My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Night Witch
Giant Snowball
Tombstone Royal Hogs Night Witch
Zap
Firecracker Tombstone Royal Hogs Goblin Giant Night Witch
Barbarian Barrel
Firecracker Tombstone Royal Hogs Night Witch
The Log
Firecracker Tombstone Royal Hogs
Earthquake
Firecracker Tombstone Royal Hogs
Arrows
Firecracker Tombstone Royal Hogs Night Witch
Royal Delivery
Firecracker Royal Hogs Night Witch
Fireball
Firecracker Tombstone Royal Hogs Night Witch
Poison
Firecracker Tombstone Royal Hogs Night Witch
Lightning
Tombstone Night Witch
Rocket
Royal Hogs Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Tombstone Fireball Night Witch Royal Hogs Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Tombstone

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Mirror Goblin Giant Royal Hogs Night Witch
Firecracker
Zap Royal Hogs Mirror Goblin Giant
Tombstone
Fireball
Zap Mirror Goblin Giant Royal Hogs
Royal Hogs
Zap Firecracker Fireball
Mirror
Zap Fireball Firecracker Night Witch
Goblin Giant
Zap Fireball Firecracker Night Witch
Night Witch
Zap Mirror Goblin Giant

Defense Synergies 5 10

Zap
Fireball Mirror Goblin Giant Firecracker Tombstone Night Witch
Firecracker
Zap Tombstone Mirror Night Witch
Tombstone
Zap Firecracker Fireball Mirror Night Witch
Fireball
Zap Mirror Goblin Giant Tombstone
Royal Hogs
Mirror
Zap Fireball Firecracker Tombstone Night Witch
Goblin Giant
Zap Fireball
Night Witch
Zap Firecracker Tombstone Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone Fireball Goblin Giant
Zap Firecracker Tombstone Night Witch
Tombstone Night Witch
Night Witch Firecracker Tombstone
Firecracker Tombstone Fireball
Fireball Zap Firecracker Night Witch
Zap Firecracker Tombstone Fireball Night Witch
Zap Fireball Goblin Giant
Tombstone Night Witch
Firecracker Night Witch
Zap Firecracker Tombstone Fireball Goblin Giant Night Witch
Zap Firecracker Fireball Night Witch
Tombstone Night Witch Zap Fireball
Fireball Zap Firecracker Tombstone Night Witch
Tombstone
Zap Fireball
Firecracker Tombstone Fireball Night Witch
Tombstone Fireball Zap Firecracker Night Witch
Zap Firecracker Tombstone Fireball
Firecracker Fireball Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Fireball
Fireball Zap Firecracker
Tombstone Zap Goblin Giant
Zap Fireball Goblin Giant Night Witch
Tombstone Goblin Giant Night Witch
Firecracker Fireball Zap Goblin Giant
Tombstone Fireball Goblin Giant Night Witch
Goblin Giant
Zap Firecracker Tombstone Fireball
Tombstone Goblin Giant
Tombstone
Zap Fireball Goblin Giant
Tombstone Fireball Goblin Giant Night Witch
Firecracker Fireball
Tombstone Zap Firecracker Fireball Goblin Giant Night Witch
Zap Firecracker Fireball
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball Goblin Giant
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap Goblin Giant
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Night Witch
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Night Witch
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball Night Witch
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball Night Witch
Zap Firecracker Fireball
Fireball Night Witch
Zap Fireball Night Witch
Zap Firecracker Fireball
Firecracker Fireball
Zap Tombstone Fireball Night Witch
Fireball Zap Firecracker
Fireball
Fireball Firecracker
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Goblin Giant

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