My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Dark Prince
Giant Snowball
Bats Cannon
Zap
Bats Cannon Firecracker Royal Giant Dark Prince
Barbarian Barrel
Cannon Firecracker Dark Prince
The Log
Cannon Firecracker Royal Giant Mini P.E.K.K.A Dark Prince
Earthquake
Cannon Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Dark Prince
Fireball
Cannon Firecracker
Poison
Bats Cannon Firecracker
Lightning
Cannon Mini P.E.K.K.A Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Firecracker Fireball Mini P.E.K.K.A Dark Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Cannon Firecracker

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Firecracker Mini P.E.K.K.A Dark Prince
Zap
Firecracker Fireball Bats Royal Giant Mini P.E.K.K.A Dark Prince
Cannon
Firecracker
Zap Royal Giant Bats Mini P.E.K.K.A Dark Prince
Royal Giant
Bats Firecracker Fireball Zap Dark Prince
Fireball
Zap Royal Giant Dark Prince
Mini P.E.K.K.A
Bats Zap Firecracker Dark Prince
Dark Prince
Bats Zap Firecracker Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 3 15

Bats
Zap Cannon Firecracker Mini P.E.K.K.A Dark Prince
Zap
Cannon Fireball Mini P.E.K.K.A Bats Firecracker Dark Prince
Cannon
Zap Bats Firecracker Fireball Mini P.E.K.K.A Dark Prince
Firecracker
Bats Zap Cannon Mini P.E.K.K.A Dark Prince
Royal Giant
Fireball
Zap Cannon Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Zap Bats Cannon Firecracker Fireball
Dark Prince
Bats Zap Cannon Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Fireball
Mini P.E.K.K.A Bats Zap Cannon Firecracker Dark Prince
Cannon Mini P.E.K.K.A Bats Dark Prince
Cannon Mini P.E.K.K.A Bats Firecracker Dark Prince
Firecracker Fireball Mini P.E.K.K.A Dark Prince
Fireball Bats Zap Cannon Firecracker Dark Prince
Bats Zap Cannon Firecracker Fireball
Zap Cannon Fireball
Cannon Mini P.E.K.K.A
Cannon Firecracker Mini P.E.K.K.A Dark Prince
Bats Zap Cannon Firecracker Fireball Dark Prince
Bats Zap Firecracker Fireball
Cannon Mini P.E.K.K.A Bats Zap Fireball Dark Prince
Fireball Bats Zap Cannon Firecracker Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Cannon
Zap Cannon Fireball Mini P.E.K.K.A
Bats Cannon Firecracker Fireball Mini P.E.K.K.A Dark Prince
Cannon Fireball Bats Zap Firecracker Dark Prince
Zap Bats Cannon Firecracker Fireball Dark Prince
Mini P.E.K.K.A Cannon
Dark Prince Bats Cannon Firecracker Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Dark Prince
Fireball Zap Firecracker Mini P.E.K.K.A
Bats Zap Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Bats Zap Fireball
Cannon Mini P.E.K.K.A Dark Prince
Firecracker Fireball Bats Zap
Mini P.E.K.K.A Dark Prince Bats Fireball
Mini P.E.K.K.A Dark Prince
Zap Bats Firecracker Fireball Mini P.E.K.K.A Dark Prince
Cannon
Bats Mini P.E.K.K.A Dark Prince
Zap Fireball Dark Prince
Mini P.E.K.K.A Dark Prince Cannon Fireball
Cannon Firecracker Fireball
Bats Zap Firecracker Fireball Mini P.E.K.K.A Dark Prince
Bats Zap Cannon Firecracker Fireball Mini P.E.K.K.A Dark Prince
Zap Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball Dark Prince
Fireball Zap Firecracker Dark Prince
Firecracker Fireball Bats Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Bats Fireball Mini P.E.K.K.A
Firecracker Zap Fireball Dark Prince
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Bats Mini P.E.K.K.A
Zap Firecracker Fireball Mini P.E.K.K.A Dark Prince
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball Dark Prince
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Bats Zap Firecracker Fireball
Zap Bats Firecracker Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Bats Fireball Dark Prince
Fireball Zap Firecracker
Fireball
Fireball Firecracker Mini P.E.K.K.A Dark Prince
Zap Firecracker Fireball
Zap Fireball
Firecracker Dark Prince
Zap Bats Firecracker Fireball
Firecracker Bats Zap Fireball
Zap Firecracker Fireball Dark Prince
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: