My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Berserker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins
Zap
Goblins Firecracker Goblin Giant
Barbarian Barrel
Goblins Knight Firecracker
The Log
Goblins Firecracker
Earthquake
Firecracker
Arrows
Goblins Firecracker
Royal Delivery
Goblins Knight Firecracker
Fireball
Firecracker
Poison
Firecracker
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Rage The Log Knight Firecracker Fireball Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Rage The Log Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Knight
Firecracker Fireball The Log
Firecracker
Knight Goblin Giant
Fireball
Goblin Giant Knight The Log
Rage
Goblin Giant Goblin Machine
Goblin Giant
Fireball Firecracker Rage The Log Goblin Machine
The Log
Knight Fireball Goblin Giant
Goblin Machine
Rage Goblin Giant

Defense Synergies 4 6

Goblins
Knight Firecracker The Log
Knight
Firecracker Goblins Fireball The Log
Firecracker
Knight The Log Goblins
Fireball
Goblin Giant The Log Knight
Rage
Goblin Giant
Fireball The Log
The Log
Firecracker Fireball Goblins Knight Goblin Giant
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Goblin Giant The Log
Goblins Knight Firecracker The Log
Goblins Knight
Goblins Knight Firecracker
Firecracker Fireball The Log
Fireball The Log Goblins Firecracker
Firecracker Fireball
Fireball Goblin Giant The Log
Goblins
Knight Goblins Firecracker
Goblins Knight Firecracker Fireball Goblin Giant The Log
Firecracker Fireball
Knight Fireball The Log
Fireball Goblins Firecracker The Log
Knight
Fireball The Log
Goblins Knight Firecracker Fireball
Fireball Goblins Knight Firecracker The Log
The Log Knight Firecracker Fireball
Goblins Knight Firecracker Fireball Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Fireball
Fireball Knight Firecracker The Log
Goblins Knight Goblin Giant The Log
Knight Fireball Goblin Giant The Log
Knight Goblin Giant
Firecracker Fireball Goblin Giant
Goblins Knight Fireball Goblin Giant
Knight Goblin Giant
Goblins Knight Firecracker Fireball The Log
Goblin Giant
Knight
Fireball Goblin Giant The Log
Knight Fireball Goblin Giant
Firecracker Fireball
Goblins Knight Firecracker Fireball Goblin Giant The Log
Firecracker Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log
Firecracker Fireball The Log
Fireball Goblin Giant The Log
Knight Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Goblin Giant Goblin Machine
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Goblins Fireball
Firecracker Knight Fireball The Log Goblin Machine
Fireball Firecracker
Knight Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log Goblin Machine
Firecracker Fireball The Log Goblin Machine
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Goblin Machine
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker
The Log Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball Goblin Giant The Log
Fireball Firecracker

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