My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Bowler Ice Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Ram Rider
Giant Snowball
Goblin Drill Ram Rider
Zap
Firecracker Goblin Drill Ram Rider
Barbarian Barrel
Firecracker Goblin Cage Goblin Drill Ice Wizard Magic Archer
The Log
Firecracker Goblin Cage Goblin Drill Ram Rider
Earthquake
Firecracker Goblin Cage Goblin Drill
Arrows
Firecracker Goblin Drill
Royal Delivery
Firecracker Goblin Cage Goblin Drill Bowler Ice Wizard Magic Archer Ram Rider
Fireball
Firecracker Goblin Cage Goblin Drill Bowler Ice Wizard Magic Archer Ram Rider
Poison
Firecracker Goblin Cage Goblin Drill Ice Wizard Magic Archer
Lightning
Goblin Cage Bowler Ice Wizard Magic Archer Ram Rider
Rocket
Bowler Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Bowler Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Drill Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Earthquake Ice Wizard Goblin Cage Goblin Drill Magic Archer Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Earthquake Ice Wizard Goblin Cage

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Earthquake Goblin Cage Goblin Drill Bowler Ram Rider
Earthquake
Firecracker Ram Rider
Goblin Cage
Firecracker Magic Archer Ram Rider
Goblin Drill
Firecracker
Bowler
Firecracker Ice Wizard Magic Archer Ram Rider
Ice Wizard
Bowler Ram Rider
Magic Archer
Ram Rider Goblin Cage Bowler
Ram Rider
Magic Archer Firecracker Earthquake Goblin Cage Bowler Ice Wizard

Defense Synergies 0 12

Firecracker
Earthquake Goblin Cage Ice Wizard
Earthquake
Firecracker Goblin Cage Ice Wizard
Goblin Cage
Firecracker Earthquake Bowler Ice Wizard Magic Archer
Goblin Drill
Ice Wizard Magic Archer
Bowler
Goblin Cage Ice Wizard
Ice Wizard
Firecracker Earthquake Goblin Cage Goblin Drill Bowler
Magic Archer
Goblin Cage Goblin Drill Ram Rider
Ram Rider
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Firecracker Goblin Cage Magic Archer Ram Rider
Firecracker Goblin Cage Goblin Drill Ice Wizard Ram Rider
Goblin Cage Bowler Ram Rider Goblin Drill Ice Wizard
Goblin Cage Firecracker Goblin Drill Bowler Ice Wizard Ram Rider
Firecracker Earthquake Goblin Cage Bowler
Bowler Firecracker Earthquake Ice Wizard Magic Archer
Ram Rider Firecracker Goblin Cage Ice Wizard Magic Archer
Earthquake Bowler Goblin Cage Magic Archer Ram Rider
Goblin Cage Goblin Drill Ice Wizard
Firecracker Bowler Ice Wizard
Ice Wizard Firecracker Earthquake Goblin Drill Bowler Magic Archer Ram Rider
Firecracker Ice Wizard Magic Archer Ram Rider
Goblin Cage Goblin Drill Bowler Earthquake Ice Wizard Ram Rider
Bowler Firecracker Earthquake Goblin Cage Goblin Drill Magic Archer
Goblin Cage Goblin Drill Ram Rider
Goblin Cage Goblin Drill Bowler Ram Rider
Firecracker Goblin Cage Goblin Drill Bowler
Goblin Cage Firecracker Goblin Drill Bowler Ice Wizard Magic Archer Ram Rider
Earthquake Goblin Cage Goblin Drill Firecracker Bowler Ice Wizard Magic Archer Ram Rider
Goblin Cage Goblin Drill Ram Rider
Bowler Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Bowler
Firecracker Bowler Magic Archer
Goblin Cage Bowler Ram Rider
Bowler Goblin Cage Ram Rider
Goblin Cage Goblin Drill Bowler Ram Rider
Firecracker Ice Wizard Magic Archer Ram Rider
Goblin Cage Bowler Ice Wizard Ram Rider
Goblin Cage
Goblin Cage Firecracker Magic Archer
Goblin Cage Goblin Drill
Goblin Cage Bowler
Goblin Cage Bowler
Bowler Goblin Cage Ram Rider
Firecracker Goblin Cage Bowler Magic Archer
Firecracker Goblin Cage Goblin Drill Bowler Magic Archer
Bowler Firecracker Earthquake Goblin Cage Ice Wizard Magic Archer
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Firecracker Goblin Drill
Firecracker Bowler Ice Wizard Magic Archer Ram Rider
Earthquake Goblin Drill Magic Archer
Earthquake Firecracker
Firecracker Earthquake Bowler Magic Archer
Firecracker Ice Wizard Magic Archer Ram Rider
Firecracker Earthquake Bowler Magic Archer
Earthquake Firecracker Bowler Ice Wizard Magic Archer Ram Rider
Firecracker Ram Rider
Bowler
Firecracker Earthquake Bowler Magic Archer Ram Rider
Firecracker Magic Archer
Earthquake Firecracker Bowler Magic Archer
Earthquake Firecracker Magic Archer
Earthquake Firecracker Magic Archer
Earthquake Firecracker Goblin Drill Bowler Magic Archer
Earthquake Magic Archer Firecracker Bowler
Earthquake
Firecracker Earthquake Bowler Magic Archer
Firecracker Earthquake Bowler Magic Archer
Earthquake Bowler Magic Archer
Bowler
Earthquake Goblin Drill
Firecracker Earthquake Bowler Ice Wizard Magic Archer
Firecracker Earthquake Bowler Ice Wizard Magic Archer Ram Rider
Bowler Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Ice Wizard Magic Archer
Firecracker
Bowler
Earthquake Magic Archer
Firecracker Magic Archer
Firecracker Earthquake Bowler Magic Archer
Earthquake Magic Archer
Firecracker Ice Wizard Magic Archer Ram Rider
Firecracker Bowler Magic Archer
Firecracker Earthquake Bowler Magic Archer
Firecracker
Firecracker Bowler Magic Archer
Firecracker Magic Archer
Firecracker Bowler Magic Archer

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