My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Rune Giant Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Rune Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Rune Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Graveyard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Graveyard Mighty Miner
Giant Snowball
Hog Rider Skeleton Army Baby Dragon Graveyard Mighty Miner
Zap
Firecracker Skeleton Army Graveyard Mighty Miner
Barbarian Barrel
Firecracker Skeleton Army Graveyard
The Log
Firecracker Hog Rider Skeleton Army Graveyard
Earthquake
Firecracker Hog Rider Skeleton Army Graveyard
Arrows
Firecracker Skeleton Army Graveyard
Royal Delivery
Firecracker Hog Rider Skeleton Army Baby Dragon Graveyard
Fireball
Firecracker Hog Rider Skeleton Army Baby Dragon Mighty Miner
Poison
Firecracker Skeleton Army Graveyard
Lightning
Baby Dragon Mighty Miner
Rocket
Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Baby Dragon Rune Giant Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Skeleton Army Hog Rider Baby Dragon Rune Giant Mighty Miner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Skeleton Army Hog Rider

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Baby Dragon Rune Giant
Hog Rider
Firecracker Rage Baby Dragon Graveyard
Rage
Hog Rider
Skeleton Army
Baby Dragon
Graveyard Firecracker Hog Rider
Rune Giant
Firecracker
Graveyard
Baby Dragon Hog Rider
Mighty Miner

Defense Synergies 0 2

Firecracker
Skeleton Army Baby Dragon
Hog Rider
Rage
Skeleton Army
Firecracker
Baby Dragon
Firecracker
Rune Giant
Graveyard
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon
Skeleton Army Firecracker
Skeleton Army
Skeleton Army Firecracker
Firecracker Skeleton Army
Skeleton Army Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Mighty Miner Skeleton Army
Skeleton Army Firecracker
Skeleton Army Firecracker Baby Dragon
Firecracker Baby Dragon
Skeleton Army
Skeleton Army Firecracker Baby Dragon
Skeleton Army
Skeleton Army
Firecracker Skeleton Army
Firecracker Skeleton Army Baby Dragon
Baby Dragon Firecracker
Skeleton Army Firecracker Baby Dragon
Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Firecracker Baby Dragon
Skeleton Army
Skeleton Army
Skeleton Army Mighty Miner
Firecracker Baby Dragon
Skeleton Army
Mighty Miner Skeleton Army
Firecracker Skeleton Army Baby Dragon
Skeleton Army
Skeleton Army
Skeleton Army
Firecracker Skeleton Army Baby Dragon
Skeleton Army Firecracker Baby Dragon Mighty Miner
Firecracker Baby Dragon Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Firecracker
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Firecracker
Mighty Miner
Firecracker
Skeleton Army
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon
Firecracker

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