My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

3 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Goblin Giant Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Giant Giant Skeleton Goblin Giant Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Giant Skeleton Goblin Giant Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Giant Skeleton Ram Rider
Giant Snowball
Spear Goblins Ram Rider
Zap
Spear Goblins Firecracker Goblin Giant Ram Rider
Barbarian Barrel
Spear Goblins Firecracker Giant Skeleton Magic Archer
The Log
Spear Goblins Firecracker Giant Skeleton Ram Rider
Earthquake
Spear Goblins Firecracker
Arrows
Spear Goblins Firecracker
Royal Delivery
Spear Goblins Firecracker Giant Skeleton Magic Archer Ram Rider
Fireball
Firecracker Magic Archer Ram Rider
Poison
Spear Goblins Firecracker Magic Archer
Lightning
Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Firecracker Void Magic Archer Giant Ram Rider Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Firecracker Void Magic Archer

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Giant Giant Skeleton Goblin Giant Ram Rider
Firecracker
Spear Goblins Giant Giant Skeleton Goblin Giant Ram Rider
Giant
Spear Goblins Firecracker Void Magic Archer
Void
Giant Goblin Giant
Giant Skeleton
Spear Goblins Firecracker Magic Archer
Goblin Giant
Spear Goblins Firecracker Void Magic Archer
Magic Archer
Ram Rider Giant Giant Skeleton Goblin Giant
Ram Rider
Magic Archer Spear Goblins Firecracker

Defense Synergies 0 7

Spear Goblins
Firecracker Giant Skeleton Goblin Giant
Firecracker
Spear Goblins Giant Skeleton
Giant
Void
Giant Skeleton
Spear Goblins Firecracker Magic Archer
Goblin Giant
Spear Goblins Magic Archer
Magic Archer
Giant Skeleton Goblin Giant Ram Rider
Ram Rider
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Void Goblin Giant Magic Archer Ram Rider
Firecracker Ram Rider
Ram Rider Void Giant Skeleton
Firecracker Ram Rider
Firecracker Giant Skeleton
Spear Goblins Firecracker Magic Archer
Ram Rider Spear Goblins Firecracker Void Magic Archer
Void Giant Skeleton Goblin Giant Magic Archer Ram Rider
Spear Goblins Firecracker Giant Skeleton
Spear Goblins Firecracker Giant Skeleton Goblin Giant Magic Archer Ram Rider
Spear Goblins Firecracker Magic Archer Ram Rider
Giant Skeleton Ram Rider
Firecracker Magic Archer
Ram Rider
Ram Rider
Firecracker
Spear Goblins Firecracker Magic Archer Ram Rider
Spear Goblins Firecracker Giant Skeleton Magic Archer Ram Rider
Ram Rider
Spear Goblins Firecracker Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Void Giant Skeleton
Void Firecracker Magic Archer
Giant Skeleton Spear Goblins Goblin Giant Ram Rider
Giant Skeleton Goblin Giant Ram Rider
Giant Skeleton Goblin Giant Ram Rider
Firecracker Goblin Giant Magic Archer Ram Rider
Spear Goblins Void Giant Skeleton Goblin Giant Ram Rider
Giant Skeleton Goblin Giant
Void Giant Skeleton Spear Goblins Firecracker Magic Archer
Goblin Giant
Giant Skeleton
Void Giant Skeleton Goblin Giant
Giant Skeleton Goblin Giant Ram Rider
Firecracker Magic Archer
Spear Goblins Firecracker Giant Skeleton Goblin Giant Magic Archer
Firecracker Giant Skeleton Magic Archer
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Firecracker Giant Skeleton
Firecracker Void Magic Archer Ram Rider
Void Giant Skeleton Goblin Giant Magic Archer
Firecracker Void Giant Skeleton
Firecracker Magic Archer
Firecracker Spear Goblins Goblin Giant Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Magic Archer Ram Rider
Void Firecracker Ram Rider
Void
Firecracker Void Magic Archer Ram Rider
Void Firecracker Magic Archer
Firecracker Void Magic Archer
Firecracker Void Magic Archer
Firecracker Magic Archer
Spear Goblins Firecracker Magic Archer
Magic Archer Firecracker
Void Firecracker Magic Archer
Firecracker Void Magic Archer
Void Giant Skeleton Magic Archer
Void
Void
Void
Firecracker Magic Archer
Firecracker Void Magic Archer Ram Rider
Void Magic Archer Ram Rider
Void Firecracker Magic Archer
Firecracker Void Magic Archer
Firecracker Void
Void
Void Magic Archer
Void Firecracker Magic Archer
Giant Skeleton
Firecracker Magic Archer
Spear Goblins Void Magic Archer
Firecracker Magic Archer Ram Rider
Void Firecracker Magic Archer
Firecracker Magic Archer
Void Giant Skeleton
Firecracker
Firecracker Giant Skeleton Magic Archer
Firecracker Void Magic Archer
Void Firecracker Giant Skeleton Goblin Giant Magic Archer
Firecracker Void
Void

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