My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 3 warnings Why?

Missing cards in your collection

Suspicious Bush Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Knight Hog Rider Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider
Zap
Goblins Firecracker Goblin Giant
Barbarian Barrel
Electro Spirit Goblins Knight Firecracker Tesla Electro Wizard
The Log
Electro Spirit Goblins Firecracker Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Electro Spirit Goblins Firecracker
Royal Delivery
Electro Spirit Goblins Knight Firecracker Hog Rider Electro Wizard
Fireball
Firecracker Tesla Hog Rider Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Knight Firecracker Tesla Hog Rider Electro Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Knight Firecracker

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Goblin Giant
Goblins
Hog Rider
Knight
Firecracker Hog Rider Electro Wizard
Firecracker
Knight Hog Rider Goblin Giant
Tesla
Hog Rider
Goblins Knight Firecracker Electro Spirit Electro Wizard
Goblin Giant
Electro Spirit Firecracker Electro Wizard
Electro Wizard
Knight Hog Rider Goblin Giant

Defense Synergies 3 9

Electro Spirit
Electro Wizard
Goblins
Knight Firecracker Tesla Electro Wizard
Knight
Firecracker Tesla Electro Wizard Goblins
Firecracker
Knight Goblins Tesla Electro Wizard
Tesla
Knight Goblins Firecracker Electro Wizard
Hog Rider
Goblin Giant
Electro Wizard
Electro Wizard
Knight Electro Spirit Goblins Firecracker Tesla Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Goblin Giant Electro Wizard
Goblins Knight Firecracker Tesla Electro Wizard
Tesla Goblins Knight Electro Wizard
Tesla Goblins Knight Firecracker Electro Wizard
Firecracker
Electro Spirit Goblins Firecracker Tesla Electro Wizard
Tesla Electro Wizard Electro Spirit Firecracker
Electro Spirit Tesla Goblin Giant Electro Wizard
Tesla Goblins
Knight Goblins Firecracker Tesla Electro Wizard
Goblins Electro Wizard Electro Spirit Knight Firecracker Tesla Goblin Giant
Tesla Firecracker Electro Wizard
Tesla Knight Electro Wizard
Electro Spirit Goblins Firecracker Tesla Electro Wizard
Knight Tesla Electro Wizard
Tesla Electro Wizard
Tesla Goblins Knight Firecracker Electro Wizard
Tesla Electro Spirit Goblins Knight Firecracker Electro Wizard
Electro Spirit Knight Firecracker Tesla Electro Wizard
Tesla Electro Wizard
Electro Spirit Goblins Knight Firecracker Tesla Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Tesla Electro Wizard
Electro Wizard Knight Firecracker Tesla
Goblins Knight Goblin Giant Electro Wizard
Knight Tesla Goblin Giant Electro Wizard
Knight Tesla Goblin Giant
Firecracker Electro Spirit Tesla Goblin Giant Electro Wizard
Goblins Knight Tesla Goblin Giant Electro Wizard
Knight Tesla Goblin Giant
Electro Wizard Electro Spirit Goblins Knight Firecracker
Tesla Goblin Giant
Knight Tesla
Goblin Giant Electro Wizard
Knight Tesla Goblin Giant
Firecracker Tesla
Tesla Electro Wizard Electro Spirit Goblins Knight Firecracker Goblin Giant
Electro Spirit Firecracker Tesla Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Electro Wizard
Goblin Giant
Knight Firecracker
Firecracker
Firecracker Electro Spirit Goblin Giant
Firecracker
Firecracker
Firecracker
Goblins Electro Wizard
Firecracker Knight Electro Wizard
Firecracker
Knight Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Electro Wizard
Firecracker
Firecracker Electro Spirit
Firecracker Electro Wizard
Firecracker
Firecracker Electro Wizard
Electro Wizard Electro Spirit Firecracker
Electro Spirit Firecracker Electro Wizard
Firecracker
Electro Wizard Electro Spirit
Firecracker Electro Wizard
Knight Firecracker Electro Wizard
Firecracker
Firecracker
Electro Spirit Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Goblin Giant Electro Wizard

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