My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Bowler Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker
Barbarian Barrel
Cannon Firecracker
The Log
Cannon Firecracker Hog Rider
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Bowler
Fireball
Cannon Firecracker Hog Rider Bowler
Poison
Cannon Firecracker
Lightning
Cannon Ice Golem Bowler Goblinstein
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Tornado Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Cannon Firecracker Tornado Hog Rider Bowler Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Cannon Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Hog Rider Ice Golem Tornado Bowler
Ice Golem
Hog Rider Firecracker
Hog Rider
Firecracker Ice Golem The Log Tornado Bowler
Tornado
Firecracker Hog Rider Bowler The Log
Bowler
Firecracker Hog Rider Tornado The Log
The Log
Hog Rider Tornado Bowler
Goblinstein

Defense Synergies 6 7

Cannon
Ice Golem The Log Firecracker Bowler
Firecracker
Ice Golem The Log Cannon Tornado
Ice Golem
Cannon Firecracker Tornado Bowler The Log
Hog Rider
Tornado
Bowler Firecracker Ice Golem The Log
Bowler
Tornado The Log Cannon Ice Golem
The Log
Cannon Firecracker Bowler Ice Golem Tornado
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Firecracker Ice Golem The Log
Cannon Firecracker The Log
Cannon Tornado Bowler
Cannon Firecracker Bowler
Firecracker Tornado Bowler The Log
Tornado Bowler The Log Cannon Firecracker
Tornado Cannon Firecracker
Bowler Cannon Ice Golem The Log
Cannon Tornado
Tornado Cannon Firecracker Ice Golem Bowler
Cannon Firecracker Ice Golem Tornado Bowler The Log
Firecracker Tornado
Cannon Bowler The Log
Bowler Cannon Firecracker Tornado The Log
Cannon
Tornado Cannon Bowler The Log
Cannon Firecracker Tornado Bowler
Cannon Firecracker Tornado Bowler The Log
Tornado The Log Cannon Firecracker Ice Golem Bowler
Cannon Tornado
Bowler Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Bowler
Firecracker Ice Golem Bowler The Log
Ice Golem Bowler The Log
Bowler Ice Golem Tornado The Log
Cannon Bowler
Firecracker Ice Golem Tornado
Ice Golem Bowler
Firecracker Ice Golem Tornado The Log
Cannon
Bowler
Tornado Bowler The Log
Bowler Cannon Ice Golem
Cannon Firecracker Bowler
Firecracker Ice Golem Tornado Bowler The Log
Bowler Cannon Firecracker Ice Golem The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log
Firecracker Tornado Bowler The Log
The Log
Firecracker Ice Golem The Log
Firecracker Bowler The Log
Firecracker Ice Golem Tornado
Firecracker Tornado Bowler The Log
The Log Firecracker Ice Golem Tornado Bowler
The Log Firecracker Tornado
Tornado Bowler
Firecracker Tornado Bowler The Log
Firecracker Tornado
Firecracker Ice Golem Bowler The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Tornado
Firecracker Bowler The Log
Firecracker Tornado Bowler The Log
Bowler The Log
Tornado
Tornado Bowler The Log
The Log
Firecracker Ice Golem Tornado The Log Bowler
Firecracker The Log Tornado Bowler
Tornado Bowler The Log
Firecracker Tornado The Log
Firecracker Ice Golem Tornado
Firecracker
Bowler
The Log
Firecracker
Firecracker Bowler The Log
Firecracker Tornado
The Log
Firecracker Bowler
The Log Firecracker Ice Golem Bowler
Tornado
Firecracker
Firecracker Tornado Bowler The Log
Firecracker Tornado
Firecracker Tornado Bowler The Log
Firecracker Bowler

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