My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Demolisher Prince Giant Skeleton Goblin Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Prince Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Goblin Demolisher Prince Giant Skeleton
Giant Snowball
Hog Rider Little Prince
Zap
Firecracker Prince Goblin Giant Little Prince
Barbarian Barrel
Firecracker Elite Barbarians Giant Skeleton Little Prince
The Log
Firecracker Elite Barbarians Hog Rider Goblin Demolisher Prince Giant Skeleton Little Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Elite Barbarians Hog Rider Goblin Demolisher Prince Giant Skeleton Little Prince
Fireball
Firecracker Elite Barbarians Hog Rider Little Prince
Poison
Firecracker Little Prince
Lightning
Elite Barbarians Prince Little Prince
Rocket
Elite Barbarians Hog Rider Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Little Prince Hog Rider Goblin Demolisher Prince Elite Barbarians Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Little Prince Hog Rider Goblin Demolisher

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians Prince Giant Skeleton Goblin Giant
Elite Barbarians
Firecracker Hog Rider Goblin Demolisher Goblin Giant
Hog Rider
Firecracker Elite Barbarians Goblin Demolisher Prince Giant Skeleton Little Prince
Goblin Demolisher
Prince Goblin Giant Elite Barbarians Hog Rider Giant Skeleton
Prince
Goblin Demolisher Firecracker Hog Rider Little Prince
Giant Skeleton
Firecracker Hog Rider Goblin Demolisher
Goblin Giant
Goblin Demolisher Firecracker Elite Barbarians Little Prince
Little Prince
Hog Rider Prince Goblin Giant

Defense Synergies 1 3

Firecracker
Prince Giant Skeleton
Elite Barbarians
Hog Rider
Goblin Demolisher
Prince
Prince
Goblin Demolisher Firecracker
Giant Skeleton
Firecracker Little Prince
Goblin Giant
Little Prince
Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Demolisher Goblin Giant
Elite Barbarians Firecracker Prince
Prince Elite Barbarians Giant Skeleton
Elite Barbarians Prince Firecracker
Firecracker Elite Barbarians Goblin Demolisher Prince Giant Skeleton
Firecracker Goblin Demolisher
Firecracker Little Prince
Giant Skeleton Goblin Giant
Elite Barbarians Prince
Elite Barbarians Firecracker Prince Giant Skeleton Little Prince
Firecracker Goblin Demolisher Giant Skeleton Goblin Giant
Firecracker
Prince Elite Barbarians Giant Skeleton
Firecracker Goblin Demolisher Prince
Elite Barbarians Prince
Elite Barbarians Prince
Firecracker Elite Barbarians Prince
Firecracker Elite Barbarians Goblin Demolisher Prince Little Prince
Firecracker Goblin Demolisher Giant Skeleton Little Prince
Elite Barbarians Prince
Goblin Demolisher Firecracker Elite Barbarians Prince Giant Skeleton Goblin Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Prince Giant Skeleton
Firecracker Elite Barbarians Prince
Giant Skeleton Elite Barbarians Prince Goblin Giant
Prince Giant Skeleton Elite Barbarians Goblin Giant
Giant Skeleton Elite Barbarians Prince Goblin Giant
Firecracker Goblin Demolisher Goblin Giant
Prince Elite Barbarians Giant Skeleton Goblin Giant
Giant Skeleton Elite Barbarians Prince Goblin Giant
Giant Skeleton Firecracker Elite Barbarians Prince
Goblin Giant
Elite Barbarians Prince Giant Skeleton
Elite Barbarians Prince Giant Skeleton Goblin Giant
Elite Barbarians Prince Giant Skeleton Goblin Giant
Firecracker Goblin Demolisher
Elite Barbarians Firecracker Prince Giant Skeleton Goblin Giant Little Prince
Firecracker Elite Barbarians Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Giant Skeleton
Firecracker
Giant Skeleton Goblin Giant
Firecracker Prince Giant Skeleton
Firecracker Goblin Demolisher
Firecracker Goblin Giant
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher
Firecracker
Elite Barbarians Prince
Firecracker Prince
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians Prince
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher
Firecracker Goblin Demolisher Prince
Firecracker Goblin Demolisher Little Prince
Prince Giant Skeleton
Prince
Firecracker Goblin Demolisher Little Prince
Firecracker
Prince
Firecracker
Elite Barbarians Firecracker Little Prince
Firecracker
Elite Barbarians
Firecracker
Prince Giant Skeleton
Firecracker
Prince
Firecracker
Firecracker Prince
Firecracker
Giant Skeleton
Firecracker Elite Barbarians Prince
Firecracker Elite Barbarians Giant Skeleton
Firecracker
Firecracker Prince Giant Skeleton Goblin Giant Little Prince
Prince
Firecracker

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