My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Fisherman Electro Wizard Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fisherman Lumberjack Little Prince
Zap
Firecracker Fisherman Little Prince
Barbarian Barrel
Electro Spirit Firecracker Electro Wizard Lumberjack Little Prince
The Log
Electro Spirit Firecracker Fisherman Lumberjack Little Prince
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker Little Prince
Royal Delivery
Electro Spirit Firecracker Bowler Fisherman Electro Wizard Lumberjack Little Prince
Fireball
Firecracker Bowler Fisherman Electro Wizard Lumberjack Little Prince
Poison
Firecracker Fisherman Electro Wizard Little Prince
Lightning
Bowler Fisherman Electro Wizard Lumberjack Little Prince
Rocket
Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Firecracker Fisherman Little Prince Electro Wizard Lumberjack Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Firecracker Fisherman

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Bowler Lumberjack
Zap
Firecracker Electro Wizard Electro Spirit Bowler Fisherman Lumberjack Little Prince
Firecracker
Zap Bowler Fisherman Lumberjack
Bowler
Electro Spirit Zap Firecracker Fisherman Electro Wizard Lumberjack Little Prince
Fisherman
Zap Firecracker Bowler
Electro Wizard
Zap Bowler Lumberjack
Lumberjack
Electro Spirit Zap Firecracker Bowler Electro Wizard
Little Prince
Zap Bowler

Defense Synergies 1 19

Electro Spirit
Zap Fisherman Electro Wizard Lumberjack Little Prince
Zap
Electro Wizard Electro Spirit Firecracker Bowler Fisherman Lumberjack Little Prince
Firecracker
Zap Fisherman Electro Wizard Lumberjack
Bowler
Zap Electro Wizard Lumberjack Little Prince
Fisherman
Electro Spirit Zap Firecracker
Electro Wizard
Zap Electro Spirit Firecracker Bowler Lumberjack Little Prince
Lumberjack
Electro Spirit Zap Firecracker Bowler Electro Wizard Little Prince
Little Prince
Electro Spirit Zap Bowler Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Firecracker Electro Wizard
Lumberjack Zap Firecracker Fisherman Electro Wizard
Bowler Fisherman Lumberjack Electro Wizard
Lumberjack Firecracker Bowler Fisherman Electro Wizard
Firecracker Bowler Lumberjack
Bowler Electro Spirit Zap Firecracker Electro Wizard Lumberjack
Electro Wizard Electro Spirit Zap Firecracker Little Prince
Bowler Electro Spirit Zap Electro Wizard
Fisherman Lumberjack
Firecracker Bowler Fisherman Electro Wizard Lumberjack Little Prince
Electro Wizard Electro Spirit Zap Firecracker Bowler Fisherman Lumberjack
Zap Firecracker Electro Wizard
Bowler Lumberjack Zap Electro Wizard
Bowler Electro Spirit Zap Firecracker Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Bowler Fisherman Electro Wizard Lumberjack
Firecracker Bowler Fisherman Electro Wizard Lumberjack
Electro Spirit Zap Firecracker Bowler Fisherman Electro Wizard Lumberjack Little Prince
Zap Electro Spirit Firecracker Bowler Fisherman Electro Wizard Lumberjack Little Prince
Fisherman Electro Wizard Lumberjack
Bowler Electro Spirit Firecracker Fisherman Electro Wizard Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Bowler Fisherman Electro Wizard
Electro Wizard Zap Firecracker Bowler Fisherman Lumberjack
Lumberjack Zap Bowler Fisherman Electro Wizard
Bowler Lumberjack Zap Fisherman Electro Wizard
Bowler Fisherman Lumberjack
Firecracker Electro Spirit Zap Electro Wizard
Bowler Electro Wizard Lumberjack
Fisherman Lumberjack
Zap Electro Wizard Electro Spirit Firecracker
Bowler Lumberjack
Zap Bowler Electro Wizard
Bowler Lumberjack
Firecracker Bowler
Electro Wizard Electro Spirit Zap Firecracker Bowler Fisherman Lumberjack Little Prince
Bowler Electro Spirit Zap Firecracker Electro Wizard
Electro Spirit Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Bowler Fisherman Electro Wizard
Firecracker
Zap Firecracker Bowler
Firecracker Electro Spirit Zap
Firecracker Bowler
Zap Firecracker Bowler
Zap Firecracker Fisherman
Bowler Fisherman Electro Wizard Lumberjack
Firecracker Zap Bowler Fisherman Electro Wizard
Zap Firecracker
Firecracker Bowler Fisherman
Firecracker Fisherman
Zap Firecracker Fisherman
Zap Firecracker Bowler
Firecracker Bowler
Fisherman
Zap Firecracker Bowler Fisherman Electro Wizard
Zap Firecracker Bowler Little Prince
Bowler
Bowler Fisherman
Zap
Zap Firecracker Electro Spirit Bowler Little Prince
Fisherman
Firecracker Zap Bowler Fisherman Electro Wizard
Zap Bowler Fisherman
Zap Firecracker Fisherman
Zap Firecracker Electro Wizard Little Prince
Zap Electro Wizard Electro Spirit Firecracker
Bowler
Zap
Zap Electro Spirit Firecracker Electro Wizard
Firecracker Bowler
Zap Electro Wizard Electro Spirit
Zap Firecracker Electro Wizard
Firecracker Bowler Electro Wizard Lumberjack
Zap Firecracker Bowler
Zap
Firecracker
Zap Electro Spirit Firecracker Bowler Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Bowler Electro Wizard Little Prince
Firecracker Bowler

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