My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Balloon Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Balloon
Zap
Firecracker Balloon
Barbarian Barrel
Firecracker Wizard Giant Skeleton Electro Wizard
The Log
Firecracker Giant Skeleton
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Balloon Giant Skeleton Electro Wizard
Fireball
Firecracker Wizard Balloon Electro Wizard
Poison
Firecracker Wizard Balloon Electro Wizard
Lightning
Wizard Balloon Electro Wizard
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Freeze Electro Wizard Wizard Balloon Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Freeze Electro Wizard

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Giant Skeleton Mega Knight
Fireball
Freeze Electro Wizard Mega Knight
Wizard
Balloon Giant Skeleton Mega Knight
Freeze
Balloon Fireball
Balloon
Freeze Firecracker Wizard Giant Skeleton Electro Wizard Mega Knight
Giant Skeleton
Firecracker Wizard Balloon Electro Wizard
Electro Wizard
Fireball Balloon Giant Skeleton Mega Knight
Mega Knight
Firecracker Fireball Wizard Balloon Electro Wizard

Defense Synergies 0 14

Firecracker
Giant Skeleton Electro Wizard Mega Knight
Fireball
Freeze Electro Wizard Mega Knight
Wizard
Freeze Giant Skeleton Electro Wizard Mega Knight
Freeze
Fireball Wizard Electro Wizard Mega Knight
Balloon
Giant Skeleton
Firecracker Wizard Electro Wizard
Electro Wizard
Firecracker Fireball Wizard Freeze Giant Skeleton Mega Knight
Mega Knight
Firecracker Fireball Wizard Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Electro Wizard
Firecracker Electro Wizard Mega Knight
Mega Knight Freeze Giant Skeleton Electro Wizard
Firecracker Electro Wizard Mega Knight
Firecracker Fireball Giant Skeleton Mega Knight
Fireball Freeze Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Fireball Wizard Freeze
Fireball Giant Skeleton Electro Wizard Mega Knight
Firecracker Giant Skeleton Electro Wizard Mega Knight
Electro Wizard Firecracker Fireball Wizard Freeze Giant Skeleton Mega Knight
Firecracker Fireball Wizard Electro Wizard
Mega Knight Fireball Wizard Freeze Giant Skeleton Electro Wizard
Fireball Wizard Mega Knight Firecracker Freeze Electro Wizard
Electro Wizard Mega Knight
Fireball Freeze Electro Wizard Mega Knight
Wizard Mega Knight Firecracker Fireball Electro Wizard
Fireball Mega Knight Firecracker Wizard Electro Wizard
Wizard Freeze Firecracker Fireball Giant Skeleton Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight Firecracker Fireball Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Firecracker Wizard Mega Knight
Giant Skeleton Mega Knight Electro Wizard
Giant Skeleton Mega Knight Fireball Electro Wizard
Giant Skeleton Mega Knight
Firecracker Fireball Wizard Freeze Electro Wizard
Fireball Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight
Freeze Giant Skeleton Electro Wizard Mega Knight Firecracker Fireball
Mega Knight Giant Skeleton
Mega Knight Fireball Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Fireball Wizard
Wizard Firecracker Fireball Mega Knight
Electro Wizard Firecracker Fireball Freeze Giant Skeleton
Mega Knight Firecracker Fireball Wizard Freeze Giant Skeleton Electro Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Freeze Giant Skeleton
Firecracker Fireball Electro Wizard
Fireball Giant Skeleton
Firecracker Fireball Freeze Giant Skeleton
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard Freeze
Firecracker Wizard
Fireball Firecracker Wizard Freeze
Fireball Firecracker Wizard
Fireball Electro Wizard
Firecracker Fireball Wizard Electro Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball Freeze
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard Mega Knight
Fireball Freeze
Firecracker Fireball Wizard Electro Wizard Mega Knight
Firecracker Fireball Wizard Mega Knight
Fireball Giant Skeleton Mega Knight
Fireball Wizard
Fireball
Firecracker Freeze Fireball Wizard Mega Knight
Firecracker Fireball Wizard Electro Wizard
Fireball Wizard Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard Electro Wizard
Electro Wizard Firecracker Fireball Wizard Freeze
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball Freeze Electro Wizard
Giant Skeleton Mega Knight
Firecracker Fireball Wizard
Electro Wizard Fireball Freeze
Fireball Firecracker Wizard Electro Wizard
Freeze
Fireball
Fireball Firecracker Wizard Electro Wizard Mega Knight
Firecracker Fireball Wizard
Fireball Giant Skeleton
Firecracker Mega Knight
Firecracker Fireball Freeze Giant Skeleton Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Freeze Giant Skeleton Electro Wizard Mega Knight

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