My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Goblin Hut Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Goblin Hut Skeleton Army Witch
Zap
Firecracker Minion Horde Goblin Hut Skeleton Army Witch
Barbarian Barrel
Firecracker Goblin Hut Skeleton Army Witch
The Log
Firecracker Goblin Hut Skeleton Army Witch
Earthquake
Firecracker Goblin Hut Skeleton Army Witch
Arrows
Firecracker Minion Horde Goblin Hut Skeleton Army Witch
Royal Delivery
Firecracker Minion Horde Goblin Hut Skeleton Army Witch Mother Witch
Fireball
Firecracker Minion Horde Goblin Hut Skeleton Army Witch Mother Witch
Poison
Firecracker Minion Horde Goblin Hut Skeleton Army Witch Mother Witch
Lightning
Goblin Hut Witch Mother Witch
Rocket
Minion Horde Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Skeleton Army Fireball Mother Witch Minion Horde Goblin Hut Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Skeleton Army Fireball

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Hut
Minion Horde
Rage
Fireball
Goblin Hut
Firecracker
Rage
Minion Horde Witch Mother Witch
Skeleton Army
Witch
Rage
Mother Witch
Rage

Defense Synergies 0 5

Firecracker
Goblin Hut Skeleton Army
Minion Horde
Fireball
Goblin Hut
Goblin Hut
Firecracker Fireball Skeleton Army Mother Witch
Rage
Skeleton Army
Firecracker Goblin Hut
Witch
Mother Witch
Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Fireball Goblin Hut
Minion Horde Skeleton Army Firecracker Goblin Hut Witch
Minion Horde Goblin Hut Skeleton Army Witch
Minion Horde Goblin Hut Skeleton Army Witch Firecracker
Firecracker Fireball Skeleton Army
Fireball Skeleton Army Firecracker Mother Witch
Minion Horde Firecracker Fireball Goblin Hut Witch
Fireball
Minion Horde Witch Goblin Hut Skeleton Army
Skeleton Army Firecracker Minion Horde
Minion Horde Skeleton Army Witch Mother Witch Firecracker Fireball Goblin Hut
Minion Horde Firecracker Fireball Goblin Hut Witch
Minion Horde Goblin Hut Skeleton Army Fireball Witch
Fireball Skeleton Army Firecracker Minion Horde Goblin Hut Witch
Skeleton Army Minion Horde Goblin Hut
Minion Horde Skeleton Army Fireball Goblin Hut
Minion Horde Firecracker Fireball Goblin Hut Skeleton Army Witch
Fireball Firecracker Minion Horde Goblin Hut Skeleton Army Witch
Witch Firecracker Fireball Goblin Hut Mother Witch
Goblin Hut
Skeleton Army Firecracker Minion Horde Fireball Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Goblin Hut Witch
Fireball Firecracker
Skeleton Army Minion Horde Goblin Hut Witch
Skeleton Army Minion Horde Fireball
Minion Horde Goblin Hut Skeleton Army Witch
Firecracker Fireball Mother Witch Minion Horde Goblin Hut Witch
Skeleton Army Minion Horde Fireball Goblin Hut Witch
Minion Horde Skeleton Army
Minion Horde Firecracker Fireball Goblin Hut Skeleton Army Witch
Witch Minion Horde Goblin Hut Skeleton Army
Minion Horde Goblin Hut Witch
Skeleton Army Fireball
Skeleton Army Minion Horde Fireball Witch
Firecracker Minion Horde Fireball Skeleton Army Witch
Goblin Hut Skeleton Army Witch Firecracker Minion Horde Fireball
Firecracker Minion Horde Fireball Goblin Hut Witch Mother Witch
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Minion Horde
Firecracker Fireball
Minion Horde Fireball Goblin Hut
Firecracker Fireball
Fireball Firecracker Minion Horde
Firecracker Fireball Mother Witch Minion Horde Witch
Firecracker Minion Horde Witch
Fireball Firecracker
Fireball Firecracker
Minion Horde Fireball
Firecracker Minion Horde Fireball
Fireball Firecracker
Firecracker Fireball Goblin Hut
Firecracker Minion Horde Fireball
Firecracker Fireball Goblin Hut
Firecracker Minion Horde Fireball Goblin Hut Witch
Firecracker Minion Horde Fireball Goblin Hut
Fireball
Minion Horde
Firecracker Fireball
Firecracker Fireball Witch Mother Witch
Minion Horde Fireball
Fireball
Minion Horde Fireball
Firecracker Mother Witch Fireball Witch
Minion Horde Witch
Firecracker Fireball Witch
Fireball Witch
Fireball Firecracker
Firecracker Minion Horde Fireball Witch Mother Witch
Firecracker Minion Horde Fireball Goblin Hut Witch
Minion Horde Fireball
Minion Horde Fireball
Firecracker Minion Horde Fireball
Minion Horde
Firecracker Fireball
Minion Horde Fireball Goblin Hut Skeleton Army Witch
Fireball Firecracker Witch
Fireball
Fireball Firecracker Minion Horde
Firecracker Fireball
Fireball
Firecracker Minion Horde
Firecracker Minion Horde Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball Firecracker

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