firecracker Zappies
Arrows Firecracker
Zappies Barbarian Barrel
Arrows Firecracker Zappies Baby Dragon Ice Wizard
Arrows Barbarian Barrel
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Skeleton King
Arrows
Firecracker
Firecracker Zappies Baby Dragon Skeleton King
Firecracker Zappies
Firecracker Barbarian Barrel Baby Dragon
Firecracker

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