My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Demolisher Guards
Giant Snowball
Minions Guards
Zap
Minions Firecracker Guards
Barbarian Barrel
Firecracker Guards
The Log
Firecracker Mini P.E.K.K.A Goblin Demolisher Guards
Earthquake
Firecracker Guards
Arrows
Minions Firecracker Guards
Royal Delivery
Minions Firecracker Mini P.E.K.K.A Goblin Demolisher Guards
Fireball
Minions Firecracker
Poison
Minions Firecracker Guards
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery Goblin Demolisher Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Mini P.E.K.K.A Goblin Demolisher Guards Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Royal Delivery Guards Mini P.E.K.K.A Goblin Demolisher Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Royal Delivery

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A
Minions
Firecracker Mini P.E.K.K.A
Firecracker
Minions Mini P.E.K.K.A
Royal Delivery
Mini P.E.K.K.A
Arrows Minions Firecracker Electro Giant
Goblin Demolisher
Guards
Electro Giant
Mini P.E.K.K.A

Defense Synergies 0 11

Arrows
Royal Delivery Mini P.E.K.K.A
Minions
Firecracker Royal Delivery
Firecracker
Minions Royal Delivery Mini P.E.K.K.A Guards
Royal Delivery
Arrows Minions Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Arrows Firecracker Royal Delivery Guards Electro Giant
Goblin Demolisher
Guards
Firecracker Royal Delivery Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker
Mini P.E.K.K.A Minions Firecracker Royal Delivery
Mini P.E.K.K.A Minions Royal Delivery
Mini P.E.K.K.A Minions Firecracker Guards
Arrows Firecracker Royal Delivery Mini P.E.K.K.A
Arrows Royal Delivery Minions Firecracker Guards
Minions Arrows Firecracker Royal Delivery
Arrows Electro Giant
Mini P.E.K.K.A Minions
Guards Firecracker Royal Delivery Mini P.E.K.K.A
Minions Guards Arrows Firecracker Royal Delivery Electro Giant
Arrows Minions Firecracker Royal Delivery
Mini P.E.K.K.A Minions Royal Delivery Guards
Arrows Minions Firecracker Royal Delivery Mini P.E.K.K.A Guards
Mini P.E.K.K.A
Royal Delivery Mini P.E.K.K.A Electro Giant
Arrows Minions Firecracker Royal Delivery Mini P.E.K.K.A
Arrows Royal Delivery Minions Firecracker Guards
Arrows Royal Delivery Minions Firecracker Guards
Mini P.E.K.K.A
Arrows Minions Firecracker Royal Delivery Mini P.E.K.K.A Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Royal Delivery Electro Giant
Royal Delivery Arrows Firecracker Mini P.E.K.K.A
Royal Delivery Guards Minions Mini P.E.K.K.A
Mini P.E.K.K.A Guards Royal Delivery
Royal Delivery Mini P.E.K.K.A Guards
Arrows Firecracker Royal Delivery Electro Giant Minions
Royal Delivery Mini P.E.K.K.A Guards Minions
Mini P.E.K.K.A Royal Delivery
Royal Delivery Minions Firecracker Mini P.E.K.K.A
Royal Delivery Guards
Minions Mini P.E.K.K.A Guards
Arrows Royal Delivery Guards Electro Giant
Royal Delivery Mini P.E.K.K.A Guards
Firecracker Electro Giant
Guards Electro Giant Minions Firecracker Royal Delivery Mini P.E.K.K.A
Arrows Minions Firecracker Royal Delivery Mini P.E.K.K.A Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker
Arrows
Arrows Firecracker Guards
Arrows Firecracker
Arrows Firecracker Electro Giant Minions
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Minions Mini P.E.K.K.A Guards
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Minions Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Electro Giant
Minions
Arrows
Arrows
Arrows Firecracker Electro Giant
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Electro Giant
Minions Firecracker Guards Electro Giant
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Guards
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows Electro Giant
Firecracker
Electro Giant Minions Firecracker Guards
Firecracker
Firecracker Electro Giant

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