My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Executioner Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Executioner P.E.K.K.A Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Little Prince
Zap
Firecracker Little Prince
Barbarian Barrel
Firecracker Tesla Executioner Electro Wizard Little Prince
The Log
Firecracker Little Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Executioner P.E.K.K.A Electro Wizard Little Prince
Fireball
Firecracker Tesla Executioner Electro Wizard Little Prince
Poison
Firecracker Executioner Electro Wizard Little Prince
Lightning
Tesla Executioner Electro Wizard Little Prince
Rocket
Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Little Prince Tesla Fireball Electro Wizard Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Little Prince Tesla Fireball

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
P.E.K.K.A Mega Knight
Tesla
Fireball
Electro Wizard Mega Knight Little Prince
Executioner
P.E.K.K.A Mega Knight
P.E.K.K.A
Electro Wizard Firecracker Executioner
Electro Wizard
P.E.K.K.A Fireball Mega Knight
Mega Knight
Firecracker Fireball Executioner Electro Wizard
Little Prince
Fireball

Defense Synergies 0 14

Firecracker
Tesla P.E.K.K.A Electro Wizard Mega Knight
Tesla
Firecracker Fireball Electro Wizard Little Prince
Fireball
Tesla Electro Wizard Mega Knight Little Prince
Executioner
Mega Knight
P.E.K.K.A
Firecracker Electro Wizard
Electro Wizard
Firecracker Tesla Fireball P.E.K.K.A Mega Knight Little Prince
Mega Knight
Firecracker Fireball Executioner Electro Wizard
Little Prince
Tesla Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Executioner Electro Wizard
P.E.K.K.A Firecracker Tesla Executioner Electro Wizard Mega Knight
Tesla P.E.K.K.A Mega Knight Executioner Electro Wizard
Tesla P.E.K.K.A Firecracker Electro Wizard Mega Knight
Firecracker Fireball P.E.K.K.A Mega Knight
Fireball Firecracker Tesla Executioner Electro Wizard Mega Knight
Tesla Electro Wizard Firecracker Fireball Executioner Little Prince
Tesla Fireball P.E.K.K.A Electro Wizard Mega Knight
Tesla P.E.K.K.A
Firecracker Tesla Electro Wizard Mega Knight Little Prince
Executioner Electro Wizard Firecracker Tesla Fireball Mega Knight
Tesla Executioner Firecracker Fireball Electro Wizard
Tesla P.E.K.K.A Mega Knight Fireball Electro Wizard
Fireball Executioner Mega Knight Firecracker Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard Mega Knight
Tesla Fireball P.E.K.K.A Electro Wizard Mega Knight
Tesla Mega Knight Firecracker Fireball Executioner P.E.K.K.A Electro Wizard
Tesla Fireball Mega Knight Firecracker Executioner Electro Wizard Little Prince
Executioner Firecracker Tesla Fireball Electro Wizard Mega Knight Little Prince
P.E.K.K.A Tesla Electro Wizard
Mega Knight Firecracker Tesla Fireball Executioner P.E.K.K.A Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Firecracker Tesla Executioner Mega Knight
P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Mega Knight Tesla Fireball Electro Wizard
P.E.K.K.A Tesla Executioner Mega Knight
Firecracker Fireball Executioner Tesla Electro Wizard
P.E.K.K.A Tesla Fireball Electro Wizard
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Electro Wizard Mega Knight Firecracker Fireball
P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Tesla
P.E.K.K.A Mega Knight Fireball Electro Wizard
P.E.K.K.A Mega Knight Tesla Fireball Executioner
Firecracker Tesla Fireball Executioner Mega Knight
Tesla Electro Wizard Firecracker Fireball Executioner P.E.K.K.A Little Prince
Executioner Mega Knight Firecracker Tesla Fireball P.E.K.K.A Electro Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Executioner Electro Wizard
Fireball
Firecracker Fireball
Fireball Executioner Firecracker Mega Knight
Firecracker Fireball Executioner
Firecracker Executioner
Fireball Firecracker Executioner
Fireball Firecracker
Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Fireball Firecracker Executioner
Firecracker Fireball Executioner
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Executioner
Firecracker Fireball Executioner Mega Knight
Fireball
Firecracker Fireball Executioner Electro Wizard Mega Knight
Firecracker Fireball Mega Knight Little Prince
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Executioner Mega Knight Little Prince
Firecracker Fireball Executioner Electro Wizard
Fireball Mega Knight
Fireball Firecracker
Firecracker Fireball Executioner Electro Wizard Little Prince
Electro Wizard Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball Electro Wizard
P.E.K.K.A Mega Knight
Firecracker Fireball
Electro Wizard Fireball
Fireball Firecracker Executioner Electro Wizard
Fireball
Fireball Firecracker Executioner Electro Wizard Mega Knight
Firecracker Fireball Executioner
Fireball
Firecracker Executioner P.E.K.K.A Mega Knight
Firecracker Fireball Electro Wizard
Firecracker Fireball Executioner Electro Wizard
Firecracker Fireball Executioner Electro Wizard Mega Knight Little Prince

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