My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Giant P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army
Giant Snowball
Bats Goblin Gang Skeleton Army
Zap
Bats Goblin Gang Firecracker Skeleton Army Goblin Giant
Barbarian Barrel
Goblin Gang Firecracker Skeleton Army
The Log
Goblin Gang Firecracker Skeleton Army
Earthquake
Goblin Gang Firecracker Skeleton Army
Arrows
Bats Goblin Gang Firecracker Skeleton Army
Royal Delivery
Bats Goblin Gang Firecracker Skeleton Army P.E.K.K.A
Fireball
Goblin Gang Firecracker Skeleton Army
Poison
Bats Goblin Gang Firecracker Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Goblin Gang Firecracker Skeleton Army Golden Knight Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Goblin Gang Firecracker

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Rage Goblin Giant P.E.K.K.A
Goblin Gang
Firecracker Goblin Giant P.E.K.K.A
Firecracker
Bats Goblin Gang Goblin Giant P.E.K.K.A
Rage
Bats Goblin Giant Golden Knight
Skeleton Army
Goblin Giant
Bats Goblin Gang Firecracker Rage
P.E.K.K.A
Bats Goblin Gang Firecracker
Golden Knight
Rage

Defense Synergies 0 10

Bats
Firecracker Goblin Giant P.E.K.K.A Golden Knight
Goblin Gang
Firecracker Skeleton Army P.E.K.K.A
Firecracker
Bats Goblin Gang Skeleton Army P.E.K.K.A Golden Knight
Rage
Skeleton Army
Goblin Gang Firecracker
Goblin Giant
Bats
P.E.K.K.A
Bats Goblin Gang Firecracker
Golden Knight
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant Golden Knight
Skeleton Army P.E.K.K.A Bats Goblin Gang Firecracker
Goblin Gang Skeleton Army P.E.K.K.A Bats
Skeleton Army P.E.K.K.A Bats Goblin Gang Firecracker
Firecracker Skeleton Army P.E.K.K.A
Goblin Gang Skeleton Army Bats Firecracker
Bats Goblin Gang Firecracker
Goblin Giant P.E.K.K.A Golden Knight
P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Firecracker
Bats Goblin Gang Skeleton Army Firecracker Goblin Giant
Bats Goblin Gang Firecracker
Skeleton Army P.E.K.K.A Bats Goblin Gang
Skeleton Army Bats Goblin Gang Firecracker P.E.K.K.A Golden Knight
Skeleton Army P.E.K.K.A Goblin Gang
Skeleton Army Goblin Gang P.E.K.K.A
Bats Goblin Gang Firecracker Skeleton Army P.E.K.K.A
Bats Goblin Gang Firecracker Skeleton Army Golden Knight
Bats Firecracker
P.E.K.K.A
Goblin Gang Skeleton Army Bats Firecracker Goblin Giant P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army P.E.K.K.A
Goblin Gang Firecracker
Goblin Gang Skeleton Army P.E.K.K.A Bats Goblin Giant Golden Knight
Goblin Gang Skeleton Army P.E.K.K.A Bats Goblin Giant
P.E.K.K.A Goblin Gang Skeleton Army Goblin Giant
Firecracker Bats Goblin Gang Goblin Giant
Goblin Gang Skeleton Army P.E.K.K.A Bats Goblin Giant
P.E.K.K.A Skeleton Army Goblin Giant
P.E.K.K.A Bats Firecracker Skeleton Army
P.E.K.K.A Goblin Gang Skeleton Army Goblin Giant
P.E.K.K.A Bats Golden Knight
Skeleton Army P.E.K.K.A Goblin Giant
Skeleton Army P.E.K.K.A Goblin Gang Goblin Giant Golden Knight
Firecracker Skeleton Army
Goblin Gang Skeleton Army Bats Firecracker Goblin Giant P.E.K.K.A Golden Knight
Bats Firecracker P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Golden Knight
Goblin Giant
Firecracker
Firecracker
Firecracker Bats Goblin Giant
Firecracker
Firecracker
Firecracker Golden Knight
Bats Goblin Gang
Firecracker Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Golden Knight
Firecracker
Bats
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker Golden Knight
Golden Knight
Firecracker Golden Knight
Bats Firecracker
Bats Firecracker
Firecracker
P.E.K.K.A
Firecracker
Bats Goblin Gang Skeleton Army
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker P.E.K.K.A
Bats Goblin Gang Firecracker Golden Knight
Firecracker Bats
Firecracker Goblin Giant Golden Knight
P.E.K.K.A
Firecracker

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