My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Cannon Cart Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Cannon Cart Giant Skeleton
Giant Snowball
Clone
Zap
Firecracker Clone Cannon Cart
Barbarian Barrel
Electro Spirit Firecracker Wizard Clone Cannon Cart Giant Skeleton
The Log
Electro Spirit Firecracker Clone Cannon Cart Giant Skeleton
Earthquake
Firecracker Clone
Arrows
Electro Spirit Firecracker Clone
Royal Delivery
Electro Spirit Firecracker Wizard Clone Cannon Cart Giant Skeleton
Fireball
Firecracker Wizard Clone Cannon Cart
Poison
Firecracker Wizard Clone
Lightning
Wizard Cannon Cart
Rocket
Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Arrows Firecracker Clone Wizard Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Electro Spirit Arrows Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Cannon Cart Giant Skeleton
Arrows
Mirror Cannon Cart Giant Skeleton
Firecracker
Mirror Cannon Cart Giant Skeleton
Wizard
Giant Skeleton
Mirror
Arrows Firecracker Cannon Cart Giant Skeleton
Clone
Giant Skeleton Cannon Cart
Cannon Cart
Electro Spirit Arrows Firecracker Mirror Clone
Giant Skeleton
Clone Electro Spirit Arrows Firecracker Wizard Mirror

Defense Synergies 1 7

Electro Spirit
Arrows
Mirror Cannon Cart Giant Skeleton
Firecracker
Mirror Giant Skeleton
Wizard
Cannon Cart Giant Skeleton
Mirror
Arrows Firecracker
Clone
Cannon Cart
Arrows Wizard Giant Skeleton
Giant Skeleton
Arrows Firecracker Wizard Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Wizard
Firecracker Cannon Cart
Cannon Cart Giant Skeleton
Firecracker Cannon Cart
Arrows Firecracker Giant Skeleton
Arrows Electro Spirit Firecracker Cannon Cart
Electro Spirit Arrows Firecracker Wizard
Electro Spirit Arrows Cannon Cart Giant Skeleton
Firecracker Cannon Cart Giant Skeleton
Electro Spirit Arrows Firecracker Wizard Cannon Cart Giant Skeleton
Arrows Firecracker Wizard
Wizard Cannon Cart Giant Skeleton
Wizard Electro Spirit Arrows Firecracker Cannon Cart
Cannon Cart
Wizard Arrows Firecracker Cannon Cart
Arrows Electro Spirit Firecracker Wizard Cannon Cart
Arrows Wizard Electro Spirit Firecracker Cannon Cart Giant Skeleton
Cannon Cart
Wizard Electro Spirit Arrows Firecracker Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart Giant Skeleton
Arrows Firecracker Wizard Cannon Cart
Giant Skeleton Cannon Cart
Giant Skeleton Cannon Cart
Giant Skeleton Cannon Cart
Arrows Firecracker Wizard Electro Spirit
Cannon Cart Giant Skeleton
Giant Skeleton Cannon Cart
Giant Skeleton Electro Spirit Firecracker Cannon Cart
Cannon Cart Giant Skeleton
Arrows Giant Skeleton
Cannon Cart Giant Skeleton Wizard
Wizard Firecracker Cannon Cart
Electro Spirit Firecracker Cannon Cart Giant Skeleton
Arrows Electro Spirit Firecracker Wizard Cannon Cart Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Cannon Cart Giant Skeleton
Cannon Cart Arrows Firecracker Giant Skeleton
Wizard Arrows Firecracker
Arrows Firecracker Wizard Electro Spirit
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Firecracker Arrows Wizard Cannon Cart
Arrows Firecracker Wizard
Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Cannon Cart
Arrows Firecracker Wizard Cannon Cart
Arrows Firecracker Wizard Cannon Cart
Arrows
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Giant Skeleton
Arrows Wizard
Arrows Cannon Cart
Arrows Firecracker Electro Spirit Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Electro Spirit Firecracker Wizard
Arrows Wizard
Electro Spirit Arrows Firecracker
Giant Skeleton
Arrows Firecracker Wizard
Electro Spirit Cannon Cart
Arrows Firecracker Wizard
Arrows
Firecracker Wizard Cannon Cart
Arrows Firecracker Wizard
Arrows Giant Skeleton
Firecracker Cannon Cart
Electro Spirit Firecracker Giant Skeleton
Firecracker
Firecracker Cannon Cart Giant Skeleton

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